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    • Author: vogliadicane
    • Version: 1.2
    • Views: 6978
    • File size: 37.57 MB
    • Downloads: 1502
    • File Author: Vogliadicane
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=829
    • Updated: September 9, 2017
    • Categories:
  • my first table. this is a heavy mod based on 32assassin's great Fathom, which is based on Unclewilly's version, so all credits and thanks go to these two.

    What I did: - completely remade playfield in 4k resolution (by stitching images from the web and partially redrawing, even bought a font for that job!) - completely remade plastics in 4k resolution (same way) - made new bumper caps from scratch - reworked or changed many objects, images and materials - completely remade all lights and illumination - apron reworked - "live" mirror metal wall at the top (only the ball is not reflected, don't know, how to do that) - and many other things, I don't remember anymore

    Physics (only minor changes): - made the table slightly slower - ! repositioned the rubber posts at the wicked vertical outlane, so that there's at least a small chance so save the ball from draining by nudging ! Btw, this is also the case for the real table as seen in videos on the web, so no cheating.

    The aim of this version was to get it as close to the original vintage table (yellow tint, vintage light bulbs a.s.o) As I already mentiond in the WIP thread, I will also make a second version, which will look like a polished Fathom with LED lights, plastics and playfield repros a.s.o. The desktop view needs a liitle more work, but is already quite ok now. Maybe I'll release an update in the future. Big thanks go to roar, who provided me with images of plastics and to all the cool people, who made and contributed to VP and the great always helping community!

    v1.2:

    Table:

    - added option for yellow flipper rubbers. I don't like it, but from authenticy reasons (fathom was first released with yellow rubbers) it makes sense. - added ball and flipper shadows (Ninuzzu ?) inspired by Haunt

    Wheel image:

    - made from scratch*

    Clean recources for future use (playfield and plasic decals) are in the image manager (unused).

    -----

    * after I made it I found another one on my hd, which is rather similar (obviously we used the same source) but I don't remember at all, where I have it from.

    v1.1:

    - insert reflection on ball (thanks a lot jipeji16)

    - script correction to get the correct logic for left hand targets dropping the targets in front of the caves (thanks a lot to roar for bringing this up, BorgDog, gtxjoe and Thalamus for solving it)

    - dynamic light/shadows for the 1-2-3 dropdown targets

     

    v1.0:

    initial release

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 37 total)
    • Author
      Posts
    • #51540
      vogliadicane
      Participant
      @vogliadicane
      Member

      my first table. this is a heavy mod based on 32assassin's great Fathom, which is based on Unclewilly's version, so all credits and thanks go to these two.

      What I did: - completely remade playfield in 4k resolution (by stitching images from the web and partially redrawing, even bought a font for that job!) - completely remade plastics in 4k resolution (same way) - made new bumper caps from scratch - reworked or changed many objects, images and materials - completely remade all lights and illumination - apron reworked - "live" mirror metal wall at the top (only the ball is not reflected, don't know, how to do that) - and many other things, I don't remember anymore

      Physics (only minor changes): - made the table slightly slower - ! repositioned the rubber posts at the wicked vertical outlane, so that there's at least a small chance so save the ball from draining by nudging ! Btw, this is also the case for the real table as seen in videos on the web, so no cheating.

      The aim of this version was to get it as close to the original vintage table (yellow tint, vintage light bulbs a.s.o) As I already mentiond in the WIP thread, I will also make a second version, which will look like a polished Fathom with LED lights, plastics and playfield repros a.s.o. The desktop view needs a liitle more work, but is already quite ok now. Maybe I'll release an update in the future. Big thanks go to roar, who provided me with images of plastics and to all the cool people, who made and contributed to VP and the great always helping community!

      12 users thanked author for this post.
      #51543
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Damn, that is one nice looking playfield!  Rest of it looks pretty good too!   :good:

      Couple little things, you are missing a material on the bumper rings, and the lights cutting through the middle of the drop targets look a little.. odd… I reshaped them on my copy so they didn’t stick through the drops.

      #51570
      bord
      Moderator
      @bord
      MembervipContributorModerator

      This is visually very impressive work. Great job on the details and overall feel of the thing.

      It would be cool if the “Game Over” reflection on the plastics disappears when the Game Over light turns off on the backglass.

      #51587
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Ah. There it is – been waiting for this to be releases. Once again – thank you very much !

      Very curious of the physics changes.

