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  • Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be.

    This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support.

    I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield.

    Feel free to do any mods, use any resources, etc.

    Must have vpx 10.4 or 10.5 beta

    0.1.0 - Updates by: Draifet

    0.0.9 - DOF updated by:  Arngrim and Thalamus

    0.0.8 - Dozer added: -Added enhanced playfield image. -Added plastic ramp sounds -Added additional misc sounds. -Added animated hammer primitive to kick balls out of pirates cove.

    0.0.6 - Dozer Mod - Final update, big thank you to Dozer and Hauntfreaks for correcting elements, adding all that was missing, and getting the physics in the right shape! Enjoy!

     

    ver 0.0.6 - moved switch 72 (thanks nFozzy!) and made some minor physics tweaks. Still have to get the physics working as expected, but will take time/testing. I rushed getting this released due to time constraint with a new career move/travel.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 19 posts - 81 through 99 (of 99 total)
    • Author
      Posts
    • #84758
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      :wacko: :wacko:   :wacko:

      I’ve uploaded the fix you are asking for and Hauntfreaks made it available. So, all you have to do is to re-download if you can’t figure it out.

      https://vpinball.com/forums/topic/black-rose-bally-1992/page/4/#post-84607’

      #84816
      Draifet
      Participant
      @draifet
      Member

      Link sent to Hauntfreaks too.

      #84825
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      V0.1.0 is uploaded
      includes Draifet’s updates

      3 users thanked author for this post.
      #84832
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks Draifet and Hauntfreaks !

      #84834
      Mark70
      Participant
      @mark70
      Member

      The result that has been archieved here is awesome.
      Top notch table and surely a fav.
      Thanks to all involved.

       

      #84839
      Bob Albright
      Participant
      @bobalbright
      Member

      Just played several games with 1.0 and it plays like I expect it to. Thank you for the quick fix.  I can see myself playing this table a lot. Love the gameplay. And I think it’s very underrated. Graphically stunning. Thanks again

      "And in the end, the love you take is equal to the love you make"

      #84841
      N3roflint
      Participant
      @n3roflint
      Member

      Thanks again everyone I think this is a great release.

      .

      #84861
      vanlocke
      Participant
      @vanlocke

      thanks for the update, looks like the table is perfect now.

      great teamwork! :good:

      #84862
      Slydog43
      Participant
      @slydog43
      Member

      I’ve had some strange ball movement right above the flippers.  Could the ball be hitting the canon wires on occation?  (might be my my dof)

      #84863
      Draifet
      Participant
      @draifet
      Member

      I’ve had some strange ball movement right above the flippers. Could the ball be hitting the canon wires on occation? (might be my my dof)

      Probably cause that:

      Const Cannon_Walls = 1 ‘On the real machine, the ball sometimes runs along the edges of the cannon toy in
      ‘the middle of the playfield resulting in unpredictable behaviour. Set this to 1 to
      ‘attempt to simulate that effect.

      Open the script, search the options at the start and change it to 0

      3 users thanked author for this post.
      #84867
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Haven’t had a chance to try this yet but great to see collaboration resulting in a completed project. Looking forward to trying it out. Thanks!

      #84893
      Jesperpark
      Participant
      @jesperpark
      Member

      Thanks for the initial work Coindropper, and thanks to everyone else who contributed to this table.  I always love the collaboration tables, but really like Black Rose in particular

      #84951
      Micronaut
      Participant
      @micronaut
      Member

      thanks guys for this new update. :good:

      to all of you who have made this great work possible. :rose:

      you are very big. :heart:

      #85727
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      i forgot to mention one small update from my part, not a real big deal, but if there is a new version please put the change in it, so we don’t hear the target sound if we don’t want when we have force feedback, thanks ;)

      Sub aTargets_Hit(idx):PlaySoundatBall SoundFX(“fx_target”,DOFTargets):End Sub

      #85742
      Bluetooth
      Participant
      @bluetooth

      Thanks a lot for the updates  :good: this table is great   :rose:

      #88570
      cevoz
      Participant
      @cevoz

      Hello, i have a little problem with this. Both flippers  do not move. When i press both button’s to activate i hear a proper sound but the flipper remain still . I Have only this table with this problem, other works great.

      Anyone have idea on this? Thanks in advance

      I am on vp 10.4/vpm 3.0

      mmm also with vpx 10.5 beta strange thing, please help

      #96823
      sifusun
      Participant
      @sifusun

      Thx all involved!!!!!!!!!!    A fantastic re-build of a really nice table!!!!!!! :bye:   :good:   :yahoo:

      #127220
      Blindpeser
      Participant
      @blindpeser

      Looks and plays fantastic, expecially in VR. Thank you!

      #129756
      TNT2
      Participant
      @tnt2
      Member

      An underrated table for sure.

    Viewing 19 posts - 81 through 99 (of 99 total)
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