Diner for VPX. Many thanks to: Tamoore, Bodydump, Ben Logan, George and Clark Kent.
Contrast can be changed in-game with MagnaSave keys
table is angle dependant to some degree, so in both FS and DT view, perspective changes result in artefacts on the transparent ramps
use day/night slider with care, due to many unlit primitives (better use ContrastSetting variable in script)
When using GlowBats and GlowBall, you can lower the day/night slider a lot
Many options in the beginning of the script
For best performance and stutter free experience, these are my settings:
- FPS limiter/sync 1 and Maximum pre-rendered frames 1
- Force exclusive fullscreen (otherwise I get ball stutter with a directb2s)
Requires VPX 10.2, Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first, as I am really curious what you want to change. If I like the changes, I will ofcourse add them to this release.
In version 1.2:
fix for GI not on at first game
fix for inserts showing only black
potential fix for GI not on (issue similar to black inserts)
in version 1.1:
merged 2 lights-layers, improving performance by 8%
added flipperbats shadows for the primitive Bats
added flasher fade effect (afterglow on the flasher primitive)
several DOF related changes proposed by Arngrim
slingshot rom sound fix
reduced some texture sizes without visual impact
some small visual fixes
- This topic has 136 replies, 42 voices, and was last updated 3 months, 2 weeks ago by .
- You must be logged in to reply to this topic.