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    • Author: BorgDog
    • Version: 0.999
    • Views: 6465
    • File size: 31.31 MB
    • Downloads: 1940
    • File Author: BorgDog
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=536
    • Updated: September 27, 2017
    • Categories:
  • Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables.  I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.

    Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.

    File includes an nvram file that sets the replay values to what is shown on the cards, place in vpinmamenvram folder.  Note, this is also set for extra ball play, so while the desktop and backglass will show "Number to Match" the display won't show match numbers as they are not in effect in add-a-ball mode. I could have scripted around that, but I checked my real system 1 machines and the Number to Match light is wired directly with the Game Over light, and does the same thing.

    Thanks to hauntfreaks for some primitive and graphics work and play testing.

    Had fun making the roto target primitives and getting it all to work and animate.  It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.

    built on latest beta 10.4 version 3209

    0.999 updated DOF with help from Arngrim, um other stuff I can't remember, swapped ball rolling sound to louder one, more other things, should keep a list or something

    0.991 fixed HSTD on cab, included haunts landscape pov

    0.99 initial release

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    Viewing 7 posts - 61 through 67 (of 67 total)
    • Author
      Posts
    • #117158
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      I tried Version:0.999

      I change these lines in the script (28 to 30 to be 10a, 100a, 1000a) the tone sound still played no charm sound

      In the new Version If I set it to charm there is no sound

      My mistake Sound problems in my system

      #117173
      Manples
      Participant
      @manples

      Alright I’ll reach out to him asap.

      Do you think it’s easy to export your script (and chime sounds?) to other System1 table?

      I’ve just tried Dragon and the beeping really, really sucks. I’d rather listen to some gentle ding-ding-ding ;-)

       

      #117175
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @manples : I would try surround “front is front in cab” just for fun. Might give you a different experience. I know your speakers isn’t really placed correctly for surround, but, still. Remember to restart VP completely after changing if you do.

      #117181
      Manples
      Participant
      @manples

      @Thalamus I’ve tried with several tables but the difference is not obvious with my setup.

      I think I have to dig into SSF and get myself some exciters now ;-)

      #117187
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      The volume controls that are in VP what do they do because on my system I can adjust them but it don’t seem to make any difference?

      I have Stereo speakers in the back box and I use the playfield TV for speakers in the cabinet

      With further experimenting they do appear to do something just not what I thought..

      #117190
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @thalamus I’ve tried with several tables but the difference is not obvious with my setup.

      I think I have to dig into SSF and get myself some exciters now ;-)

      Thanks for trying this out. I’ve been wondering how the different setups work and of course I have no chance of running them all myself. Carny, a couple of days ago made a “complaint” to me about too loud samples. After re-thinking why, it is almost the complete opposite of what most ssf users get on their first run on the new investment. It is of course very hard to please everyone – especially if you haven’t tried or had feedback from the difference scenarios possible. So thank you once again for just trying and giving me a slightly better understanding on how such a setup would perform. :good:

      #117201
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Alright I’ll reach out to him asap.

      Do you think it’s easy to export your script (and chime sounds?) to other System1 table?

      I’ve just tried Dragon and the beeping really, really sucks. I’d rather listen to some gentle ding-ding-ding ;-)

      should be easy enough to add to any of the them, only like 4 or 5 lines in the script.. of course they are not all together…

       

    Viewing 7 posts - 61 through 67 (of 67 total)
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