Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables. I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.
Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.
File includes an nvram file that sets the replay values to what is shown on the cards, place in vpinmamenvram folder. Note, this is also set for extra ball play, so while the desktop and backglass will show "Number to Match" the display won't show match numbers as they are not in effect in add-a-ball mode. I could have scripted around that, but I checked my real system 1 machines and the Number to Match light is wired directly with the Game Over light, and does the same thing.
Thanks to hauntfreaks for some primitive and graphics work and play testing.
Had fun making the roto target primitives and getting it all to work and animate. It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.
built on latest beta 10.4 version 3209
0.999 updated DOF with help from Arngrim, um other stuff I can't remember, swapped ball rolling sound to louder one, more other things, should keep a list or something
0.991 fixed HSTD on cab, included haunts landscape pov
0.99 initial release
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