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    This is Firepower II from Williams in 1983

    The goal of this build was to learn to redraw play fields and plastics. I've tried to incorporate the things I've learned so far in this table.

    Many thanks to @Dark for the wire gate primitives and @Drybonz for the advice on the vector redraw!

    let me know if you find anything that is broken on it.

    Best Regards,

    Walamab

    Same as everything else :-)

    v1.0 10/29/2016 Initial release

    v1.1 10/30/2016 Adjusted playfield angle and reduced size of flippers to more closely match reference pics. Based on Drybonz 72dpi version of the graphics. only 13MB :-). Adjusted physical height of wires behind flippers. Thanks for the suggestions

    This topic contains 41 replies, has 18 voices, and was last updated by  roccodimarco 10 months ago.

    Viewing 20 posts - 1 through 20 (of 42 total)
    • Author
      Posts
    • #39887
       walamab 
      Participant
      MemberContributor

      This is Firepower II from Williams in 1983

      The goal of this build was to learn to redraw play fields and plastics. I've tried to incorporate the things I've learned so far in this table.

      Many thanks to @Dark for the wire gate primitives and @Drybonz for the advice on the vector redraw!

      let me know if you find anything that is broken on it.

      Best Regards,

      Walamab

      11 users thanked author for this post.
      #39891
       TNT2 
      Participant
      Member

      Well done walamab. Look forward to playing it.

      #39892
       randr 
      Keymaster
      ModeratorMember

      Dang! this looks great from screenshot! will give this a try sunday. thanks for all your hard work on it! Great choice to build!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #39893
       TNT2 
      Participant
      Member

      A couple of things I noticed right away. The playfield looks great. I noticed that the zip shows 17 or so MB but once unzipped 288 MB? It doesn’t look like it’s a reporting error. The slope is set to 4. I haven’t played the real table but I am assuming it should be at least 5.5 or so? Also the flippers look a little bit too long at least from looking at photos of the real table.

      Hitting that left ramp is tough.

      #39895
       randr 
      Keymaster
      ModeratorMember

      Yeah i get same size after unzipped!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #39896
       Drybonz 
      Participant
      Member

      Walamab make sure you export the png for the playfield in 72 dpi to prevent the huge file size.

      *edit*  Here is a repack of the .vpx… I have left everything in the same state as Walamab’s upload, except I resized the playfield and plastic images, and deleted the duplicate plastic image.  It’s now 31mb.  Hopefully, this will save Walamab some time.

      https://drive.google.com/file/d/0B83sfaum07QoU3k5VWJkjxRUl0R2M/view?usp=sharing

      1 user thanked author for this post.
      #39902
       walamab 
      Participant
      MemberContributor

      Thanks to all! I’ll repost tomorrow AM.

      Walamab
      Table Developer Wannabe and general arcade geek!

      #39905
       randr 
      Keymaster
      ModeratorMember

      I re-upped it for ya. should be ok now

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      1 user thanked author for this post.
      #39906
       randr 
      Keymaster
      ModeratorMember

      The redraw is well done btw! very nice

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #39915
       sifusun 
      Participant

      Looks and plays FANTASTIC!!! THX! :good:   :good:   :good:

      #39918
       takut 
      Participant
      MemberContributor

      Looks great, thanks for sharing.

      #39921
       walamab 
      Participant
      MemberContributor

      Had a little issue with the update this AM. Text and version descriptions updated but the file didn’t quite make it. I’ll have to fix it this afternoon. The current download link does not have the v1.1 update.

      Sorry for the confusion.

      Walamab :wacko:

      Walamab
      Table Developer Wannabe and general arcade geek!

      #39922
       rothbauerw 
      Participant
      ContributorMembervip

      @walamab, @drybonz – I am planning to do a blog post on doing a playfield redraw using Gimp (non-vector).  It would be great if one of you could do a how-to doing a vector redraw.  It’s probably better and easier than what I did with Tee’d Off.  I know I’d be interested to learn how it’s done.

      Current Project: Perpetual updates of VPX physics.

      #39924
       Pinbolt 
      Participant
      Member

      Looks fantastic, thank you for release.

      #39925
       BorgDog 
      Participant
      MemberContributorvip

      Looking good, nice work!

      One thing I noticed is the 2 wire rails under the flippers should have a physical wall height of perhaps 5 instead of the default 62 to match the visible otherwise the ball does weird stuff down there.

      I also agree with TNT2, that the flippers are a little long.  you have an overall length of around 3.5″ they should be closer to 3.25″.  Try it with a length of 121 instead of 130 and see what you think (value taken from TAF flippers)

      1 user thanked author for this post.
      #39926
       walamab 
      Participant
      MemberContributor

      v1.1 takes care of the flipper length. I always forget about setting the physical height of walls like you mentioned. Thanks for catching that. I’ll add it to 1.1 before I repost it.

      thanks again,

      Walamab

      Walamab
      Table Developer Wannabe and general arcade geek!

      #39956
       Thalamus 
      Moderator
      ContributorMemberModerator

      I should probably try myself to do changes to Ramp1. But, don’t know how yet. The bend seems to steep for me to get the ball through at times. Great work though.

      #39957
       walamab 
      Participant
      MemberContributor

      @thalamus – I think I fixed that in v1.1. I noticed it didn’t seem to work right. There was a primitive with collidible turned on that shouldn’t have been and the Z scale was messed up. I didn’t think this could affect the ball but it apprently does. Please let me know if the v1.1 update doesn’t fix it for you.

      Thanks!

      Walamab

      Walamab
      Table Developer Wannabe and general arcade geek!

      #39962
       Thalamus 
      Moderator
      ContributorMemberModerator

      Download only seems to give me the same old version ?

      #39964
       walamab 
      Participant
      MemberContributor

      Yeah, you are right. I think @randr may have done something when he posted the more reasonably sized version. When I look at my uploads it shows Firepower2v1.1.zip

      I’ve included it here so you don’t have to wait for it to get fixed.

      Thanks,

      Walamab

      Firepower2v1.1

      Walamab
      Table Developer Wannabe and general arcade geek!

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    Viewing 20 posts - 1 through 20 (of 42 total)

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