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  • Bram Stoker's Dracula (Williams 1993) 1.1

    Created by ICPjuggla and Dozer316

    This is a FP---->VP conversion

    The original FP version was created by francisco666 and rom

    special thanks to - Tom Tower for a few models plunger lane lift ramp/texture coffin lift ramp's/texture - zany for the flipper models - ninuzzu for some play testing - bodydump/Ezepov light inserts and text - ninuzzu coffin texture

    This table took a while to build as it was my 1st FP---->VP conversion. Trying to learn blender was no fun at all, I hate the program and wish it was more user friendly. :-( But we pushed though to make this build possible.

    I hope you all enjoy

    update: 1.1 - hopefully the mist multi ball is fixed :-) - updated some lighting and materials - added option to hide cab side wood in FS in script

    update: 1.1 - hopefully the mist multi ball is fixed :-) - updated some lighting and materials - added option to hide cab side wood in FS in script

    This topic contains 64 replies, has 39 voices, and was last updated by  destructor 3 days, 6 hours ago.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 65 total)
    • Author
      Posts
    • #30216
       freneticamnesic 
      Moderator
      vipModeratorMember

      Thanks icpjuggla and dozer

      #30218
       TNT2 
      Participant
      Member

      when dozer was crackin out table after table after table that were just pushing them shits to the limit, 911, CV,JD , AFM, MM like wtf this guy is a machine, I was trying to start a dozer fan club but it turns out that nobody out in the “real” world knows who the fuck he is and I lost my ass on the t-shirts….im soooo stewpid gawhd whats rung wiff meeeehe?

      Damn that was funny. randr you need to add a LOL emoticon.

      #30221
       randr 
      Keymaster
      ModeratorMember

      ? You can post any emoticon just saying ?

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #30223
       TNT2 
      Participant
      Member

      :lol:

      #30224
       senseless 
      Participant
      Member

      Wauw you guys pulled it off! Thanks icpjuggla and dozer for another great piece of work :yahoo: !

      #30240
       nFozzy 
      Participant

      The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram

      One of the issues I think is related to the ball-finding opto on the left side, sw52
      If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play.

      Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

      #30245
       -=Dozer=- 
      Participant

      The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram One of the issues I think is related to the ball-finding opto on the left side, sw52 If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play. Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

      So this only happens when you nudge the game whilst a ball is staged on the left opto? – i.e Mist has started once, the ball has moved to the left and been missed and is now sitting in there?

      #30254
       Nemo 
      Participant
      Member

      Nice ! This table is more difficult than it’s vp9 counterpart, drains-a-plenty on the outlanes, you have to bash

      the cab around   :yes:  like this version better, thanks all involved :good:

      #30257
       topcat 
      Participant

      Thanks! :yahoo:

      #30277
       rotrax 
      Participant

      really nice work of art, plays like the real one and almost looks like it. except for the strength off the magnet. I played it several times and when the ball comes across the play field you can hit it (not so hard) to unlock multi ball. In this version i even managed to shoot the ball lose and locked my own ball on the magnet or shoot against the ball and my own ball bounces off.

      but still a really great table, one off the best and i played this one for reel last week and further i didn’t noticed any difference  :yahoo:

      #30278
       nFozzy 
      Participant

      The test reports fine for me too but the mist is buggy in game. Same results with a clean nvram One of the issues I think is related to the ball-finding opto on the left side, sw52 If the ball is nudged and trips this switch, the game will think the ball isn’t there and send the motor back, leading to 2 balls in play. Increasing the size of the switch exposed another issue though- If sw52 isn’t synced up tightly with the motor opto (sw81), mist multiball will start even without the ball-on-magnet opto being disrupted. I think this is to prevent stuck balls if you manage to sneak a ball past the gate during the mist sequence.

      So this only happens when you nudge the game whilst a ball is staged on the left opto? – i.e Mist has started once, the ball has moved to the left and been missed and is now sitting in there?

      Yeah exactly

      Also because there’s just a one-way gate there, you can nudge the ball out of the left side completely. Saw that happen a few times when I was testing it.

      #30279
       -=Dozer=- 
      Participant

      Sweet .. I’ve sent a revision to ICP. It includes an invisible drop wall which activates with the gate to keep the ball in the staging area on the opto and should be immune to nudge and false triggers.

      #30350
       ICPjuggla 
      Moderator
      MembervipModerator

      Table has been updated to 1.1 enjoy

      update: 1.1
      – hopefully the mist multi ball is fixed :-)
      – updated some lighting and materials
      – added option to hide cab side wood in FS in script

      3 users thanked author for this post.
      #30351
       Pinbolt 
      Participant
      Member

      Thank you for the update.

      #30366
       N3roflint 
      Participant
      Member

      Thanks to everyone involved for this table. This now lives up to it’s nickname Drainula which is a good thing. :-)

      .

      #30367
       ninuzzu 
      Participant
      vipMember

      ROFL, Drainula, so funny!

      #30414
       polo 
      Participant

      Thanks guys, looks really good and Plays great.

      #30447
       chokeee 
      Participant
      Member

      Wire and plastic ramps rolling sounds would add realism (ofcourse I would like to do it but unfortunately I cant). Great table I love it!

      #31883
       Ben Logan2 
      Participant
      Member

      Love the table, guys! Thanks. Played it a ton tonight.

      If anyone is using 10.1 and getting a rom error, try unchecking true fullscreen in your video options (if you’re using it). This table needs that option unchecked on my machine.

      #31884
       Drybonz 
      Participant
      Member

      Hey Ben… the fullscreen will work fine… you just need to turn off direct draw (ddraw) in your registry settings.

    Viewing 20 posts - 21 through 40 (of 65 total)

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