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    • Author: Knorr
    • Version: 1.3.1
    • Views: 12277
    • File size: 76.21 MB
    • Downloads: 4478
    • File Author: Knorr-Kiwi
    • Updated: July 26, 2018
    • Categories:
  • Here is my first offical release. This table took really long to create so i hope you will enjoy it. Thanks to mfuegemann, freneticamnesic, toxie and the vpdevs. Also thanks to clark kent and gigagula who tested the hell out of the table .

    The redraw of the playfield and the plastics are done by kiwi. Bumpercaps are from mjr. Flashercaps are from zany. Currently i use the soundfiles i have recorded from Dirty Harry, i hope i can update them in the future.

    If you play my table the first time don´t forget to delete the old nvram file to prevent errors.

    V1.3.1

    fix for ballsearching bug

    fix for insertmaterial

    V1.3

    updated physics by Clark Kent

    reworked inserts lights and Playfield

    baked in shadows and ambient occ.

    reduced polycount

    reworked Flasher

    reworked Ramps

    fixed some bugs with the claw crane

    added nfozzy´s FastFlips

    changed and added some soundfx

    V1.2

    new ramps made by flupper (thanks!!!)

    cleaned up script

    fewer timers for better performance

    small changes with the physics

    claw animation improved by shoopity (thanks for all the explaination!)

    bug fixes with pballs

    added missing sounds

    new enviroment, new lightning

     

    1.1

    Added controller.vbs

    Bug fixes

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 41 through 60 (of 77 total)
    • Author
      Posts
    • #101869
      Redbeard30
      Participant
      @redbeard30

      just tried playing this, and when i nudge (have pinscape board, VPX default settings) the table adds credits. Out of 120+ tables this is the only one that does this…any ideas to get my nudge/tilt working on this correctly?

      #101870
      xenonph
      Participant
      @xenonph
      MemberContributor

      Open the table script and go to Line 246 and you will see this….

      vpmNudge.TiltSwitch=1

      Change the 1 to 14 so it will look like this….

      vpmNudge.TiltSwitch=14

       

      Hope this helps you.

       

      2 users thanked author for this post.
      #101878
      Knorr
      Participant
      @knorr
      vipContributor

      Open the table script and go to Line 246 and you will see this….

      vpmNudge.TiltSwitch=1

      Change the 1 to 14 so it will look like this….

      vpmNudge.TiltSwitch=14

      Hope this helps you.

       

      Thanks, i will fix that too

      2 users thanked author for this post.
      #104690
      visualpinballfan
      Participant
      @johndo

      hey there, great table.  got a weird problem.  resized this table by camera mode in the editor and it fills my screen fine, saved it, and when playing in the editor its the correct aspect ratio

      however, when i launch the table in hyperpin, the aspect ratio is wrong, the picture is shrunk some.

      has anyone seen a front end, like hyperpin do this to a table??

      #121960
      BlackPredator72
      Participant
      @blackpredator72
      Member

      I’m trying to get this table working with the Free WPC 1.01 rom – Demolition Time.

      Table starts, rom also, I can start a game and launch the ball, but the flippers aren’t working.

      Rom is working with the .vpt version of DM, but would be nice to have it on .vpx :-(

      #121965
      CarnyPriest
      Participant
      @carnypriest
      Member

      Try disabling Fast Flips. Set UseSolenoids=1.

      #122271
      BlackPredator72
      Participant
      @blackpredator72
      Member

      Ok. Thnx! I’ll have to try it

      #122587
      BlackPredator72
      Participant
      @blackpredator72
      Member

      Try disabling Fast Flips. Set UseSolenoids=1.

       

      Is it here where I have to change it?

      solenoids

      #122588
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Correct.

      #122595
      BlackPredator72
      Participant
      @blackpredator72
      Member

      It was already like that. So still not working…

      #122625
      CarnyPriest
      Participant
      @carnypriest
      Member

      Sorry, took a look at my cab and apparently I could not get dm_dt working with the latest table either. I still have it running with V1.3 of the table – if you can find that somewhere.

      #124001
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Hmm. I see that in this thread it is mentioned the problem I’m seeing with this table. And, I see the suggested change and it being implemented. The manual, that I can only read as to that it confirms sw14 to be the correct tilt-switch. But, I’m still adding coins to this table when I shake it with 14 set. Just for fun I tried to go back to 1. And the same thing happens. Anyone have bright ideas on how to fix it and maybe even can explain why this is happening ?

      Maybe it has to do with the built-in fastflip routine ?

      Update : ah yes – it is related. The switch is mentioned twice and still “wrong” in the fastflip routine.

      #130191
      BlackPredator72
      Participant
      @blackpredator72
      Member

      I tried to use Full Screen Exclusive on my GTX1070 instead of Windowed Full Screen but this table has heavy lag when getting multiball.

      All other tables work fine.

      Anybody else had the same problem and found a fix for it?

      These are my settings:

      settings

      1 user thanked author for this post.
      #130817
      shaman
      Participant
      @shaman
      Member

      Thank you Knorr (and Kiwi) for the time and talent you shared in making this table. Appreciate the hard work. :yahoo:   :yahoo:   :yahoo:

      #131192
      Franckyky
      Participant
      @franckyky

      BlackPredator72,

      Same issue like yours. I think it since VPX BETA for Addams family g5k’s table…

      Now, i don’t fix it. Drive me nuts! :wacko:

       

      Franck

      #144322
      DeathInc
      Participant
      @deathincclan
      Member

      I am having a issue where the ball gets stuck on the left ramp. Then I get a loud rolling sound. Like the ball is rolling on the wire ramp. But the ball never moves. The table then searches for the ball to no avail. I searched around and could not find a simular problem.  I am running the latest vpx beta. Hope someone can help with this issue.

       

      thanks

      #147713
      TXT11
      Participant
      @txt11
      Member

      Exact same issue as Daethinc.  Happened on VPX 10.5 and is still occuring on production 10.6  B-)

      #147716
      DeathInc
      Participant
      @deathincclan
      Member

      I was able to get it working on mine. I re-downloaded the table and did not change any settings (FOV, Layback). I just made it fit my screen. Weird that FOV and layback would effect the table that way.

      #167984
      coreduo0099
      Participant
      @coreduo0099
      Member

      Getting this bizarre error when launching.  Re-downloaded and same thing.. but is playable after hitting OK or alt-tab to playfield.

      Any ideas?

      demolitoin man error

      #168012
      coreduo0099
      Participant
      @coreduo0099
      Member

      @toxie

      I tracked it down.. Interesting.. it runs on 10.4 and 10.5 so I tried some 10.6 betas and I don’t get the error with those either.  so the final 10.6 beta 3788 (with a timestamp a few hours after the 10.6.0 release) works fine for me but not the 10.6 release.

    Viewing 20 posts - 41 through 60 (of 77 total)
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