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    This started a year ago as a project to force me to learn Blender. I must have built the corkscrew ramp 8 different times trying to figure it out. Finally I can put it to bed. Would I do some things differently knowing what I know now? Sure, but I'm still proud of the results.

    Thanks to @randr, @rothbauerw, and @32assassin for their (significant) contributions to the script. Thanks to @flupper for lots of good Blender advice along the way.

    For best results use VPX 10.5 beta 3385 or higher

    1.0 Initial Release

    1.0.1 Fixed static gates, a few other small mesh updates

    This topic contains 25 replies, has 15 voices, and was last updated by  bord 1 year, 5 months ago.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 26 total)
    • Author
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    • #80410
       bord 
      Participant
      MembervipContributor

      This started a year ago as a project to force me to learn Blender. I must have built the corkscrew ramp 8 different times trying to figure it out. Finally I can put it to bed. Would I do some things differently knowing what I know now? Sure, but I'm still proud of the results.

      Thanks to @randr, @rothbauerw, and @32assassin for their (significant) contributions to the script. Thanks to @flupper for lots of good Blender advice along the way.

      Total of 26 users thanked author for this post. Here are last 20 listed.
      #80415
       Ben Logan2 
      Participant
      Member

      Wow, Bord. This looks beautiful. Super stoked to have two great versions of this underrated classic. Friday night fun!

      #80416
       Thalamus 
      Moderator
      ContributorMemberModerator

      Maybe I should expect this table ever since I saw the stitching job for the playfield a while ago. Agree with Ben. Nothing wrong with having two “copies” of the same table. It is not like the pins play exactly the same in the wild anyway. Looking forward to play your version Bord.

      Thank you very much. It looks really nice – not a surprise, coming from you. :rose:   :good:

      #80417
       randr 
      Keymaster
      ModeratorMember

      Thanks Bord!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #80418
       bord 
      Participant
      MembervipContributor

      Thanks Bord!

      Thank YOU. Couldn’t have done it without you.

      Nothing wrong with having two “copies” of the same table. It is not like the pins play exactly the same in the wild anyway.

      Right, sliderpoint’s version is excellent. This is just another take on Comet. Everyone is going to interpret it differently.

      2 users thanked author for this post.
      #80421
       Ben Logan2 
      Participant
      Member

      You really nailed the effect created when the GI turns off in response to hitting the million shot ramp. Inserts still shine through nice and bright. Very nice!

      #80431
       randr 
      Keymaster
      ModeratorMember

      I really like the lighting effects! Great version of comet for sure. I will be keeping both in my cab no surprise I’m sure

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #80433
       TNT2 
      Participant
      Member

      Love this table!

      1 user thanked author for this post.
      #80436
       the_greeze 
      Participant

      Very nice, thank you!  :yahoo:

      #80445
       Thalamus 
      Moderator
      ContributorMemberModerator

      After playing roughly 10 games I became a bit annoyed at the right side drain from sw25. Look at the table, you have set it already to have a difficulty of 100% so I was a bit surprised to see that I more or less got at persistent kick-out that ended up in the right out-lane.  I might have been very unlucky, getting more or less the same kick over and over again. It is after all a computer that has a tendency to put the ball in the same pattern if the values are the same. I expect that changing the kick-out by a degree or two might reduce the amount of drains.

      I have no experience with the real table. So, please tell me if this happens often on the original. I implemented a extra old school randomness to line 173.

      bsCycleSaucer.InitSaucer sw25,25, 260+rnd(1)*3, 8+rnd(1)*3

      Except for this annoyance. I must say. This is pure fun, just as Mike’s version. Big thumbs up Bord ! :good:

      #80449
       bord 
      Participant
      MembervipContributor

      I’ve played 100 games on this thing and I’ve never noticed that before. I wanted it to play tough but not with predictable failure like that. I’ll let any other problems shake out this week and update with some randomness after that.

      #80450
       Draifet 
      Participant
      Member

      Super nice table, I love the crisp decals compared with the other VPX version (another master piece).

      Just a minor suggestion, almost all the wire gates ara tagged as static and then don’t move when the ball pass through.

      I feel a little sorry cause there are VP tables that they look so old compared with the recent ones u are doing, but lately I have to choose between 2 versions of the same already very good recent table, lol, hard to decide wich one to play.

      1 user thanked author for this post.
      #80451
       bord 
      Participant
      MembervipContributor

      WTF. They shouldn’t be set to static. No idea how that happened. Yes, all mesh gate wires should not be static. I’ll upload a correction later today.

      #80461
       Micronaut 
      Participant
      Member

      excellent, :good:

      great job in graphics, lighting and physics, congratulations Bord and everyone involved   :yes:

      #80471
       The Loafer 
      Participant
      Member

      I just gave it a run and yeah, I’m joining the “keep two copies of Comet on the pincab” train because I love Sliderpoint’s table and now I love yours as well.  They DO play completely differently, both very different takes on this excellent table.  If there’s one area I have to give you super pops is that it plays a meaner game, so maybe a bit more realistic scoring on this one and a valid reason to go back and forth between both. That’s not a knock on Sliderpoint’s effort, I just look at it in this case as one arcade owner is a sadistic bastard who caters to pinball tournaments (Bord) and one has a “welcome all” on the front of his arcade (SP) LOL

      Personally, I tended to visit sadistic bastard arcades a lot back in the day :)

      1 user thanked author for this post.
      #80472
       Thalamus 
      Moderator
      ContributorMemberModerator

      It’s a Papa modified table vs a regular one :)

      #80483
       Clark Kent 
      Participant
      MemberContributor

      What I’d really like to see would be a scanned pf and plastics! Not in my collection…

      #80487
       Sven34 
      Participant
      Member

      Thank you very much for Comet  :good:

      #80495
       rothbauerw 
      Participant
      ContributorMembervip

      The lighting on this table is suberb!  I would say you’ve figured the whole blender thing out.  Great job on the ramps!

      Current Project: Perpetual updates of VPX physics.

      1 user thanked author for this post.
      #80496
       bord 
      Participant
      MembervipContributor

      What I’d really like to see would be a scanned pf and plastics! Not in my collection…

      Kinda goes without saying, doesn’t it? Maybe we need a bot on this site that shitposts any project not made with scans.

      4/5 of the plastics are from scans and I busted my ass to get the rest but no one was able to supply them.

    Viewing 20 posts - 1 through 20 (of 26 total)

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