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    This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon.  I decided it was time to make it.  Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb.  Both of them I did some doctoring to and then my buddy hauntfreaks did more.  but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build.  I did find some decent plastics images, not great but decent, so those helped.

    One thing I did do new for this table is an improved vari-target primitive and animation.  All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know).  what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point.  I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).

    Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do.  Thanks guys!

     

    built in vpx.5 beta rev 3455

    1.01 - fixed dof config, thanks @kds70

    1.0 - updates via @bord.

    • new plastics images done by bord via some guy Jon on facebook ;)
    • Plastic scans from Pinball Unknown
    • swapped in bord's new flipper primitives
    • while everything is not perfectly lined up with the new plastics I decided to not mess with it until/unless I get a playfield scan to ensure accuracy.  The plastics are more correct, but it plays well so I left it.  most would probably not notice unless I had mentioned it.
    • since @Blacksad released a much nicer db2s I removed my version from the download get his ->  https://vpinball.com/VPBdownloads/dragon-gottlieb-1978-directb2s-db2s-b2s/

     

    0.97 - DOF config fix/update by arngrim -- Thanks!

    0.96 - updates. also forgot to mention that POV files for portrait and landscape are included in case you didn't notice.  Thanks blacksad for the nice backglass image, I'll let someone else, cough @Hauntfreaks cough, make an update, my version still included.

    • swapped in clearer text on the most visible shoot again
    • removed old ball control script since new mouse method in latest beta
    • made new big primitive wire rail near the star rollovers
    • fixed instruction card name (thanks Lighthouse for catching)
    • some other minor stuff I forget what

    0.95 - initial release

    This topic contains 38 replies, has 18 voices, and was last updated by  STAT 8 months ago.

    Viewing 20 posts - 1 through 20 (of 39 total)
    • Author
      Posts
    • #90391
       BorgDog 
      Participant
      MemberContributorvip

      This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon.  I decided it was time to make it.  Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb.  Both of them I did some doctoring to and then my buddy hauntfreaks did more.  but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build.  I did find some decent plastics images, not great but decent, so those helped.

      One thing I did do new for this table is an improved vari-target primitive and animation.  All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know).  what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point.  I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).

      Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do.  Thanks guys!

       

      Total of 27 users thanked author for this post. Here are last 20 listed.
      #90405
       Ben Logan2 
      Participant
      Member

      Dragon came out looking great, Borg, Haunt and Bord. Thanks!

      #90406
       Pinbolt 
      Participant
      Member

      Thank you, great release.

      #90413
       randr 
      Keymaster
      ModeratorMember

      Thanks borgdog lookS great

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #90420
       bord 
      Participant
      MembervipContributor

      Plays great, @borgdog. Love the system 1s. Thanks for all you’ve done to make them happen in VPX!

      #90422
       The Loafer 
      Participant
      Member

      Considering the limited assets I think it turned out great!  Love the system 1’s, wish Gottlieb had done more in that EM/SS style.

      #90425
       vicviper 
      Participant

      the score LED’s are not working

      #90431
       Scottacus 
      Participant
      MembervipContributor

      I’m interested in getting back home to try this one out.  The new vari-target sounds very cool and is one of those things that pushes the realism of these tables forward.

      #90447
       HauntFreaks 
      Moderator
      vipContributorMember

      the score LED’s are not working

      were going to need a bit more info then that fella…
      there not working where DT view?… the B2s??…

      #90448
       vicviper 
      Participant

      on the DT view

      #90449
       HauntFreaks 
      Moderator
      vipContributorMember

      I’m interested in getting back home to try this one out. The new vari-target sounds very cool and is one of those things that pushes the realism of these tables forward.

      a look under its skirt… and its mechanical craziness
      hole2

      Attachments:
      #90452
       BorgDog 
      Participant
      MemberContributorvip

      on the DT view

      Are you on the latest beta version? Do the score lights work on the other system 1 tables I’ve put out?

      #90453
       vicviper 
      Participant

      nope, they use too but as  soon as I installed the latest VPX they stopped working

      #90454
       vicviper 
      Participant

      im on 10.5

      #90455
       BorgDog 
      Participant
      MemberContributorvip

      some of the earlier 10.5 versions had issues with backdrop lights, download the new update from today and try that if you are not on it already.

      #90457
       vicviper 
      Participant

      That fixed now I can see my score

      thanks a lot

      #90460
       randr 
      Keymaster
      ModeratorMember

      How can anyone not like these classic pins! i mean just look at this table and tell me that this is not awesome stuff.

      Thanks guys once again :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #90462
       vicviper 
      Participant

      yes the backglass artwork is what I’m attracted  too

      That’s what separates the classic pins from the modern pin, the artwork

      #90468
       Lighthouse 
      Participant

      Beautiful pinball table, perfect in everything and the physics are the best
      I have this problem that I can not solve:
      When I load the table I see the instruction card but when I start a game it disappears. This does not happen to me in any other table. I have everything updated.
      Big Thanks !!

      Attachments:
      #90504
       Micronaut 
      Participant
      Member

      excellent table, :good:
      I really like the first solid state tables of gottlieb
      thank you guys, it’s wonderful to look at and it plays great  :bye:

    Viewing 20 posts - 1 through 20 (of 39 total)

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