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  • Proud to finally release Bally's 1987 title, Escape From the Lost World. This table has been an absolute beast to bring to fruition and all started with Tom @armyaviation insisting we take this release over from a french team planning it over at pincabpassion. Tom has been an absolute machine and built the working table from the ground up and helping me all along the way with tons of advice and know-how which I would of never figured out alone, not to mention testing debugging, and troubleshooting.

    Next I need to give a TON of credit to Scotty VH @scottt who owns the real table. He has taken literally hundreds and hundreds of photos which we used to create a scan of the table with photogrammetry, and has studiously been testing and reporting issues all along the entire build. With his help I think this table plays as close to the real thing as possible which of course is the ultimate goal.

    @32assassin delivered BIG time with all the base code for this table including the VUK's which were way more complicated than I thought.

    @Bord @Thalamus @cyberpez and JPsalas all got us across the finish line with script work, testing, and great advice.

    Also I completely lifted code for LUT cycling from flupper @philippe

    There's also a few members who supplied photography that I can't remember since I've lost my message history, so sorry if I forgot to mention you.

    I'd like to mention there are a few table options in the script: The Alt Bridge and Alt Ramp textures have less green GI light contribution and are probably a little closer to reality, but I shamelessly like the embellished versions that are default.

    The cabinet glass is off by default because I think it's distracting, but it's included because this table is unique in that it's the only machine to ever have artwork silk-screened right onto the glass. Give it a try for a truer representation of the real table.

    Lastly I've added Fluppers LUT cycling code which can by cycled with the right magnasave button.  To some the table seemed way to dark in areas while others had no discernible issues, I believe it's due to color space issues across tvs/monitors so 3 LUT's are included that should serve most circumstances.

    This has been an awesome learning experience and taken many months of work, so please do NOT mod without permission. Thanks all, I hope you enjoy!

     

    Nothing special. Created with vpx 10.6

    1.0 Initial upload

    1.1

    • Fixed issue with ball getting stuck behind pop bumpers at the end of the golden bridge
    • Edited subway ramps so ball should not get stuck after falling through the 25k hole in the upper PF
    • Rendered new upper and lower play-fields, the flipper shadows were accidentally baked in
    • Edited the LUT cycling code so the LUT selected in script options actually starts with the table
    • Minor light fixes
    • Fixed the flupperflash materials so it should cucle properly... I think (thanks sliderpoint)

    1.2

    • Fixed ball stuck issue occurring underneath the upper play field near the rear VUK (Thanks to Tom for re-editing the subway walls and to Stat for extensive testing)
    • Extended the gate to the escape door so that ball can no longer slip by when escape treasure is active

    1.3 - Important Update

    • Refined the area underneath the upper play field to fix the ball lost issue once and for all
    • Complete redraw of all inserts, everything should be way more legible now
    • Added an alternate texture for the bridge at the request of some facebook members, it's an indiana jones style rickety wooden bridge texture decal on a lucite ramp. It's not original to the table, but I think it adds some cohesiveness to the table as every section is covered in art except for the bridge! I've turned on the texture by default, but you can disable it in the script options in the header as set it back to the previous texture. Thanks to Ray Pritchard for getting me started on this!
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 150 total)
    • Author
      Posts
    • #182571 Report
      Mlager8
      Participant
      @mlager8
      Member

      Proud to finally release Bally's 1987 title, Escape From the Lost World. This table has been an absolute beast to bring to fruition and all started with Tom @armyaviation insisting we take this release over from a french team planning it over at pincabpassion. Tom has been an absolute machine and built the working table from the ground up and helping me all along the way with tons of advice and know-how which I would of never figured out alone, not to mention testing debugging, and troubleshooting.

      Next I need to give a TON of credit to Scotty VH @scottt who owns the real table. He has taken literally hundreds and hundreds of photos which we used to create a scan of the table with photogrammetry, and has studiously been testing and reporting issues all along the entire build. With his help I think this table plays as close to the real thing as possible which of course is the ultimate goal.

