Here we are at the Cactus Canyon release. The table was completely rebuilt from scratch. It's based on the blueprint (the original CAD extracted from the manual), so the degree of accuracy is very high. Special thanks to Shoopity and Flupper for their contribution! Credits / Thanks: Clark Kent for the pics Shoopity scripted and "animated" bart, the train, the mine an the beer mug
Dozer scripted and "animated" train, the mine and the lights in the Continued version Flupper for texturing the ramps and the train Zany for the flahers, flippers and bumpers Arngrim for DOF VPDev Team for the freaking amazing VPX. I hope I did not forget anyone, in any case, thank you all for your contribution.
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Follow the tutorial here
-changed some inserts
-added a gate in the plunger area
-added support for Cactus Canyon Continued
- added modulated flashers (WPC rom controlled) - edited inserts - added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time - changed bumpers animation - Minehole kicker is now in "legacy" mode, to (hopefully) prevent the mine issue. - added color grade LUT - added ball shadow
-some graphic changes
-new physics by Clark Kent
-new F6 options menu
-trough fix in CCC (needs latest code)
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