• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (36)
    « »
  • Download Info

    Thumb
    • Author: ninuzzu
    • Version: 2.0
    • Views: 21408
    • File size: 55.92 MB
    • Downloads: 5827
    • File Author: ninuzzu & Tom Tower
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=4445
    • Updated: January 23, 2018
    • Categories:
  • Here we are at the Cactus Canyon release. The table was completely rebuilt from scratch. It's based on the blueprint (the original CAD extracted from the manual), so the degree of accuracy is very high. Special thanks to Shoopity and Flupper for their contribution! Credits / Thanks: Clark Kent for the pics Shoopity scripted and "animated" bart, the train, the mine an the beer mug

    Dozer scripted and "animated"  train, the mine and the lights in the Continued version Flupper for texturing the ramps and the train Zany for the flahers, flippers and bumpers Arngrim for DOF VPDev Team for the freaking amazing VPX. I hope I did not forget anyone, in any case, thank you all for your contribution.

    Have fun!

    If you don't have the P-ROC software installed, please download it from

    https://vpinball.com/?post_type=cmdm_page&p=32026

    Follow the tutorial here

    https://vpinball.com/?post_type=cmdm_page&p=32020

    version 1.1

    -changed some inserts

    -added a gate in the plunger area

    -added support for Cactus Canyon Continued

    v1.2

    - added modulated flashers (WPC rom controlled) - edited inserts - added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time - changed bumpers animation - Minehole kicker is now in "legacy" mode, to (hopefully) prevent the mine issue. - added color grade LUT - added ball shadow

    v2.0

    -some graphic changes

    -new physics by Clark Kent

    -new F6 options menu

    -added SSF

    -trough fix in CCC (needs latest code)

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 334 total)
    • Author
      Posts
    • #26574
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Incredible table!!!  Absolutely one of the best!  Great work all involved.

      Current Project: Perpetual updates of VPX physics.

      #26580
      ckpin
      Participant
      @ckpin

      While playing many enjoyable games, the ball got stuck twice in two different spots.  What’s amazing is that after about a minute, the table would cycle through it’s solenoids and then even with the ball still stuck simply offer up a new ball at the plunger and continue on with the game.   The attached picture shows one stuck ball and the green arrow shows where the other got stuck during a different game.  The second ball was located half under the teal colored panel.

      Attachments:
      #26584
      Daryl
      Participant
      @allknowing2012
      Member

      I dont know the game at all but it says “Lock is Lit” and you lock a ball but the Lock light never lights. It lights during attract mode. Could it have the wrong id in it? (or is there more than one Lock is Lit lamp?

      #26607
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      Never had these issues, I guess nudging won’t help

      #26613
      chokeee
      Participant
      @chokeee
      Member

      <span style=”color: #4f4f4f; font-family: ‘Open Sans’, sans-serif; font-size: 12px; line-height: 18px; background-color: #fbfbfb;”>Great table. It looks and plays perfectly. The only thing that could be improved – the playfield lights (save polly, wild etc.). You can hardly see they are flashing, they looks like they lit all the time (talking about lights that should flashing ;)) Thanks again for your work on this table. Regards.</span>

      #26629
      Hanibal
      Participant
      @darklord

      This table is very nice, except the physics and some missing textures on the bumper area….

       

      1 user thanked author for this post.
      #26643
      randr
      Keymaster
      @randr
      ModeratorMember

      I like that you can tell what drop target is up. was always tough to tell before this version

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #26667
      Jesperpark
      Participant
      @jesperpark
      Member

      Is anyone else getting the 3rd ball bounce off the far side of the shooting lane and go back into where the ball comes out?  Happens always on ball #3 and about 80% of the games i play, I can’t finish the game as i lose ball #3.  Anything  on my cab specifically could be causing this, open to ideas?  Love the table but hard for me to play :wacko:

      #26681
      randr
      Keymaster
      @randr
      ModeratorMember

      Have not seen that happen. You could add a gat to that area and would stop it could be hidden give that a try and see

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      1 user thanked author for this post.
      #27077
      Ben Logan2
      Participant
      @benlogan2
      Member

      Great work Tom and Ninuzzu! I love the flashing drop targets. The models look amazing, as do the ramps. The pop bumper lighting is superb. One of the best looking tables on VPX. Thank you!

      #28099
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      I like that you can tell what drop target is up. was always tough to tell before this version

      The original designers had this idea…but they couldn’t realize it bacause the material used for “falshing” drop targets was too weak and fragile (the transparent one, I don’t rememeber the name), so the idea was rejected.

      We have no problems in the virtual version, so this is also a homage to the original creators!

      #30255
      Nemo
      Participant
      @nemo
      Member

      Dang ! Was playing the beta version a lot, that’s before the BIG rebuild, must say: wow ! It’s a beauty !

      Best of all: it plays very nice, good overall ball control ( hah you need it with the villain droptargets)

       

      Thanks all for such a nice table :good:

      #30258
      TNT2
      Participant
      @tnt2
      Member

      For whatever reason I seem to get static on some of the audio on this table (all versions) and Medieval Madness. I have tried different ROMs to no effect. Any ideas?

      #30276
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      Are you using latest vpinmame?

      #30285
      TNT2
      Participant
      @tnt2
      Member

      I had downloaded 2.7 but the “won’t play SAM tables” issue came up so I went back to 2.6.

       

      I’ll try 2.7 from VPU.

      #32041
      STAT
      Participant
      @stefanaustria
      MemberContributor

      And now with PROC … you Guys are amazing, thanks again ninuzzu and Tom

      #32043
      randr
      Keymaster
      @randr
      ModeratorMember

      Plus Ninuzzu made installer(auto) for Proc. Impressive! many people will be happy about that :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #32044
      Drybonz
      Participant
      @drybonz
      Member

      I’m honestly not really sure what PROC is.

      #32058
      ninuzzu
      Participant
      @ninuzzu
      vipMember

      http://www.pinballcontrollers.com/index.php/products/p-roc

      http://soldmy.org/pin/ccc/index.php?title=Main_Page

      Search for Cactus Canyon Continued on youtube.

      Anyway the new version supports Cactus Canyon Continued, so it’s like you have two games in one table.
      Enable the P-ROC option in the script and you will play at Cactus Canyon Continued, disabe it and you will play the Bally’s classic.
      There are two bugs in the P-ROC version that I hope to resolve soon:
      1) the mine is not working perfectly (P-ROC does not support cvpmMech class)
      2) the multiball is only two balls (due to the code of the game, not to the table, I think)

      I released an installer for the P-ROC, tested and working on Windows 7: there is a tutorial written in three languages, but installation is very simple.
      People without an internet connection will not be able to download the necessary files to play the game, but there is no problem, you can download them first and pass them in the cab when the P-ROC installed (the 3 steps)

      Special thanks to Eric Priebke, the creator of the “rom” Cactus Canyon Continued, a really great expansion to the (tedious?) classic game.

      #32063
      roar
      Participant
      @roar
      Member

      An installer for the CC Continued version??? SWEET! I was dreading trying to figure that out. I got a chance to play this at the Ann Arbour show but I’ll be honest I didn’t know I was playing anything different as a lot of the machines there had colour DMD’s in them but when I hit the Drunk Multiball I knew I was experiencing something different. What a blast. I was literally giggling to myself while playing it, I assumed anyone around me likely thought I was drunk… at 11:00 in the morning :)

    Viewing 20 posts - 21 through 40 (of 334 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2021 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW