Cow Poke (Gottlieb 1965)
Build/Coding by Loserman76 Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". For Cow Poke you can modify line 597 to your preferences if you don't like mine for the ball lift
1.0 initial release
1.0a fixed missing sequence reset when 1 through 7 are all collected. Thanks to Scorpion for pointing this out as I missed it on the schematics.
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