• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (15)
    « »
  • Download Info

    Thumb
    • Author: 3rdaxis
    • Version: 1.1.0
    • Views: 3314
    • File size: 207.07 MB
    • Downloads: 1431
    • File Author: 3rdaxis G5K rothbauerw Slydog43
    • IPDB link:: https://www.ipdb.org/machine.cgi?gid=856
    • Updated: January 25, 2020
    • Categories:
  • Welcome to Firepower (Vs A.I.) V1.1.0 (VPX 10.6 rev. 3584) A  first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.

    '*Once game is started no selections can be made or changed until game is over.

    '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.

    I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...

    • Self playing A.I. logic
    • v1.01 Change log:
    • Added Glowing flipper bats (Switchable in script under table options)
    • Improved A.I. now with ball xy recognition (hard and expert only) and diagnostics panel ("C" key)
    • Flippers now glow red to indicate that the AI is in control.
    • Other various lighting tweaks and optimizations
    • v1.02 Change log:
    • Improved AI nudging ability
    • Added Table option to turn on/off AI nudge
    • Added Table option to change display colors:
    • (Factory, Blue, Green, Red, White)
    • v1.0.3 Chang log:
    • New display colors now update vpinmame display (Thank you Slydog43)
    • Added player 1-4 set-up lights showing human(green) or computer(red) selected located on left wall above apron. Press the "C" key on keyboard to display status.
    • The Hal-9000 computer is now always visible during game play (by default) and turns on only when computer is active.
    • Added table option to turn on/off the visibility of the Hal-9000 eye all together.
    • v1.0.4 Chang log:
    • Added in-game UI for player Vs. A.I. setup. Makes selecting what player is AI quick and easy without the need for a keyboard.
    • (Directions below and in script)
    • Additional music and sound.
    • v1.0.5 Change log:
    • Tweaked the sound and lighting for flipper selection in game.
    • Removed broken code.
    • v1.0.6 Change log:
    • Fixed backglass interface to now work with vogliadicane's db2s upload. Link: https://www.vpforums.org/index.php?showtopic=42171#entry427949
    • Added ability to change difficulty, player setup, flipper color and menu language in game.
    • *Use the "L" key on keyboard to select language.
    • *Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
    • *Use Magna Save buttons to select flipper bat type.
    • *While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...)
    • '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.
    • *Once game is started no selections can be made or changed until game is over.
    • *All options can be hard set in script as desired under Table Options.
    • v1.0.7 Change log:
    • Fixed issue when changing the options for the "Player/AI" setup in the script not working in game.
    • You can now hard set Player/AI options in the script and lock out the option to change it in-game.
    • Made the vocal cue's a bit more intelligent.
    • v1.0.8 Change log
    • Added ability to toggle sound effects and the computers voice on/off during game
    • Use the Magna-save buttons to toggle on/off in-game during and only during the computers turn.
    • v1.1.0 change log
    • *The A.I. can now be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control.
    • *Other minor graphical changes.
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 40 total)
    • Author
      Posts
    • #126820
      tenhaken
      Participant
      @tenhaken

      Holy S 3rdaxis. You are a genius. I have only been a lurcher in these forums up until this point. After the release of this gem, it is definitely worthy of comment. Awesome work! Exciting to see where this hobby is going.

      1 user thanked author for this post.
      #127141
      Patrick
      Participant
      @pcraenme

      Amazing stuff!  :good:

      1 user thanked author for this post.
      #127263
      naeromagus
      Participant
      @naeromagus
      Member

      Man your table updates never cease to amaze me

      1 user thanked author for this post.
      #129694
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks for the update @3rdaxis

      #129696
      Ben Logan2
      Participant
      @benlogan2
      Member

      Beautiful 3D render of full cabinet. Hope I can afford a VR rig someday.

      1 user thanked author for this post.
      #129731
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      Beautiful 3D render of full cabinet. Hope I can afford a VR rig someday.

      It’s incredible. If I could I would send you one.

      #139791
      Scooby
      Participant
      @scooby
      Member

      Absolutely fantastic table. The sounds, visuals and gameplay are all awesome.

      I checked the notes and the script, but have not been able to turn off AI. Ideally, I would like to leave AI off and then turn it back on occasion when I want to get my butt whooped for a game or two.

      I changed the lines in the script so all players should be human, but players 2-4 are always the AI. What else can I do to turn off AI for all players?

      1 user thanked author for this post.
      #140824
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      Absolutely fantastic table. The sounds, visuals and gameplay are all awesome.

