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    This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon.  I decided it was time to make it.  Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb.  Both of them I did some doctoring to and then my buddy hauntfreaks did more.  but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build.  I did find some decent plastics images, not great but decent, so those helped.

    One thing I did do new for this table is an improved vari-target primitive and animation.  All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know).  what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point.  I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx).

    Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do.  Thanks guys!

     

    built in vpx.5 beta rev 3455

    0.97 - DOF config fix/update by arngrim -- Thanks!

    0.96 - updates. also forgot to mention that POV files for portrait and landscape are included in case you didn't notice.  Thanks blacksad for the nice backglass image, I'll let someone else, cough @Hauntfreaks cough, make an update, my version still included.

    • swapped in clearer text on the most visible shoot again
    • removed old ball control script since new mouse method in latest beta
    • made new big primitive wire rail near the star rollovers
    • fixed instruction card name (thanks Lighthouse for catching)
    • some other minor stuff I forget what

    0.95 - initial release

    This topic contains 27 replies, has 14 voices, and was last updated by  Thalamus 1 month ago.

    Viewing 8 posts - 21 through 28 (of 28 total)
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    • #90511
       BorgDog 
      Participant
      MemberContributorvip

      Beautiful pinball table, perfect in everything and the physics are the best

      I have this problem that I can not solve:

      When I load the table I see the instruction card but when I start a game it disappears. This does not happen to me in any other table. I have everything updated.

      Big Thanks !!

      Sorry about that I had a typo in one of the instruction card files (they change depending on 3 or 5 ball and extraball or replay mode).

      open the image manager and rename instcrd3ballsEB to instcard3ballsEB, I have a couple other little changes I’ve made and I’ll put up an update in a day or two.  thanks for catching that!


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      #90551
       Lighthouse 
      Participant

      I had seen the changes of Instructions card in the Script but I did not notice the typographical error, coincidentally just I had selected 3 balls with extra ball card.

      I am very grateful,

      #90553
       blacksad 
      Participant

      Hello Guys, beautiful work (once again). B-)

      I got an High-Definition translite image (2000×2003@300dpi) but unfortunately not enough time to build the B2S so I share it, maybe it will usefull to someone.

      Cheers


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      #90558
       LynnInDenver 
      Participant

      Thanks for completing the System 1 range for us. :)


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      #90584
       BorgDog 
      Participant
      MemberContributorvip

      put up a minor update with the instruction card fixed and a couple other minor things.


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      #90737
       HauntFreaks 
      Moderator
      vipContributorMember

      Hello Guys, beautiful work (once again). B-)

      I got an High-Definition translite image (2000×2003@300dpi) but unfortunately not enough time to build the B2S so I share it, maybe it will usefull to someone.

      Cheers

      holy fuckin cow thats nice!!!
      thank you my friend, I hope you find time to start building again… always topnotch stuff!!!


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      #95619
       BorgDog 
      Participant
      MemberContributorvip

      update to ver 0.97 with DOF fixes by Arngrim.  Thanks!


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      #95662
       Thalamus 
      Participant
      ContributorMember

      Thank you very much for the update D & D ! :yes:

    Viewing 8 posts - 21 through 28 (of 28 total)

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