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    '***************************************************

    'CIRQUS VOLTAIRE (BALLY 1997)

    '***************************************************

    'Concept by: John Popadiuk

    'Design by: John Popadiuk, Cameron Silver

    'Art by: Linda Deal (aka Doane)

    'Dots/Animation by: Adam Rhine, Brian Morris

    'Mechanics by: Jack Skalon, Louis Toy

    'Music by: Rob Berry, Dave Zabriskie

    'Sound by: Rob Berry

    'Software by: Cameron Silver

    '***************************************************

    'Rebuild for Visual Pinball by

    'Knorr, Clark Kent, Randr, Dark

    '***************************************************

    'Special Thanks to

    'JPSalas, Ninuzzo, Flupper, Gigagula, Thalamus, G5K,

    'Toxie, Fuzzel and the VPX Dev Team

    '***************************************************

    Ringmaster dont recognize hits? -Feature Adjustment 46 in the (home)rom to No (auto eddy boards)

    Flippers Stuck after first press? - Install latest pinmame

    Playfield is pink?  - Install latest vp10.6 (beta)

    '***************************************************

    'V1.1 - Fixed some insert lamps (thx to skitso)

    ' Brighter Playfield DMD

    ' Added missing BellSound

    ' Added missing Post (next to RM target)

    '***************************************************

    '***************************************************

    'V1.0 - First Release

    '***************************************************

    This topic contains 196 replies, has 102 voices, and was last updated by  crashb4 2 weeks, 5 days ago.

    Viewing 17 posts - 181 through 197 (of 197 total)
    • Author
      Posts
    • #127852
       Mindwipe 
      Participant

      Not sure how that could happen. Did you exit vp completely and reload the table? Running through vp directly?

      I did not exit vp completely at first but then yes several times. I think it might be a b2scontroller issue. When I ran the other Cirqus Voltaire table I got a b2scontroller script error. So I re-registered the B2SBackglassServerRegisterApp which did the trick as the table ran, but then when I went back into this table the playfield DMD was no longer displaying.

       

      — update —  Ok, so I removed all the B2S* files from the tables directory. The playfield DMD works again, Yay! Seems like there’s a problem with the B2S backglass somewhere.

      #127854
       Drybonz 
      Participant
      Member

      Did you update the script with the text info included with the backglass?

      #127857
       Mindwipe 
      Participant

      Did you update the script with the text info included with the backglass?

      I just re-downloaded the B2S Backglass server and overwrote the old files. All seems to be working again. Thanks guys.

       

      #128038
       Aurel 
      Participant

      Well…Is that the best you’ve got??? :yahoo:

      Fantastic Job! this looks and plays awesome, a big THANKS to the contributers of this beauty.

      During gameplay I did see 2 minor things:

      1st: the 2 yellow flashers have a real strange effect. And there is a kind og yellow rectangle on the pf when it flashes.

      Might be that I’m not on the very very latest Beta (stopped updating when there were severe problems) so might be my setup, will check that later.

      2nd: ball stuck just behind the yellow left-of-ringmaster target. (see screenshot)

      A little cab shaking could loosen it but may-be something for the next update

      Again, thank you for this masterpiece!! :good:

      Brilliant table!  :good:

      Had the same issue with the weird dark rectangle on the playfield when yellow flashers went off. For me at least it was a POV thing. The rectangle seems to come down the playfield as inclination lowers. Inclination at 5 i could see it similar to Jopp, upped it bit by bit and by 10 and it’d gone away.

       

      I changed the POV with inclinaison to 7 and had the same problem with yellow flasher areas.

      I fixed it by simply setting the f121b, f124b, f125b, f126b RotX values to -6.375 (instead of approx -18 in layer 7).

      Now it’s perfect :good:

      1 user thanked author for this post.
      #128119
       Blindpeser 
      Participant

      Not sure if this was asked. This beauty is a true gpu and cpu killer. Just overclocked my 1080 and my 4790K to 4,7GHz and have a smooth ball now. Some multiballs are smooth as well. But when the wizard mode starts, I got massive frame drops. And when I start the party, it is almost to play the table. Are there easy tweaks to get more frames on this table? Oh, forgot, I play this table in VR and I love it.

      #128121
       Thalamus 
      Moderator
      ContributorMemberModerator

      Show us your video settings.

      #128247
       Ian Pretorius 
      Participant

      is this only cabinet mode? or does it have a desktop version?