      @32assassin delivered BIG time with all the base code for this table including the VUK's which were way more complicated than I thought.

      @Bord @Thalamus @cyberpez and JPsalas all got us across the finish line with script work, testing, and great advice.

      Also I completely lifted code for LUT cycling from flupper @philippe

      There's also a few members who supplied photography that I can't remember since I've lost my message history, so sorry if I forgot to mention you.

      I'd like to mention there are a few table options in the script: The Alt Bridge and Alt Ramp textures have less green GI light contribution and are probably a little closer to reality, but I shamelessly like the embellished versions that are default.

      The cabinet glass is off by default because I think it's distracting, but it's included because this table is unique in that it's the only machine to ever have artwork silk-screened right onto the glass. Give it a try for a truer representation of the real table.

      Lastly I've added Fluppers LUT cycling code which can by cycled with the right magnasave button.  To some the table seemed way to dark in areas while others had no discernible issues, I believe it's due to color space issues across tvs/monitors so 3 LUT's are included that should serve most circumstances.

      This has been an awesome learning experience and taken many months of work, so please do NOT mod without permission. Thanks all, I hope you enjoy!

       

      Total of 75 users thanked author for this post. Here are last 20 listed.
      #182573 Report
      DeathInc
      Participant
      @deathincclan
      Member

      I have been waiting on this table.  Quietly watching the progress.  It looks great.  Nice job and Thank you!!!!

       

      #182574 Report
      Shannon
      Participant
      @shannon1
      Member

      I have been waiting for this pin since I first started this hobby, as I have never played the real table before. Thanks to the whole team for bringing us this table!

      #182577 Report
      Mlager8
      Participant
      @mlager8
      Member

      Thanks guys, I know it took forever. Hopefully lives up to the expectations!

      4 users thanked author for this post.
      #182581 Report
      Godisnothere
      Participant
      @godisnothere

      :yahoo: :yahoo:   Great work!!! THis is soo beautiful..I never even saw this coming! Im soo exited! THANK YOU THANK YOU!!! :yahoo: :yahoo:

      #182582 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      Matt @mlager8, you have truly amazed me over the last few months taking this table to a whole new level.  Amazing job on this and it has truly been a pleasure working with you.

      This was a really fun but horribly frustrating table.  There is a subway system built in for the accurate ball rolling sounds and feel.  The main level wasn’t that bad but adding in the second level and the third back ramp level, along with all the paths behind the table made it challenging to get it working.

      I personally want to thank @32assassin for all of his help and help with all of my other scripting.  I have learned alot from him and all the other guys here.

      Lastly, this table has a special place for me, we got some of the artwork and images from a guy named Ron in South Carolina.  He is an 80+ year old retired pin nut that i met on pinside who actually bought this table for $900 in Georgia when i passed up on it…ugh he sold it for $1900.  He has become a close friend that I talk to weekly now and he has since asked me to help him build a virtual pin because of this table.

      Enjoy!! and please hit the like and thanks for Matt!!!

      3 users thanked author for this post.
      #182583 Report
      JR
      Participant
      @jfr1
      Member

      Got this up tonight just in time!  Now I have reason to pop open another beer.  Thanks guys.  Really looking forward to this.

      #182590 Report
      sheltemke
      Participant
      @sheltemke
      Member

      Mlager8 and Tom! Just tried now, going to work so i needed to hurry…but man what have you done? One of the most beautiful tables ever made in vpx i’m sure….

      Oh god this will be a long day before i get home again and play this beauty.

      Thank you so so much for your hard work guys!

      #182591 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      call in sick @sheltemke.

       

      #182593 Report
      irondragoon
      Participant
      @irondragoon

      This looks amazing and I can’t wait to play it. Thank you for all the hard work!

      I know the gray ramp to the upper left flipper is true to form. With the PC graphics it looks a little…artificial, like too perfect in color form.

      What are your thoughts?

      Thanks once again!

