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This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon. I decided it was time to make it. Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb. Both of them I did some doctoring to and then my buddy hauntfreaks did more. but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build. I did find some decent plastics images, not great but decent, so those helped.
One thing I did do new for this table is an improved vari-target primitive and animation. All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know). what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point. I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).
Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do. Thanks guys!
built in vpx.5 beta rev 3455
1.01 - fixed dof config, thanks @kds70
1.0 - updates via @bord.
- new plastics images done by bord via some guy Jon on facebook ;)
- Plastic scans from Pinball Unknown
- swapped in bord's new flipper primitives
- while everything is not perfectly lined up with the new plastics I decided to not mess with it until/unless I get a playfield scan to ensure accuracy. The plastics are more correct, but it plays well so I left it. most would probably not notice unless I had mentioned it.
- since @Blacksad released a much nicer db2s I removed my version from the download get his -> https://vpinball.com/VPBdownloads/dragon-gottlieb-1978-directb2s-db2s-b2s/
0.97 - DOF config fix/update by arngrim -- Thanks!
0.96 - updates. also forgot to mention that POV files for portrait and landscape are included in case you didn't notice. Thanks blacksad for the nice backglass image, I'll let someone else, cough @Hauntfreaks cough, make an update, my version still included.
- swapped in clearer text on the most visible shoot again
- removed old ball control script since new mouse method in latest beta
- made new big primitive wire rail near the star rollovers
- fixed instruction card name (thanks Lighthouse for catching)
- some other minor stuff I forget what
0.95 - initial release
This topic contains 38 replies, has 18 voices, and was last updated by STAT 1 month ago.
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July 3, 2018 at 8:17 pm #90511
Beautiful pinball table, perfect in everything and the physics are the best
I have this problem that I can not solve:
When I load the table I see the instruction card but when I start a game it disappears. This does not happen to me in any other table. I have everything updated.
Big Thanks !!
Sorry about that I had a typo in one of the instruction card files (they change depending on 3 or 5 ball and extraball or replay mode).
open the image manager and rename instcrd3ballsEB to instcard3ballsEB, I have a couple other little changes I’ve made and I’ll put up an update in a day or two. thanks for catching that!
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July 4, 2018 at 3:16 am #90551I had seen the changes of Instructions card in the Script but I did not notice the typographical error, coincidentally just I had selected 3 balls with extra ball card.
I am very grateful,
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July 4, 2018 at 3:23 am #90553Hello Guys, beautiful work (once again).
I got an High-Definition translite image (2000×2003@300dpi) but unfortunately not enough time to build the B2S so I share it, maybe it will usefull to someone.
Cheers
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July 4, 2018 at 8:00 am #90558Thanks for completing the System 1 range for us. :)
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July 4, 2018 at 12:41 pm #90584put up a minor update with the instruction card fixed and a couple other minor things.
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July 5, 2018 at 4:00 am #90737Hello Guys, beautiful work (once again).
I got an High-Definition translite image (2000×2003@300dpi) but unfortunately not enough time to build the B2S so I share it, maybe it will usefull to someone.
Cheers
holy fuckin cow thats nice!!!
thank you my friend, I hope you find time to start building again… always topnotch stuff!!!You need to login in order to like this post: click here
August 16, 2018 at 10:59 am #95619update to ver 0.97 with DOF fixes by Arngrim. Thanks!
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August 16, 2018 at 2:39 pm #95662Thank you very much for the update D & D !
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November 12, 2018 at 10:35 am #103548cant find the rom like anywhere? PBA pulling roms now or?
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November 12, 2018 at 7:42 pm #103582cant find the rom like anywhere? PBA pulling roms now or?
Gottlieb sent a takedown request to VPF, and VPU apparently responded to that by taking their archive off for maintenance. Unfortunately, Gottlieb decided years ago that no one gets their copyrighted materials without paying someone somewhere money for the privilege.
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January 16, 2019 at 11:35 am #109734new update with new plastics images and flipper primitives both from @bord. see changelog for details.
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January 16, 2019 at 11:48 am #109744Great news , many thanks !
You’re welcome to package my B2S with your table if you want to.I looked on the web to find a better playfield images but I was not lucky as my search of a good quality translite (found on a french auction site).
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This reply was modified 1 month ago by
Blacksad.
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January 16, 2019 at 12:08 pm #109747Thank you @borgdog
noticed your bumper part in script has changed and the bumper DOF solenoids aren´t working now.
needs to be as this in your previous version (or did i change this in the past? don´t know):
‘bumpers
Sub BumperL_Hit
vpmTimer.PulseSw 50
DOF 103, 2
playsoundat SoundFX(“fx_bumper”,DOFContactors), BumperL
End SubSub BumperR_Hit
vpmTimer.PulseSw 50
DOF 104, 2
PlaySoundAt SoundFX(“fx_bumper”,DOFContactors), BumperR
End SubYou need to login in order to like this post: click here
January 16, 2019 at 12:13 pm #109748hmmm, good question, I’m going to blame @bord :) I’ll do some research
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January 16, 2019 at 12:24 pm #109751OK, none of my copies of the table have that config, but that is what matches up to the configtool, so I’ll make the change and re-upload. thanks for catching that.
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January 16, 2019 at 12:41 pm #109758Niceeee. Those plastics came out nice. I’m glad I could help! Let me know if you need any other scans and I can keep an eye out. If you could credit Pinball Unknown for the plastic scans that would be much appreciated!
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January 16, 2019 at 1:10 pm #109762thanks Jon, added Pinball Unknown credit to the changelog.
I’m going to go out on a limb and say any scan of any plastic or playfield (escpecially playfield) for any machine will be welcome by anyone wanting to build a table. In my case several of the builds I did just because I ran across resources, the table wasn’t on my watch list at all.
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This reply was modified 1 month ago by
BorgDog. Reason: brain not working
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January 16, 2019 at 1:33 pm #109765Well I already passed out Escape From the Lost World resources to JJP and Genie to Bord. The only other machines I have right now are High Deal, Funland, Dragon and Goldball. I’m not sure if any of those are on the priority list but let me know! The Dragon I have is basically brand new(if you look underneath the playfield every metal object is mint, as well as the coin door and the cabinet), but whoever owned this machine decided to paper mache magazine cutouts of golfers(yes that’s right) on the right side of the cabinet and utterly destroyed it outright.
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January 17, 2019 at 3:21 am #109819 -
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