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  • Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be.

    This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support.

    I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield.

    Feel free to do any mods, use any resources, etc.

    Must have vpx 10.4 or 10.5 beta

    0.1.0 - Updates by: Draifet

    0.0.9 - DOF updated by:  Arngrim and Thalamus

    0.0.8 - Dozer added: -Added enhanced playfield image. -Added plastic ramp sounds -Added additional misc sounds. -Added animated hammer primitive to kick balls out of pirates cove.

    0.0.6 - Dozer Mod - Final update, big thank you to Dozer and Hauntfreaks for correcting elements, adding all that was missing, and getting the physics in the right shape! Enjoy!

     

    ver 0.0.6 - moved switch 72 (thanks nFozzy!) and made some minor physics tweaks. Still have to get the physics working as expected, but will take time/testing. I rushed getting this released due to time constraint with a new career move/travel.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 99 total)
    • Author
      Posts
    • #83396
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      people that have played this…. the real one of VP9…. can you go thru and make use all the shots are working…. one being the mid left ramp when open, should the ball lock under that ramp…. any please fo there and hit what you can and report back any issues

      #83447
      nFozzy
      Participant
      @nfozzy

      You guys seen these PF resources? http://xomf.com/g/xfvwn

      #83557
      -=Dozer=-
      Participant
      @dozer

      I’ve made a tonne of updates to this game  and it should be pretty much finished in a day or so – I thought the release looked great but it was missing heaps of stuff.  The Youtube link below looks washed out because I used their editor to brighten it up a bit.  The actual game looks more subdued.

      I’ll dropbox it when it’s done and you can either post it as a new version or increment the version number.  I’ve also removed some things like the red GI and opted for a more accurate approach so maybe post it as a new version if you plan to continue with the development of the current release.

      7 users thanked author for this post.
      #83559
      bord
      Moderator
      @bord
      MembervipContributorModerator

      WOW.

      Always love a Dozer update.

      #83561
      Mark70
      Participant
      @mark70
      Member

      Awesome as always Dozer!

      #83576
      nFozzy
      Participant
      @nfozzy

      This game does have red GI but they aren’t isolated like Space Station or Party Zone. The top GI string is supposed to be the top GI + all the red ones I think.

      #83589
      bjschneider93
      Participant
      @bjschneider93
      Member

      I have noticed 2 issues in playing this

      1.  About once per game on average the ball will kind hover or float at the top of the left inlane and then rapidly accelerate down to the flipper
      2. this might be a rom issue or a pinmame issue but it seems to be impossible to select letters for high score initials.

      Any my one have any ideas?

       

      thanks again for a fun table

      #83592
      -=Dozer=-
      Participant
      @dozer

      This game does have red GI but they aren’t isolated like Space Station or Party Zone. The top GI string is supposed to be the top GI + all the red ones I think.

      Thanks for the info nFozzy – I found  video earlier on that shows this better than the one I’d been using as a reference.  I’ll make the changes.

      #83593
      -=Dozer=-
      Participant
      @dozer

      I have noticed 2 issues in playing this

      1. About once per game on average the ball will kind hover or float at the top of the left inlane and then rapidly accelerate down to the flipper
      2. this might be a rom issue or a pinmame issue but it seems to be impossible to select letters for high score initials.

      Any my one have any ideas?

      thanks again for a fun table

      The flipper subs were activating the flippers manually and bypassing vpm  – this and the physics issue with the floating ball has been fixed.

      2 users thanked author for this post.
      #83682
      bjschneider93
      Participant
      @bjschneider93
      Member

      Any idea when this will be released?

      #83688
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      As always. When the author thinks it’s finished !!

      1 user thanked author for this post.
      #83691
      Ben Logan2
      Participant
      @benlogan2
      Member

      Thanks Dozer and Coindropper for your work. Looking forward to seeing the product of your combined talents when it’s ready. You guys rule!

      #83721
      bjschneider93
      Participant
      @bjschneider93
      Member

      Sorry. I meant no disrespect

      #83750
      -=Dozer=-
      Participant
      @dozer

      Sorry. I meant no disrespect

      None taken – it’s nearly done,  should be ready for an upload later tonight or tomorrow morning.

      Dozer.

      1 user thanked author for this post.
      #83772
      Fulltilt
      Participant
      @fulltilt

      Wow!!! Always enjoyed this table :)

      All you authors are amazing!  Thanks so much to all involved.

      #83907
      Draifet
      Participant
      @draifet
      Member

      Good morning  :rose:

      #83919
      Scotty VH
      Moderator
      @scottt
      ModeratorMember

      Go Dozer and Coindropper!

      #83922
      -=Dozer=-
      Participant
      @dozer

      It’s 99% done folks but there’s one last issue to sort out with the davey jones locker ramp and the main left ramp which allows successful completion of the sneak attack shot.  I’m working on that now and will upload to Coindropper once finished.  Will keep you posted in this thread.   Haunt supplied a couple of physics tweaks as well and the table is playing great.

      1 user thanked author for this post.
      #83952
      -=Dozer=-
      Participant
      @dozer

      Ok, it’s finished.  I’ve sent the file to Coindropper who will update the thread with the new version as soon as he has time.

      Thanks to everyone who contributed to the table in it’s initial release form – I hope I’ve done it justice.

      Cheers – Dozer.

      Attachments:
      2 users thanked author for this post.
      #83955
      The Loafer
      Participant
      @theloafer
      Member

      Looks fantastic, thank you to al contributors

    Viewing 20 posts - 21 through 40 (of 99 total)
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