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  • Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be.

    This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support.

    I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield.

    Feel free to do any mods, use any resources, etc.

    Must have vpx 10.4 or 10.5 beta

    0.1.0 - Updates by: Draifet

    0.0.9 - DOF updated by:  Arngrim and Thalamus

    0.0.8 - Dozer added: -Added enhanced playfield image. -Added plastic ramp sounds -Added additional misc sounds. -Added animated hammer primitive to kick balls out of pirates cove.

    0.0.6 - Dozer Mod - Final update, big thank you to Dozer and Hauntfreaks for correcting elements, adding all that was missing, and getting the physics in the right shape! Enjoy!

     

    ver 0.0.6 - moved switch 72 (thanks nFozzy!) and made some minor physics tweaks. Still have to get the physics working as expected, but will take time/testing. I rushed getting this released due to time constraint with a new career move/travel.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 61 through 80 (of 99 total)
    • Author
      Posts
    • #84209
      vogliadicane
      Participant
      @vogliadicane
      Member

      Damn, this table is really good. The only thing that bothered me, is that the instruction card is hardly readable at my 4k display.
      So I doubled the apron image size and remade the instruction card in higher resolution. Thought, I’d share it here.

      In total it is of course only the instruction card, which is really of higher resolution, the rest is (alarm bells ON) fake 4k! B-)

      Edit: maybe I try to vectorize some of the ornaments also and add it later, but I’m not a pro in vectorizing, but maybe a good chance to practice a bit… though apart from the right card, it looks quite ok now.

      Attachments:
      #84217
      Draifet
      Participant
      @draifet
      Member

      vogliadicane I already did some changes, one of them the was the apron with better resolution cards (I like more your instructions card, but I found a bettter resolution image for the right one), a “black hole” for the pirate cannon, a left wall for the Davey Jones ramp (not a nice one but just to hide the playfield hole), moved a little the ramp position to hide completely the light when it is down, edited the texture (and material) of the bumpers to add screws, black rubbers instead of red, edited the left flag image to fit better the plastic, and some material/illumination small adjustments. I retouch for myself a lot of tables but I usually never tell to anyone. If u are interested tell me and I will share a link.

      #84233
      Cognis
      Participant
      @cognis

      Draifet, I for one would be extremely interested in seeing your tweaks.

      #84281
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      hello,

      Great table, was waiting it in vpx for a long time, love the lightshow :)

      Here is an update for DOF for RGB undercab show

      Case 1 ‘Upper
      if level > 4 Then
      DOF 201, DOFOn
      Else
      DOF 201, DOFOff
      End If
      For Each ii in Top_GI
      ii.intensity = level / 1
      Next
      Light37.Intensity = Level / 5

      also, the digital plunger is not powerful enough to make the ramp loop

       

      2 users thanked author for this post.
      #84367
      VPinKrusty
      Participant
      @vpinkrusty

      A great table indeed!

      I made a still image 16:9 backglass for my v-cab but has anybody allready seen a nice b2s backglass für br?

      I seem to be to stupid to make a propper b2s file on my own  :wacko:   .

      #84479
      RallyRally
      Participant
      @rallyrally

      I’m having a >>blast<< with this one! Thanks to everyone involved.

      #84590
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @Arngrim : Adjust Metallwall4 upper control point to x: 804,0191 – y : 1138,767  ( bet you don’t need to be this accurate ) – then on the plunger itself, momentum xfer to 1,4. That changes both the digital and mechanical plunger.

      1 user thanked author for this post.
      #84592
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      thanks @Thalamus, works perfect, hope it will be injected in the final release :)

      #84599
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      @arngrim : Adjust Metallwall4 upper control point to x: 804,0191 – y : 1138,767 ( bet you don’t need to be this accurate ) – then on the plunger itself, momentum xfer to 1,4. That changes both the digital and mechanical plunger.

      send me the edited DOF version and I will update the table file/version

      #84604
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

       

      Remember to update the ver number ;)

      #84607
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Remember to update the ver number ;)

      thank you sir…

      Version 0.0.9 is ready for download…

      1 user thanked author for this post.
      #84613
      robertms
      Participant
      @mophead
      Member

      For those who haven’t tried it, this game is even more awesome with Pinsound mix by PinHead:

      http://pinsound-community.org/forum/index.php?/files/file/98-black_rose_ost_pirates_of_the_caribbean_by_pinheadzip/

       

      #84650
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      @arngrim : Adjust Metallwall4 upper control point to x: 804,0191 – y : 1138,767 ( bet you don’t need to be this accurate ) – then on the plunger itself, momentum xfer to 1,4. That changes both the digital and mechanical plunger.

      send me the edited DOF version and I will update the table file/version

      hey haunt,

      do you refer to what i posted above?

       

      Case 1 ‘Upper
      if level > 4 Then
      DOF 201, DOFOn
      Else
      DOF 201, DOFOff
      End If
      For Each ii in Top_GI
      ii.intensity = level / 1
      Next
      Light37.Intensity = Level / 5

      this is the part in bold, i have nothing else to add

       

      #84654
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      It should already be in the table update I gave him ?

      #84679
      Draifet
      Participant
      @draifet
      Member

      I sent to coindroper a link of the table with the little changes I mentioned before, feel free to use any part or share it as it is.

      ·I mixed the vogliadicane apron with mine, and added the DOF lines on the script and plunger values + Metallwall4.

      ·A new non collidable wall to hide the hole under Davey Jones ramp, and moved a Little the ramp position to hide the entire light.

      ·Modified bumpers with screws.

      ·Added a black primitive to hide the pirate cannon bottom part.

      ·2 Black rubbers instead of red ones.

      ·Edited the left flag image to fit better the plastic.

      ·Some small changes to materials and illumination of the table.

      ·Increased a little the ball rolling sound on the script to my personal taste.

      #84701
      Bob Albright
      Participant
      @bobalbright
      Member

      Thank you for this beautiful table.  Looks awesome. I’ve been playing the .8 version and I see that the ball launch does not make it all the way around to make that right flipper shot. If I remember correctly from the Vp9 , it’s supposed to…or then…maybe it was wrong

      "And in the end, the love you take is equal to the love you make"

      #84705
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Bob – then get the updated 0.9 – Lets see, maybe there will be a 0.9xxx soon with Draifet’ changes.

      #84711
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I believe Coindropper is very busy with a new job… any updates can be uploaded by me…. forward me the table

      #84738
      -=Dozer=-
      Participant
      @dozer

      Thank you for this beautiful table. Looks awesome. I’ve been playing the .8 version and I see that the ball launch does not make it all the way around to make that right flipper shot. If I remember correctly from the Vp9 , it’s supposed to…or then…maybe it was wrong

      It does look like it’s meant to make it the whole way around that loop on launch.  The videos I watched when I was doing the updates to it only showed  the ball make it halfway up the davey jones ramp and then back down to the playfield but this video shows the ball do a full loop.

      #84757
      Bob Albright
      Participant
      @bobalbright
      Member

      I took a look at the plunger ..maybe I wasn’t looking at the right place..to make it stronger. I found something where it had a value of 0-100. It was already at 100 so no adjustment there. Maybe , like I said, I was not looking at the proper place. I don’t get into that kind of stuff much. Maybe another update with that being fixed?  Thanks for looking into it Dozer!

      "And in the end, the love you take is equal to the love you make"

    Viewing 20 posts - 61 through 80 (of 99 total)
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