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    • Author: HauntFreaks
    • Version: v4.0.1
    • Views: 2677
    • File size: 23.46 MB
    • Downloads: 2034
    • File Author: HauntFreaks, 32assassin
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=4499
    • Updated: August 30, 2017
    • Categories:
  • Evel Knievel (Bally 1977) v4.0 Big thanks for the update goes to 32assassin - used my old VPX, 32A rebuilt the table on a modern template, script, objects and hardware - I went thru my collection of evel PF images i've collected of since 2015 and combined 3 to make the one used here, its by far perfect, but good enough - I also added object, flipper and ball shadows - redid all the old lights - modded and made some new materials again , this table would not have been updating to modern standards without 32assassin

    v4.0.1 Arngrim's script fixes updated script, with missing dof E calls, and soundfx fixes, dofchimes, dofflippers for flippers, dofdroptargets for drop targets

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    Viewing 9 posts - 21 through 29 (of 29 total)
    • Author
      Posts
    • #62105
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      chimes work fine on my desktop, but looking at the script all the solcallbacks for the chime sounds are set for DOFKnocker, they should be DOFChimes, which may be the issue if on a cab depending on your settings.

      Wrd… Borg give me this change to the script line 28-31
      let me know if it works for you

      'Solenoid Call backs
      '**********************************************************************************************************
      SolCallback(2) = "vpmSolSound SoundFX(""Bell10"",DOFChimes),"
      SolCallback(3) = "vpmSolSound SoundFX(""Bell100"",DOFChimes),"
      SolCallback(4) = "vpmSolSound SoundFX(""Bell1000"",DOFChimes),"
      SolCallback(5) = "vpmSolSound SoundFX(""Bell10000"",DOFChimes),"
      SolCallback(6) = "vpmSolSound SoundFX(""Knocker"",DOFKnocker),"
      SolCallback(7) = "bsTrough.SolOut"
      SolCallback(8) = "bsSaucer.SolOut"
      SolCallback(13) = "dtR.SolDropUp"
      SolCallback(19) = "vpmNudge.SolGameOn"
      
      SolCallback(sLRFlipper) = "SolRFlipper"
      SolCallback(sLLFlipper) = "SolLFlipper"
      #62372
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      Thanks Haunt, i love your contrast work on the tables, i see there miss id 101 to 106 DOF events in the code, i think it was still there in the previous vpx version, i’ll have a look very soon ;)

      #62375
      Sven34
      Participant
      @sven34
      Member

      Thank you for Evel Knievel. Nice Tabel  :good:

      #62389
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Thanks Haunt, i love your contrast work on the tables, i see there miss id 101 to 106 DOF events in the code, i think it was still there in the previous vpx version, i’ll have a look very soon ;)

      thanks man…. please do… 32a reworked the code, and I don’t know if he has DOF

      #62592
      Arngrim
      Participant
      @arngrim
      DOF MinisterMember

      ok, here is the updated script, with missing dof E calls, and soundfx fixes, dofchimes, dofflippers for flippers, dofdroptargets for drop targets ;)

      https://pastebin.com/6yp5w44a

      4 users thanked author for this post.
      #62633
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      UPDATE:  v4.0.1 with Arngrim’s script fixes
      thank you sir

      1 user thanked author for this post.
      #62634
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you Arngrim and Hauntfreaks !

      #62637
      Sven34
      Participant
      @sven34
      Member

      Thank you for New Version  :good:

      #62698
      Blacksad
      Participant
      @blacksad
      Member

      WOW :heart:

    Viewing 9 posts - 21 through 29 (of 29 total)
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