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Download Info

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Author:
BorgDog
- Version: 0.999
- Views: 6460
- File size: 31.31 MB
- Downloads: 1940
- File Author: BorgDog
- IPDB link:: http://www.ipdb.org/machine.cgi?id=536
- Updated: September 27, 2017
- Categories:
Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables. I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.
Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.
File includes an nvram file that sets the replay values to what is shown on the cards, place in vpinmamenvram folder. Note, this is also set for extra ball play, so while the desktop and backglass will show "Number to Match" the display won't show match numbers as they are not in effect in add-a-ball mode. I could have scripted around that, but I checked my real system 1 machines and the Number to Match light is wired directly with the Game Over light, and does the same thing.
Thanks to hauntfreaks for some primitive and graphics work and play testing.
Had fun making the roto target primitives and getting it all to work and animate. It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.
built on latest beta 10.4 version 3209
0.999 updated DOF with help from Arngrim, um other stuff I can't remember, swapped ball rolling sound to louder one, more other things, should keep a list or something
0.991 fixed HSTD on cab, included haunts landscape pov
0.99 initial release
- This topic has 66 replies, 25 voices, and was last updated 1 year, 10 months ago by
BorgDog.
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AuthorPosts
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September 22, 2017 at 7:56 am #64358
Oh very nice borgdog.. I love it when authors put a bit of realistic old playfield images.. make it more real when you play.
I like this one but not sure if I like the aged playfield look….
LOL can’t please everyone I guess. Thanks for the kind remarks all.
You’ll likely notice a couple scratches/marks on the apron as well, it’s from a photo of my real Joker Poker apron. Personally I’ll take a scan of a used playfield over a redraw when I can get one, just feels a bit more real to me, especially on old machines. At least one more minor update coming with a couple tweaks and a few minor additions, if I can only remember what it was I was thinking last night I needed to do… sucks getting old.
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September 22, 2017 at 10:33 am #64362Personally I’ll take a scan of a used playfield over a redraw when I can get one
Amen. PF scans are tops.
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September 22, 2017 at 1:00 pm #64387Loving the table BorgDog. Playfield looks great to me. I just noticed it missing a lot of the hit sounds. Rubber, flipper, metal. Maybe that is what you were trying to remember?
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September 22, 2017 at 2:18 pm #64389I like this one but not sure if I like the aged playfield look….
that isnt an “aged playfield look” thats a “real aged playfield”…lol
IMO a PF scan it always better for realism
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September 22, 2017 at 2:43 pm #64391Loving the table BorgDog. Playfield looks great to me. I just noticed it missing a lot of the hit sounds. Rubber, flipper, metal. Maybe that is what you were trying to remember?
Maybe, to be honest I usually don’t pay attention to the sounds when I’m building on my laptop, and on my cab with DOF and real chimes (which this one does play the chimes instead of scoring tones) I can’t hear any of that anyway. I’ll check it out, likely pulled code from one table, sounds from another and the two don’t match.
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September 22, 2017 at 8:03 pm #64408+1 for playfield scan. I love the aged playfield.
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September 22, 2017 at 8:30 pm #64409Jepp – PF scans are just better.
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September 23, 2017 at 1:00 pm #64455Had some Games today, thats really an awesome Table, cool with the rotating Targets, love it !
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September 24, 2017 at 12:59 am #64474Loving it…definitely ranks a full glowing finger!
Thanks, plays and looks a treat, really like the way it plays, it really has that feel.
My slightly contorted DT view…for a fingers worth more play field.
- also thanks for the .nvram file works a treat I set it to replay via F6 and it’s great everything can be changed that way and the scorecard update and replays are set automagically! :)
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September 24, 2017 at 9:00 am #64505Very nice table – i love it
Wondered that DOF of left slingshot isn´t working. Modified line 362 to this solution (delete and add this code):
PlaySoundAt SoundFXDOF(“left_slingshot”,104, DOFPulse, DOFContactors), slingL
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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September 24, 2017 at 10:58 am #64515Yeah there are a few dof things not working that I’ve fixed on my copy. I’m working on a couple more things and will put out an update.
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September 25, 2017 at 6:44 pm #64568Plays really well, Borgdog, as do all your EMs. I agree with Stat about the great rotating target animation. Nice! Playfield scan adds nice authenticity. Thanks! Played about two hours last night.
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September 25, 2017 at 7:37 pm #64580I upped the vol for the ball rolling sounds – did others find the same? (ie cant hear the ball rolling)
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September 25, 2017 at 9:22 pm #64584I upped the vol for the ball rolling sounds – did others find the same? (ie cant hear the ball rolling)
yeah, I can’t hear it either, someone should fix that shit! (sorry, having a jack night for some reason, brain filter turned off)
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September 26, 2017 at 7:15 am #64604This was the basic change I made..
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speedVol = Csng((BallVel(ball)*0.3 + 6)/10)End SubYou need to login in order to like this post: click here
September 26, 2017 at 7:59 am #64605I usually don’t change the Vol function itself as I find the other impact etc. sounds generally load enough if I can just hear them, so used to add a multiplier to the ball rolling sound function to just increase it’s volume. But everyone has different preferences so it’s great that vp is so easy to change stuff. I’ve switched to a different rolling sound lately that I think I got from a JP table that is louder itself. I just put it in here and think it will work fine. Just a couple more dof questions I’m going back and forth with Denis on and I’ll get an update posted… unless I come up with more to do to it.
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September 27, 2017 at 12:18 pm #64689Thank you for the updates ! Both are great tables.
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October 1, 2017 at 1:36 am #65082Could’ve sworn that I asked about the B2S but I can’t see my request.
In case it does pop up I found Haunt’s so its all good.
As usual Haunts work is very pretty.
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October 25, 2017 at 9:37 pm #67576quick video with chimes I didn’t flip soo quick video
https://www.dropbox.com/s/u2qsp9p0qsvnrrd/Video%20Oct%2025%2C%209%2025%2039%20PM.mov?dl=0
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 25, 2017 at 10:41 pm #67579you having fun with those chimes I see.. well I could see a bunch of crazy flashing lights has blinded me!
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