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Download Info

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Author:
HauntFreaks
- Version: v4.0.1
- Views: 2677
- File size: 23.46 MB
- Downloads: 2034
- File Author: HauntFreaks, 32assassin
- IPDB link:: http://www.ipdb.org/machine.cgi?id=4499
- Updated: August 30, 2017
- Categories:
Evel Knievel (Bally 1977) v4.0 Big thanks for the update goes to 32assassin - used my old VPX, 32A rebuilt the table on a modern template, script, objects and hardware - I went thru my collection of evel PF images i've collected of since 2015 and combined 3 to make the one used here, its by far perfect, but good enough - I also added object, flipper and ball shadows - redid all the old lights - modded and made some new materials again , this table would not have been updating to modern standards without 32assassin
v4.0.1 Arngrim's script fixes updated script, with missing dof E calls, and soundfx fixes, dofchimes, dofflippers for flippers, dofdroptargets for drop targets
- This topic has 28 replies, 15 voices, and was last updated 3 years, 4 months ago by
Blacksad.
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AuthorPosts
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August 24, 2017 at 12:43 pm #62105
chimes work fine on my desktop, but looking at the script all the solcallbacks for the chime sounds are set for DOFKnocker, they should be DOFChimes, which may be the issue if on a cab depending on your settings.
Wrd… Borg give me this change to the script line 28-31
let me know if it works for you'Solenoid Call backs '********************************************************************************************************** SolCallback(2) = "vpmSolSound SoundFX(""Bell10"",DOFChimes)," SolCallback(3) = "vpmSolSound SoundFX(""Bell100"",DOFChimes)," SolCallback(4) = "vpmSolSound SoundFX(""Bell1000"",DOFChimes)," SolCallback(5) = "vpmSolSound SoundFX(""Bell10000"",DOFChimes)," SolCallback(6) = "vpmSolSound SoundFX(""Knocker"",DOFKnocker)," SolCallback(7) = "bsTrough.SolOut" SolCallback(8) = "bsSaucer.SolOut" SolCallback(13) = "dtR.SolDropUp" SolCallback(19) = "vpmNudge.SolGameOn" SolCallback(sLRFlipper) = "SolRFlipper" SolCallback(sLLFlipper) = "SolLFlipper"
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August 27, 2017 at 6:39 am #62372Thanks Haunt, i love your contrast work on the tables, i see there miss id 101 to 106 DOF events in the code, i think it was still there in the previous vpx version, i’ll have a look very soon ;)
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August 27, 2017 at 9:02 am #62375Thank you for Evel Knievel. Nice Tabel
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August 27, 2017 at 12:51 pm #62389Thanks Haunt, i love your contrast work on the tables, i see there miss id 101 to 106 DOF events in the code, i think it was still there in the previous vpx version, i’ll have a look very soon ;)
thanks man…. please do… 32a reworked the code, and I don’t know if he has DOF
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August 30, 2017 at 12:27 am #62592ok, here is the updated script, with missing dof E calls, and soundfx fixes, dofchimes, dofflippers for flippers, dofdroptargets for drop targets ;)
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4 users thanked author for this post.
August 30, 2017 at 12:47 pm #62633UPDATE: v4.0.1 with Arngrim’s script fixes
thank you sirYou need to login in order to like this post: click here
1 user thanked author for this post.
August 30, 2017 at 12:50 pm #62634Thank you Arngrim and Hauntfreaks !
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August 30, 2017 at 1:32 pm #62637Thank you for New Version
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August 31, 2017 at 11:56 am #62698WOW
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