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Download Info

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Author:
Coindropper
- Version: V0.1.0
- Views: 9549
- File size: 82.08 MB
- Downloads: 5121
- File Author: Coindropper, Hauntfreaks,GTXjoe, Dozer
- Updated: May 15, 2018
- Categories:
Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be.
This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support.
I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield.
Feel free to do any mods, use any resources, etc.
Must have vpx 10.4 or 10.5 beta
0.1.0 - Updates by: Draifet
0.0.9 - DOF updated by: Arngrim and Thalamus
0.0.8 - Dozer added: -Added enhanced playfield image. -Added plastic ramp sounds -Added additional misc sounds. -Added animated hammer primitive to kick balls out of pirates cove.
0.0.6 - Dozer Mod - Final update, big thank you to Dozer and Hauntfreaks for correcting elements, adding all that was missing, and getting the physics in the right shape! Enjoy!
ver 0.0.6 - moved switch 72 (thanks nFozzy!) and made some minor physics tweaks. Still have to get the physics working as expected, but will take time/testing. I rushed getting this released due to time constraint with a new career move/travel.
- This topic has 98 replies, 43 voices, and was last updated 1 year, 7 months ago by
TNT2.
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AuthorPosts
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April 29, 2018 at 6:08 am #83396
people that have played this…. the real one of VP9…. can you go thru and make use all the shots are working…. one being the mid left ramp when open, should the ball lock under that ramp…. any please fo there and hit what you can and report back any issues
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April 29, 2018 at 3:35 pm #83447You guys seen these PF resources? http://xomf.com/g/xfvwn
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May 1, 2018 at 12:45 pm #83557I’ve made a tonne of updates to this game and it should be pretty much finished in a day or so – I thought the release looked great but it was missing heaps of stuff. The Youtube link below looks washed out because I used their editor to brighten it up a bit. The actual game looks more subdued.
I’ll dropbox it when it’s done and you can either post it as a new version or increment the version number. I’ve also removed some things like the red GI and opted for a more accurate approach so maybe post it as a new version if you plan to continue with the development of the current release.
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May 1, 2018 at 1:04 pm #83559May 1, 2018 at 1:36 pm #83561Awesome as always Dozer!
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May 1, 2018 at 4:28 pm #83576This game does have red GI but they aren’t isolated like Space Station or Party Zone. The top GI string is supposed to be the top GI + all the red ones I think.
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May 1, 2018 at 10:12 pm #83589I have noticed 2 issues in playing this
- About once per game on average the ball will kind hover or float at the top of the left inlane and then rapidly accelerate down to the flipper
- this might be a rom issue or a pinmame issue but it seems to be impossible to select letters for high score initials.
Any my one have any ideas?
thanks again for a fun table
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May 1, 2018 at 10:19 pm #83592This game does have red GI but they aren’t isolated like Space Station or Party Zone. The top GI string is supposed to be the top GI + all the red ones I think.
Thanks for the info nFozzy – I found video earlier on that shows this better than the one I’d been using as a reference. I’ll make the changes.
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May 1, 2018 at 10:22 pm #83593I have noticed 2 issues in playing this
- About once per game on average the ball will kind hover or float at the top of the left inlane and then rapidly accelerate down to the flipper
- this might be a rom issue or a pinmame issue but it seems to be impossible to select letters for high score initials.
Any my one have any ideas?
thanks again for a fun table
The flipper subs were activating the flippers manually and bypassing vpm – this and the physics issue with the floating ball has been fixed.
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2 users thanked author for this post.
May 2, 2018 at 9:54 pm #83682Any idea when this will be released?
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May 3, 2018 at 12:22 am #83688As always. When the author thinks it’s finished !!
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May 3, 2018 at 12:51 am #83691Thanks Dozer and Coindropper for your work. Looking forward to seeing the product of your combined talents when it’s ready. You guys rule!
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May 3, 2018 at 2:03 pm #83721Sorry. I meant no disrespect
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May 4, 2018 at 1:23 am #83750Sorry. I meant no disrespect
None taken – it’s nearly done, should be ready for an upload later tonight or tomorrow morning.
Dozer.
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May 4, 2018 at 9:33 am #83772Wow!!! Always enjoyed this table :)
All you authors are amazing! Thanks so much to all involved.
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May 5, 2018 at 4:32 am #83907Good morning
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May 5, 2018 at 8:02 am #83919Go Dozer and Coindropper!
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May 5, 2018 at 8:09 am #83922It’s 99% done folks but there’s one last issue to sort out with the davey jones locker ramp and the main left ramp which allows successful completion of the sneak attack shot. I’m working on that now and will upload to Coindropper once finished. Will keep you posted in this thread. Haunt supplied a couple of physics tweaks as well and the table is playing great.
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May 5, 2018 at 12:48 pm #83952Ok, it’s finished. I’ve sent the file to Coindropper who will update the thread with the new version as soon as he has time.
Thanks to everyone who contributed to the table in it’s initial release form – I hope I’ve done it justice.
Cheers – Dozer.
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May 5, 2018 at 1:07 pm #83955Looks fantastic, thank you to al contributors
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