       

      thanks

      #128517
       stampedem 
      Participant

      Is there any way to make this default to a single player mode only? I thought that there might be an option in the table script, but I could not see one.

      #129203
       Ben Logan2 
      Participant
      Member

      Greatest pinball on Earth, Knorr. You’ve done it again! Looks and plays wonderfully. Thanks so much for the incredible gift.

      #130158
       anarkizt 
      Participant

      What an a amazing job you guys have done! Easily the best table I have tried yet (I’m new to VPX)! One issue I had was with the Rom. I use the 2.0h home rom. But the first versions I found did not have any sound, those Roms will be around 500KB. I then found a 2.0h Rom that was 5MB and of course that was the one with sound. Maybe this can help others googling around for sound issues.

      I still have an “outline” of sorts by the flippers though, none of my other tables display this issue. Doesn’t affect gameplay, pure visual.

      #130159
       Thalamus 
      Moderator
      ContributorMemberModerator

      Don’t describe “visual problems” when it is damn easy to pick up your phone. Take a picture and add it to the post. It is the “Mountain” icon when you are in visual mode on the right in the editor. For roms, look no further than VPU. Sometime you need more than one rom to be complete. If you miss the “mother” rom, all the smaller ones are kind of useless, but, they are correct for the latest vpm unlike most other places.

      #130161
       Knorr 
      Participant
      vipContributor

      What an a amazing job you guys have done! Easily the best table I have tried yet (I’m new to VPX)! One issue I had was with the Rom. I use the 2.0h home rom. But the first versions I found did not have any sound, those Roms will be around 500KB. I then found a 2.0h Rom that was 5MB and of course that was the one with sound. Maybe this can help others googling around for sound issues.

      I still have an “outline” of sorts by the flippers though, none of my other tables display this issue. Doesn’t affect gameplay, pure visual.

      Turn off ambient occlusion on this table. The texture already have them so you don’t lose anything

      1 user thanked author for this post.
      #130269
       vicioustengu 
      Participant

      Looks amazing and plays great. Can’t seem to figure out how to get the playfield DMD to stay on unless I disable the B2S Backglass… Is it possible to have both running simultaneously?

      Edit: For anyone who experiences this problem it appears that deleting and reinstalling B2SBackglassServer solves it for me.  :unsure:

      #130270
       Oldschool4 
      Participant

      Playfield dmd works with my pin2dmd together perfect.Ive had no issues installing files in last couple of months,i think because i read instructions 2-3 times,and it works.Cheers to the Devs, fav VP site. :good:

      #130538
       anarkizt 
      Participant

      What an a amazing job you guys have done! Easily the best table I have tried yet (I’m new to VPX)! One issue I had was with the Rom. I use the 2.0h home rom. But the first versions I found did not have any sound, those Roms will be around 500KB. I then found a 2.0h Rom that was 5MB and of course that was the one with sound. Maybe this can help others googling around for sound issues.

      I still have an “outline” of sorts by the flippers though, none of my other tables display this issue. Doesn’t affect gameplay, pure visual.

      Turn off ambient occlusion on this table. The texture already have them so you don’t lose anything

       

      Thanks, that did the trick!

      #130820
       DJRobX 
      Moderator
      MemberModerator

      This table forced me to upgrade from my GTX960.  :)

      Beautiful table and plays so well.  Great job @knorr!

      Not sure if this was asked. This beauty is a true gpu and cpu killer. Just overclocked my 1080 and my 4790K to 4,7GHz and have a smooth ball now. Some multiballs are smooth as well. But when the wizard mode starts, I got massive frame drops. And when I start the party, it is almost to play the table. Are there easy tweaks to get more frames on this table? Oh, forgot, I play this table in VR and I love it.

      Not that I saw.  Up until this table I was pretty much always able to get tables working on my 960 at full 60fps.    Most of the tricks like disabling playfield reflections, setting things as static rendering, and shrinking flasher textures either were already done or would have too negative an impact on the visuals in this case.

      pears that deleting and reinstalling B2SBackglassServer solves it for me.

      If the playfield DMD disappears with B2S, your B2S server is WAY out of date.  I fixed that issue years ago.

      #134942
       crashb4 
      Participant

      Amazing.

      Thank you to all involved. Your hard work and talents are appreciated by all.

    Viewing 17 posts - 181 through 197 (of 197 total)

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