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    • Author: BorgDog
    • Version: 0.999
    • Views: 6460
    • File size: 31.31 MB
    • Downloads: 1940
    • File Author: BorgDog
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=536
    • Updated: September 27, 2017
    • Categories:
  • Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables.  I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.

    Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.

    File includes an nvram file that sets the replay values to what is shown on the cards, place in vpinmamenvram folder.  Note, this is also set for extra ball play, so while the desktop and backglass will show "Number to Match" the display won't show match numbers as they are not in effect in add-a-ball mode. I could have scripted around that, but I checked my real system 1 machines and the Number to Match light is wired directly with the Game Over light, and does the same thing.

    Thanks to hauntfreaks for some primitive and graphics work and play testing.

    Had fun making the roto target primitives and getting it all to work and animate.  It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.

    built on latest beta 10.4 version 3209

    0.999 updated DOF with help from Arngrim, um other stuff I can't remember, swapped ball rolling sound to louder one, more other things, should keep a list or something

    0.991 fixed HSTD on cab, included haunts landscape pov

    0.99 initial release

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    Viewing 20 posts - 21 through 40 (of 67 total)
    • Author
      Posts
    • #64358
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Oh very nice borgdog.. I love it when authors put a bit of realistic old playfield images.. make it more real when you play. :good:

      I like this one but not sure if I like the aged playfield look…. :whistle:

      LOL can’t please everyone I guess. Thanks for the kind remarks all.

      You’ll likely notice a couple scratches/marks on the apron as well, it’s from a photo of my real Joker Poker apron.  Personally I’ll take a scan of a used playfield over a redraw when I can get one, just feels a bit more real to me, especially on old machines.  At least one more minor update coming with a couple tweaks and a few minor additions, if I can only remember what it was I was thinking last night I needed to do… sucks getting old.

      #64362
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Personally I’ll take a scan of a used playfield over a redraw when I can get one

      Amen. PF scans are tops.

      #64387
      markrock76
      Participant
      @markrock76
      Member

      Loving the table BorgDog.  Playfield looks great to me.  I just noticed it missing a lot of the hit sounds.  Rubber, flipper, metal.  Maybe that is what you were trying to remember?

      #64389
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I like this one but not sure if I like the aged playfield look…. :whistle:

      that isnt an “aged playfield look”  thats a “real aged playfield”…lol

      IMO a PF scan it always better for realism

      #64391
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Loving the table BorgDog. Playfield looks great to me. I just noticed it missing a lot of the hit sounds. Rubber, flipper, metal. Maybe that is what you were trying to remember?

      Maybe, to be honest I usually don’t pay attention to the sounds when I’m building on my laptop, and on my cab with DOF and real chimes (which this one does play the chimes instead of scoring tones) I can’t hear any of that anyway.  I’ll check it out, likely pulled code from one table, sounds from another and the two don’t match.

      #64408
      Ben Logan2
      Participant
      @benlogan2
      Member

      +1 for playfield scan. I love the aged playfield.

      #64409
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Jepp – PF scans are just better.

      #64455
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Had some Games today, thats really an awesome Table, cool with the rotating Targets, love it !

      #64474
      StevOz
      Participant
      @stevoz

      Loving it…definitely ranks a full glowing finger!

      Thanks, plays and looks a treat, really like the way it plays, it really has that feel.

      My slightly contorted DT view…for a fingers worth more play field.

      • also thanks for the .nvram file works a treat I set it to replay via F6 and it’s great everything can be changed that way and the scorecard update and replays are set automagically! :)
      Attachments:
      #64505
      kds70
      Participant
      @kds70
      Member

      Very nice table – i love it  :good:

      Wondered that DOF of left slingshot isn´t working. Modified line 362 to this solution (delete and add this code):

      PlaySoundAt SoundFXDOF(“left_slingshot”,104, DOFPulse, DOFContactors), slingL

       

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #64515
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Yeah there are a few dof things not working that I’ve fixed on my copy. I’m working on a couple more things and will put out an update.

      #64568
      Ben Logan2
      Participant
      @benlogan2
      Member

      Plays really well, Borgdog, as do all your EMs. I agree with Stat about the great rotating target animation. Nice! Playfield scan adds nice authenticity. Thanks! Played about two hours last night.

      #64580
      Daryl
      Participant
      @allknowing2012
      Member

      I upped the vol for the ball rolling sounds – did others find the same? (ie cant hear the ball rolling)

      #64584
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      I upped the vol for the ball rolling sounds – did others find the same? (ie cant hear the ball rolling)

      yeah, I can’t hear it either, someone should fix that shit!  (sorry, having a jack night for some reason, brain filter turned off)

       

      #64604
      Daryl
      Participant
      @allknowing2012
      Member

      This was the basic change I made..

      Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
      Vol = Csng((BallVel(ball)*0.3 + 6)/10)
      End Sub
      #64605
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      I usually don’t change the Vol function itself as I find the other impact etc. sounds generally load enough if I can just hear them, so used to add a multiplier to the ball rolling sound function to just increase it’s volume. But everyone has different preferences so it’s great that vp is so easy to change stuff. I’ve switched to a different rolling sound lately that I think I got from a JP table that is louder itself. I just put it in here and think it will work fine.  Just a couple more dof questions I’m going back and forth with Denis on and I’ll get an update posted… unless I come up with more to do to it.

      #64689
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you for the updates ! Both are great tables.

      #65082
      blackvulcan3
      Participant
      @blackvulcan3
      Member

      Could’ve sworn that I asked about the B2S but I can’t see my request.

      In case it does pop up I found Haunt’s so its all good.

      Close Encounters (Gottlieb 1978) b2s

      As usual Haunts work is very pretty.  :good:

      #67576
      randr
      Keymaster
      @randr
      ModeratorMember

      quick video with chimes I didn’t flip soo quick video

      https://www.dropbox.com/s/u2qsp9p0qsvnrrd/Video%20Oct%2025%2C%209%2025%2039%20PM.mov?dl=0

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #67579
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      you having fun with those chimes I see.. well I could see a bunch of crazy flashing lights has blinded me!  :wacko:

    Viewing 20 posts - 21 through 40 (of 67 total)
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