      #51588
      Rajo Joey
      Participant
      @joey2001
      Member

      Great artwork and wonderful to play. :yahoo:

      #51597
      randr
      Keymaster
      @randr
      ModeratorMember

      Congrats on your first build! Hope its not your last! very nice art

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #51610
      vogliadicane
      Participant
      @vogliadicane
      Member

      @BorgDog: Thanks for the heads up. I assume you mean the drop targets on the left side and you are in DT view. If so, you’re right, as I mentioned the DT view needs more work. I’ll work this out later.



      @bord
      : agree, that would be nice, I’ll think about it.

      #51614
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Actually I meant the center 3 drops in any view.  the lights behind them extend through the middle of them, see below.

      droplights

      Attachments:
      #51643
      TNT2
      Participant
      @tnt2
      Member

      Wow. This looks great. Thanks.

      #51663
      TXT11
      Participant
      @txt11
      Member

      Simply wonderful toned-down visuals that add so much to the realism of this table.  Playing this table makes me feel like I am playing as a 14 y.o. again. :yahoo:

      #51678
      vogliadicane
      Participant
      @vogliadicane
      Member

      @BorgDog funny, actually I liked the outcome this way. I thought, this looks like the upper part is solid plasic whereas the lower part is only thin plasic walls to save costs. Actually i’m not quite sure, why the light transmits only the lower part, i thoght it’s in the nature of VP’s dd target objects and meant to be like this. As i mentioned, I’m just a beginner and still in the trial and error phase. I’ll think about it. :)

      #51680
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      The light is not actually transmitting.  Light objects are only 2D, so basically a flat disc of “light”  The crisp line you see there is just where the disc cuts the drop target, I think you have height 28 on those so that is where it sticks through the target, what looks like light coming through the lower part is just looking through the light that is around it.  If you go into camera mode and move inclination up and down you can see how that works better.

      The 2D lighting is about the biggest limitation to vpx I think at this point and people do lots of different things to get the lighting to look right at reasonable views, but if you change the views inclination too much then things start to look not right, fortunately most people stick to a reasonable range of viewpoints even between desktop and FS.

      All that being said, if you like how it looks run with it, fun table btw played a few games yesterday.  :good:

      #51736
      vogliadicane
      Participant
      @vogliadicane
      Member

      very good explanation, thanks. Thought this is only the case for non-bulb lights.

      You got me to an idea: I’ll limit the bulb lights, so they don’t influence the dtargets. And I add some surface dependent lights on the playfield with those shadow cut-outs for non-dropped targets. This would mean 8 twin-sets of differentially cut-out lights for every combination possible, turned on-off depending on, which dtarget is down or up. Might add some more realism. I’ll experiment with this… but later… now, after a phase of table making I want to use my cab for playing and just having fun again for some time :)

      Reason for those many edits: I’m using such an old and cheap substitute keyboard atm, that you have to hack the keys like on those old mech type writers…

      1 user thanked author for this post.
      #51741
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Great to hear there will be future updates, @vogliadicane. Adding light cut-outs around the drop targets will be icing on the cake. It is always such a nice effect.

      #51808
      Ben Logan2
      Participant
      @benlogan2
      Member

      Vogliadicane,

      I really love what you’ve done with the look of this one. Lighting reminds me of the Zaccaria iOS app (of which I’m a huge fan). Really warm looking.

      I like the backglass reflection on the playfield. Especially like the illuminated rollovers.

      Thanks for this awesome mod. Wonderful work. I hope you’ll lend your talents to another.

      :)

      #52083
      Luddite
      Participant
      @luddite

      The table looks absolutely fantastic, but I have a one problem. When I turn the table to 0 inclination the insides of the mermaid traps suddenly disappear. How can that be?

      #52084
      vogliadicane
      Participant
      @vogliadicane
      Member

      hmm, you mean the saucer holes? Actually I don’t know. Just don’t set it to 0 …  :yes:

      #52294
      rotrax
      Participant
      @rotrax

      oh one of the best tables just got better. This looks just like the one I played when I was a kid… many thanx :bye:

      #54281
      randr
      Keymaster
      @randr
      ModeratorMember

      table looks good on cab! thanks for this one(yeah late to party)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #54286
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      table looks good on cab! thanks for this one(yeah late to party)

      Was this the first time you’ve been at your cab since this was released?  B-)

      Current Project: Perpetual updates of VPX physics.

    Viewing 20 posts - 1 through 20 (of 37 total)
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