      #182596 Report
      JR
      Participant
      @jfr1
      Member

      I’m not familiar with this table at all but if you haven’t found it yet @irondragoon  there’s an adjustment in the script for that bridge – line 13  and I like the alternate bronze option.

      Crazy as heck table guys!!  Thanks for pulling this all together Matt and all the time you and your team spent.  Wow.  This is going to be fun learning.

      1 user thanked author for this post.
      #182599 Report
      irondragoon
      Participant
      @irondragoon

      Obvioulsy, I haven’t downloaded it yet. It really does look amazing!

      #182600 Report
      Mlager8
      Participant
      @mlager8
      Member

      I’m not familiar with this table at all but if you haven’t found it yet @irondragoon there’s an adjustment in the script for that bridge – line 13 and I like the alternate bronze option.

      Crazy as heck table guys!! Thanks for pulling this all together Matt and all the time you and your team spent. Wow. This is going to be fun learning.

      You’re correct JR, (and irondragoon) the bronze alt-bridge texture is way closer to what it actually looks like according to scotty vh who has the real table and supplied all the reference. I was just stubborn in liking my render and made it the default texture :)
      It can easily be changed in the script options though as you’ve mentioned

      4 users thanked author for this post.
      #182602 Report
      makmak
      Participant
      @makmak
      Member

      Grrr, how can I stand waiting until lunch,  i have to go work now??? Looks awesome guys, you are nuts, giving so much effort for underground(!) things ;-)

      Thank you for giving us the chance to play this table!

       

      edit: (ten minutes later) who cares, I am late today , just one game ;-)

      • This reply was modified 1 month, 1 week ago by makmak.
      • This reply was modified 1 month, 1 week ago by makmak.
      #182606 Report
      makmak
      Participant
      @makmak
      Member

      five more minutes later: as, expected, this plays and looks fabulous!, great layout Bally created here and top simulation you did, as far as I can say after one game.

      Is it intended? I have two balls, one after each other, coming back from the left outlane all the time. (Sry, I dont know the table)

      – dudes, now I have to call my boss that I am sick for today…

      #182612 Report
      Mlager8
      Participant
      @mlager8
      Member

      five more minutes later: as, expected, this plays and looks fabulous!, great layout Bally created here and top simulation you did, as far as I can say after one game.

      Is it intended? I have two balls, one after each other, coming back from the left outlane all the time. (Sry, I dont know the table)

      – dudes, now I have to call my boss that I am sick for today…

      Haha fuck it, sick day… yes the outlane launches a 2 ball multiball. You can also earn multiball through the rear VUK/dino door under the upper playfield

      #182613 Report
      Rawnei
      Participant
      @rawn303

      This looks really cool! Love the graphics on this table.

      #182616 Report
      Zedixair
      Participant
      @zedixair
      Member

      Fantastic work, thank you to all people involved in this release !

      #182618 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Hey Guys, thanks for this super Table,
      Matt, Tom, 32assassin, Scotty, bord, Thalamus, JP, cyberpez:good:

      I only located one 8K Image, what i resized ;-) … and i prefer the “Bronce” Ramp :good:

      German Players, don’t Forget, there is also a German ROM available, but just the Text, not Audio.

      IMG_20200526_101533 IMG_20200526_101712

      • This reply was modified 1 month, 1 week ago by STAT.
      • This reply was modified 1 month, 1 week ago by STAT.
      #182621 Report
      ebor
      Participant
      @ebor

      Hi,
      First of all, congratulations to the authors of this magnificent table. A gameplay totally different from what we usually see on others :yes:
      I’ve played a few games and I have a bug. I couldn’t make a screenshot but the ball got stuck above the top red bumper. I couldn’t even move the pinball machine to get out of it. At the same time there was a continuous sound, as if the bumper was making a continuous noise. :scratch:
      I had to leave the table with ALT+F4.
      I don’t know if it’s an exceptional problem or not.

      Attachments:
    Viewing 20 posts - 1 through 20 (of 150 total)
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