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  • Based in CSI Stern 2008

     

    CREDITS:

     

    FRANSISCO666 AND ROM: Models 3d and resources redraw

     

    GTXJOE: Animation the Skull

     

    Zany: Flasher Domes

     

    Dark : Primitive screws bolts

     

    32Assassin:  VPX 10.4 comvertion

     

     

     

     

    I apologize if I forget to mention someone

     

    I just tweak the physics and some materials later all the work for the conversion to vpx is 32assassin.  Thanks man!!

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 33 total)
    • Author
      Posts
    • #67306
      Javier
      Participant
      @javier1515

      Based in CSI Stern 2008

       

      CREDITS:

       

      FRANSISCO666 AND ROM: Models 3d and resources redraw

       

      GTXJOE: Animation the Skull

       

      Zany: Flasher Domes

       

      Dark : Primitive screws bolts

       

      32Assassin:  VPX 10.4 comvertion

       

       

       

       

      I apologize if I forget to mention someone

       

      I just tweak the physics and some materials later all the work for the conversion to vpx is 32assassin.  Thanks man!!

       

      Total of 21 users thanked author for this post. Here are last 20 listed.
      #67309
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      But .. but .. but. This isn’t a Data East ?! :)

      Totally unexpected and a nice surprise. Thank you all for this.

      1 user thanked author for this post.
      #67310
      randr
      Keymaster
      @randr
      ModeratorMember

      Nice surprise for sure! thanks @Javier

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #67338
      Sven34
      Participant
      @sven34
      Member

      Big Thank you for Big Tabel CSI  :yahoo:

      #67339
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you Javier and friends for the VPX version.

      #67341
      STAT
      Participant
      @stefanaustria
      MemberContributor

      … but an old good PM5 from Javier – thanks :good:
      Thank you 32assassin and all involved !

      #67346
      TNT2
      Participant
      @tnt2
      Member

      Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic.

      Thanks to all who contributed.

      #67362
      Neofr45
      Participant
      @neofr45

      very very nice surprise big thanks Javier and for all team

      #67367
      Bob Albright
      Participant
      @bobalbright
      Member

      Thank you!

      "And in the end, the love you take is equal to the love you make"

      #67375
      Ben Logan2
      Participant
      @benlogan2
      Member

      Double post… :wacko:

       

      #67376
      Ben Logan2
      Participant
      @benlogan2
      Member

      Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic. Thanks to all who contributed.

      Had no idea this was a Pat Lawlor design. Makes sense though given the layout. Nice work, Javier and team!

      #67381
      TNT2
      Participant
      @tnt2
      Member

      Yep. Pat Lawlor is probably my favorite designer (engineer?).

      Plays great Javier.

      #67424
      Mark70
      Participant
      @mark70
      Member

      Thanks a lot for a great table!

      #67425
      Iain
      Participant
      @iain1986

      Hey

      When the Skull moves up/down I get a really loud, repeating sound effect thats really quite off putting. Sounds like that sort of SFX you get when something crashes and the audio is stuck in a repeating loop.

      How would I go about turning this off so it just moves silently?

      1 user thanked author for this post.
      #67428
      MiamiVice
      Participant
      @miamivice

      Me too, crazy loud noise from the skull on startup. Haven’t found the soundfile in the sound manager.

       

      #67438
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      somewhere around line 450 in the script you can find the playsound “motor” line.  Change to something like this:

      PlaySound “motor”,0,.02,-1,0,1,0

       

      -Mike

      2 users thanked author for this post.
      #67468
      32assassin
      Participant
      @32assassin
      Member

      here is an upgrade template to fix 2 problems

      https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0

       

      I included a new motor.wave sound (lower in volume)  –> import it into your sound manager overwriting the existing motor sound.

      Other major problem I just noticed.

      the backwall Dome Flashers seem to be hidden by the backwall image.

      I”m not sure what settings need to be changed in order to fix that.

      easy fix is to build a primitive and delete the existing wall.

      in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it

      you can also delete image “csi backimage” from the image manager

       

      copy and past the primitive backwall from the template in my dropbox link

      -import backwall.png into your image manager.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      2 users thanked author for this post.
      #67472
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks for the patch 32assassin

      #67473
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      here is an upgrade template to fix 2 problems https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0 I included a new motor.wave sound (lower in volume) –> import it into your sound manager overwriting the existing motor sound. Other major problem I just noticed. the backwall Dome Flashers seem to be hidden by the backwall image. I”m not sure what settings need to be changed in order to fix that. easy fix is to build a primitive and delete the existing wall. in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it you can also delete image “csi backimage” from the image manager copy and past the primitive backwall from the template in my dropbox link -import backwall.png into your image manager.

      The way easier way would be to just change the depth bias on the flashers to -100

      #67858
      TechWizard0018
      Participant
      @techwizard0018

      where is the depth Bias?

    Viewing 20 posts - 1 through 20 (of 33 total)
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