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    • Author: Knorr
    • Version: 1.3.1
    • Views: 12278
    • File size: 76.21 MB
    • Downloads: 4478
    • File Author: Knorr-Kiwi
    • Updated: July 26, 2018
    • Categories:
  • Here is my first offical release. This table took really long to create so i hope you will enjoy it. Thanks to mfuegemann, freneticamnesic, toxie and the vpdevs. Also thanks to clark kent and gigagula who tested the hell out of the table .

    The redraw of the playfield and the plastics are done by kiwi. Bumpercaps are from mjr. Flashercaps are from zany. Currently i use the soundfiles i have recorded from Dirty Harry, i hope i can update them in the future.

    If you play my table the first time don´t forget to delete the old nvram file to prevent errors.

    V1.3.1

    fix for ballsearching bug

    fix for insertmaterial

    V1.3

    updated physics by Clark Kent

    reworked inserts lights and Playfield

    baked in shadows and ambient occ.

    reduced polycount

    reworked Flasher

    reworked Ramps

    fixed some bugs with the claw crane

    added nfozzy´s FastFlips

    changed and added some soundfx

    V1.2

    new ramps made by flupper (thanks!!!)

    cleaned up script

    fewer timers for better performance

    small changes with the physics

    claw animation improved by shoopity (thanks for all the explaination!)

    bug fixes with pballs

    added missing sounds

    new enviroment, new lightning

     

    1.1

    Added controller.vbs

    Bug fixes

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 77 total)
    • Author
      Posts
    • #93097
      Ben Logan2
      Participant
      @benlogan2
      Member

      Just played for three hours. Wow, what an update. Excellent physics. Shadows look fantastic. Lighting really “blows up.” Love the brightness of the new inserts.

      On a few occasions the table kicked out an extra ball onto the playfield. Fortress multiball (the first mb) is just a two ball multiball, right? A few times it suddenly became a three ball event. Also, if I went a while without hitting anything and the table went into ball search mode, it kicked another ball out of the cryoclaw VUK. I played probably twenty games, and this happened maybe three times. I deleted the nvram, but that didn’t fix the problem. I think I’m on the latest 10.5 beta, but not sure. I updated last week I think.

      Finally finished all four multiballs and got to “Demolition Time.” Killer light show! Super fun table. Looks stunning and plays great. Like your STNG, this one really feels like a widebody. Excellent work! Thanks so much.

      1 user thanked author for this post.
      #93249
      Knorr
      Participant
      @knorr
      vipContributor

      Thanks Ben!

      I will into that vuk problem. I know about that but I think I got to fix it.

       

      The ball number at the Multiball modes depends on the freezes. I will look at that too.

       

      Again, thanks for reporting here, a few days ago someone told me about bugs reported on other sites like Facebook or I don’t know where. I’m not on Facebook or any other social sites so the best is always to write here :).

      1 user thanked author for this post.
      #93253
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      New update is nice. Great work!  Although the insert colors are all whacked.  Is there an option to go back to stock or do I just change to suit my preference for original?

      -Mike

      #93257
      Knorr
      Participant
      @knorr
      vipContributor

      What do you mean with whacked? I had to darken the red inserts a bit for the lightning, beside that and the ambient OCC stuff it should be same.

      #93258
      Josh
      Participant
      @osujd

      Knorr,

       

      First off great table….Its been a long time since I have been this addicted to one machine.  I played 10-12 hours this weekend.  I only noticed one issue.  I experience tearing and low framerate when more then 2 balls where on the screen.  Not sure if it is just my machine or not. I am running a TitanX card and an i7-4760 I would think I have enough horsepower there but maybe I am wrong.

       

      1 user thanked author for this post.
      #93261
      Sliderpoint
      Participant
      @sliderpoint
      MemberContributor

      What do you mean with whacked? I had to darken the red inserts a bit for the lightning, beside that and the ambient OCC stuff it should be same.

      Two different things.  The inserts when “off” are green (for me, because that is my default unassigned material color, most people with the light pink default may not notice it).  The second is personal preference for not using colored lights on the inserts red, yellow, blue, etc and even color changing. I’m wondering if there is an option to set those to the oem white.

      I also didn’t have the first version of this, so this may not be new to this version.

      -Mike

       

      EDIT:  taking a quick look, it looks like the first issue is related to not having “pass through” checked on the insert lights on layer 3.  Don’t know why that doesn’t work though.

       

      Attachments:
      1 user thanked author for this post.
      #93273
      Jopp
      Participant
      @joppnl
      Member

      Great table, great play, thank you for that!

      One thing I can not get to work though:

       

      What I read the rulesheet and what has been confirmed by users who kno Demo man well is that the Freeze-lights should turn on when completing the yellow stand-ups. Then, it might take 1 or more freezes to get a MB light which you can start then.

      But, hitting the yellow standup targets does not give me freeze-lights, no matter how much I hit them.