      I checked the notes and the script, but have not been able to turn off AI. Ideally, I would like to leave AI off and then turn it back on occasion when I want to get my butt whooped for a game or two.

      I changed the lines in the script so all players should be human, but players 2-4 are always the AI. What else can I do to turn off AI for all players?

      Thanks brother it was a labor of love.

      If you want to turn off the AI completely you can do it in-game by simply hitting the right flipper and changing the player status lights to all green.

      If you do go into the script to over-ride this it should look like this…

      Change_PlayerSetup = 1    ‘0=Off 1=On (This will override and lockout the option to change in-Game)
      myPrefs_Player1Setup = 0 ‘0=Human 1=Computer
      myPrefs_Player2Setup = 0 ‘0=Human 1=Computer
      myPrefs_Player3Setup = 0 ‘0=Human 1=Computer
      myPrefs_Player4Setup = 0 ‘0=Human 1=Computer

      This will change all the players to human and lock out the ability to change it in-game.

      #140843
      Teahaus
      Participant
      @teahaus
      Member

      I said it once (I think in this thread) and I’ll say it again.  A masterpiece.  My all-time favourite table.  I don’t even think I’d like the real deal as much as this because 3rdaxis’ soundtrack for this table is just so good.  Looking forward to what you’re going to bring us next!!

      :good:

      #160461
      randr
      Keymaster
      @randr
      ModeratorMember

      Thanks for the update.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #160462
      Rajo Joey
      Participant
      @joey2001
      Member

      Thanks for the updated version. :good:

      #160464
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks for the update @3rdaxis.

      #160465
      The Loafer
      Participant
      @theloafer
      Member

      Ohhhh update?  I’ll have to check this out

      #160480
      JR
      Participant
      @jfr1
      Member

      Update?  Hope it has a setting to make the AI as bad as me.  Thanks  @3rdaxis for an amazing creation!

      edit:   DOH!  Just now realizing the AI was adjustable all along?  I’ve been getting my ass kicked for months!  Well, look out tonight AI!

      • This reply was modified 1 month ago by JR.
      • This reply was modified 1 month ago by JR. Reason: Socks
      #160569
      Ben Logan2
      Participant
      @benlogan2
      Member

      Staggeringly brilliant. So much fun!

      1 user thanked author for this post.
      #160596
      Mark70
      Participant
      @mark70
      Member

      Thanks for another update :good:

      --------------------------------------------------------------------------------------------------
      I am looking for T2 cabinet decals, please send pm for offers.
      --------------------------------------------------------------------------------------------------

      #160659
      PEandS1Ws
      Participant
      @peands1ws

      WOW!

      I finally downloaded this last night and I can’t stop playing.

      Hal 9000 does flipper passes and nudges the table. This is so impressive.

      I actually learned a few tricks by watching the “master” play. LOL

      3rd Axis how did you ever come up with this idea? And a couple of follow up questions: How in the world did you script it? Will you be able to do this with your other tables?

      I yelled at him when he did a flipper pass the first time. “Let me beat you!” I was waiting for him to say “I’m sorry Mark, I’m afraid I can’t do that”

      Super impressed!

      1 user thanked author for this post.
      #160669
      3rdaxis
      Participant
      @3rdaxis
      MemberContributor

      lol thanks man. It is fun as Hell to play. The idea came out of me wanting a way for the table to play itself for stress testing the physics, looking for places the ball may get stuck etc. First did it on my LBP tables long ago. Then it morphed into the realization that with a bit of logic I could actually play the computer. With a lot of help (and beer) from Slydog43 and a ton of effort from rothbauerw it solidified into what you have today. As far as being able do to it on other tables I’m not so sure because it’s hard to grab the variables needed to run the logic from say a modern pin. Firepower was doable because of the rom controlled lights in the backbox that I could use to know what player is up and when the game is over. Hard to do that with the DMD. So yea, this might just be the first and last of it’s kind.

      • This reply was modified 1 month ago by 3rdaxis.
      • This reply was modified 1 month ago by 3rdaxis.
      • This reply was modified 1 month ago by 3rdaxis.
      #160679
      JR
      Participant
      @jfr1
      Member

      I hit the like button…but darn.  Was hoping this AI might pop up elsewhere.  Centaur?  “Bad move human!”  Really is mind blowing.

      #161506
      Onevox (PeteM)
      Participant
      @rooster
      Member

      So cool to get an update. It’s always nice to get a reminder of how little I know about finessing a pinball.

       

    Viewing 20 posts - 21 through 40 (of 40 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2020 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account