VPX Beta 10.6 rev. 3541 Thanks again to the community for all of your help with effort. Everyone was incredibly helpful with anything we needed to get this one done. And thank you to the previous Firepower authors that gave us the foundation for this build. Could not have done it without you all.
I have hopefully given everything within my abilities to make this as close as possible to the real machine. Personally owning four Firepowers and restoring countless others has hopefully lent itself to making a perfect digital recreation.
Thank you Slydog43, always a pleasure and of course with a great machine to use for a solid 1 to 1 reference too compare our efforts including physical characteristics and visuals. Thank you G5K , your passion for this format is as equal too if not greater then mine. Beautiful work as always brother and I look forward to future creations.
A very special thanks to Ben Logan, xzotic(SpaciesArcade) and Sliderpoint for beta testing, critical de-bugging and invaluable feedback. More helpful then you know. Please feel free to reveal any issues you may have and or suggestions. They are ALWAYS welcome.
I suggest turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up.
I look forward to the next VPX build. I'm sure a lot of you know what that might be;)
I also recommend going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...
*Added ability to change the brightness (LUT) in game. Use either MagnaSave™ button.
*Added option in the script to adjust the frequency of the ball hitting the glass.
- Hotfix on Lut Box showing text when MyPrefs_DisableBrightness is set to 1
- Re-calibrated THX values and updated instructions.
- Added missing primitives. (Upper metal wall rivets)
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