      They do register for a certain amount of points and they do change color but, as said, no freeze light and therefore no MB.

      Only way to get a Freeze-light is by the claw.

      Tried deleting the NVRam, tried different options in the menu of the table itself (difficulty level of the freeze) but none of this helps.

      Any thoughts?

      My favorite pinball machine?
      Where I can put my name on as Grand Champion....

      1 user thanked author for this post.
      #93294
      Bluetooth
      Participant
      @bluetooth

      Thanks for this nice and refreshing update ! :heart:

      Phisic is much better, light more finest  :good:

      1 user thanked author for this post.
      #93354
      Knorr
      Participant
      @knorr
      vipContributor

      What do you mean with whacked? I had to darken the red inserts a bit for the lightning, beside that and the ambient OCC stuff it should be same.

      Two different things. The inserts when “off” are green (for me, because that is my default unassigned material color, most people with the light pink default may not notice it). The second is personal preference for not using colored lights on the inserts red, yellow, blue, etc and even color changing. I’m wondering if there is an option to set those to the oem white.

      I also didn’t have the first version of this, so this may not be new to this version.

      -Mike

      EDIT: taking a quick look, it looks like the first issue is related to not having “pass through” checked on the insert lights on layer 3. Don’t know why that doesn’t work though.

       

      ok, i dont know why. The insert light have a base called inserts light and the lights use the material of this base…

      dont know if this is a feature or a bug…

       

      Edit: Wrong material was assigned, my fault…

      Edit: Tomorrow i will upload a newer version with a fix for the ball searching and the insert light…

       

      1 user thanked author for this post.
      #93364
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Happy to hear that there is a update coming. I haven’t had time to play this table extensively yet so I dint’t notice the reported “problems”. But, what I did see was a great improvement on graphics and gameplay. It became a new table. Very much appreciated Knorr ! :rose:

      #93494
      Knorr
      Participant
      @knorr
      vipContributor

      @BenLogan2 @Sliderpoint

      Thanks for bugreport. I have updated the file. I hope everthing is working as aspected.

      4 users thanked author for this post.
      #93540
      Ben Logan2
      Participant
      @benlogan2
      Member

      Thanks for 1.3.1, Knorr

      :good:

      #93548
      mwong168
      Participant
      @mwong168

      Demolition Man will always hold a special place for me as it was my very first pin and DMD.  Oh I also can’t forget it because I lugged it up and down my basement stairs 3x because that is how many times I’ve sold and re-bought the same machine from my friends over the past 7-8 years  :wacko:    The third time was a charm but I had finally had enough and needed to make room for another title I wanted a lot more which was creech.

      Anyways thanks Knorr for all your work and providing all these fantastic updates.  I’m looking forward to enjoying this once my cabinet is done.

       

      1 user thanked author for this post.
      #93818
      Mark70
      Participant
      @mark70
      Member

      While downloading: Thanks for another update Knorr! :good:

      #93842
      Mark70
      Participant
      @mark70
      Member

      The table looks and plays really great! Better than ever.

      I really like the loud noises for the wire ramps, it adds so much. But it seems that there is no sound for the plastic ramps.
      I report it just for the case it was not on purpose.

      Cheers!

      #93919
      senseless
      Participant
      @senseless
      Member

      Another great update Knorr on one of my favourite wide bodies. I played for an hour and noticed some small things:

      1) Retina does not always register even on a full blown hit.

      2) During multiball the table stutters. Not really sure why. Is this table pushing the limits when it comes to using lights?

      All-in-all a great table and love the demolition time ;).

       

      1 user thanked author for this post.
      #93959
      RallyRally
      Participant
      @rallyrally

      I ended up increasing BallMass, gravity and friction just a bit to get more speed and less lateral spin. Everything is working great about 90% of the time, but I am seeing some glitchy ball physics that other 10%. Might just be my setup, I dunno. The table itself is great and looks superb. I can regularly achieve 1.2B, so it’s a keeper for me. Thank you!

      #94077
      Knorr
      Participant
      @knorr
      vipContributor

      Knorr,

      First off great table….Its been a long time since I have been this addicted to one machine. I played 10-12 hours this weekend. I only noticed one issue. I experience tearing and low framerate when more then 2 balls where on the screen. Not sure if it is just my machine or not. I am running a TitanX card and an i7-4760 I would think I have enough horsepower there but maybe I am wrong.

       

      In the past there was a problem with some certain db2s files. If you use them please try another one to see if it can be fixed.

      #95013
      Skyrider
      Participant
      @skyrider

      Awesome table! Thanks a lot for sharing! :good:

      #98434
      nonozor
      Participant
      @nonozor

      Among the best one, amazing, thanks a lot for this master peace !  :good:   :good:
      Have you made another ones ? If not, please do it !!!!!

       

    Viewing 20 posts - 21 through 40 (of 77 total)
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