• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (26)
    « »
  • Download Info

    Thumb
  • "Pathetic Earthlings... Who can save you now?"

    Download includes VPX table, directB2S Backglass, rom, and media.

    Credits:

    • Cyberprez: plastics, spinner, and two way kicker primitives
    • WRD1972: physics and other tweaks
    • Sinbad: PM5 version used as the base for this rebuild
    • Scapino: For all previous work on this table
    • Flupper: Lighting techniques borrowed from Diner
    • Wildman: original directb2s backglass that I modded
    • VPX Devs: for the great work developing this awesome platform

    Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game.

    First split-level game from Bally. First game to use the "Squawk & Talk" board, and the second production Bally game with speech. (Bally's 1979 'Kiss' prototype was the first, but the production game did not contain speech. Bally's 1980 'Xenon' was the first production Bally game with speech.)

    Per Claude Fernandez and Kevin O'Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over.

    Some games were equipped in the backbox with a "Vocalizer" Module (AS-2518-57) and a "Sounds Plus" Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single "Squawk & Talk" Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 27 total)
    • Author
      Posts
    • #58088
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      "Pathetic Earthlings... Who can save you now?"

      Download includes VPX table, directB2S Backglass, rom, and media.

      Credits:

      • Cyberprez: plastics, spinner, and two way kicker primitives
      • WRD1972: physics and other tweaks
      • Sinbad: PM5 version used as the base for this rebuild
      • Scapino: For all previous work on this table
      • Flupper: Lighting techniques borrowed from Diner
      • Wildman: original directb2s backglass that I modded
      • VPX Devs: for the great work developing this awesome platform

      Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game.

      First split-level game from Bally. First game to use the "Squawk & Talk" board, and the second production Bally game with speech. (Bally's 1979 'Kiss' prototype was the first, but the production game did not contain speech. Bally's 1980 'Xenon' was the first production Bally game with speech.)

      Per Claude Fernandez and Kevin O'Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over.

      Some games were equipped in the backbox with a "Vocalizer" Module (AS-2518-57) and a "Sounds Plus" Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single "Squawk & Talk" Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox.

      Total of 23 users thanked author for this post. Here are last 20 listed.
      #58092
      Naboodiver
      Participant
      @naboodiver

      Wow… The table is great.     Really like the lighting…  Strong but not overblown.   Thanks much.

       

      #58094
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Excited. Will be studying the flipper physics. So curious on what you Roth and wrd1972 been doing.
      Of course, thanks goes also to those who proceeded you. Downloading now ..

      #58095
      TNT2
      Participant
      @tnt2
      Member

      :good:

      #58097
      vogliadicane
      Participant
      @vogliadicane
      Member

      cool, but I have only mech sounds. Only the Queen – Flash snippet at the beginning from rear speakers.

      And I think there is some remains from older EM tables – the inductor sound when you press and hold a flipper button :)

       

      #58098
      randr
      Keymaster
      @randr
      ModeratorMember

      Well always check primary sound driver in pinmame for rom and delete nvram. One of the 2 will fix your issues

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #58100
      Pinbolt
      Participant
      @pinbolt
      Member

      Fantastic, thank you.

      #58101
      vogliadicane
      Participant
      @vogliadicane
      Member

      :wacko: forget about my concerns, SOMEBODY turned down the main volume slider B-)

      #58106
      blackvulcan3
      Participant
      @blackvulcan3
      Member

      Awesome and a big thank you for having everything in one package. Very considerate and I am very appreciative.

      #58109
      Noslet
      Participant
      @pinlow
      MemberContributor

      Thanks Rothbauerw and other guys, really fun table, plays great!  :good:

      Ah

      1 user thanked author for this post.
      #58111
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      I just seen on Comet TV this month they’re running the 80’s or whenever it was Flash Gordon TV series
      http://www.comettv.com/

      #58115
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Had time to play this table now and I must say that is really nice. Thank you guys.
      I do have a question though. I can’t seem to use the magnasave keys to change contrast as described in the table script ?!

      #58134
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Had time to play this table now and I must say that is really nice. Thank you guys. I do have a question though. I can’t seem to use the magnasave keys to change contrast as described in the table script ?!

      Good catch.  I didn’t actually script that into the table.  Add the following to the Table1_KeyDown sub and you’ll be able to play with contrast settings on the fly:

      If keycode = RightMagnaSave Then
      ContrastSetting = ContrastSetting + 1
      If ContrastSetting > 7 Then ContrastSetting = 7 End If
      If ContrastSetting=0 or ContrastSetting=2 or ContrastSetting=4 or ContrastSetting=6 Then ChangeGlow(True) Else ChangeGlow(False) End If
      ColorGrade()
      End If
      If keycode = LeftMagnaSave Then
      ContrastSetting = ContrastSetting – 1
      If ContrastSetting < 0 Then ContrastSetting = 0 End If
      If ContrastSetting=0 or ContrastSetting=2 or ContrastSetting=4 or ContrastSetting=6 Then ChangeGlow(True) Else ChangeGlow(False) End If
      ColorGrade
      End If

      Current Project: Perpetual updates of VPX physics.

      1 user thanked author for this post.
      #58139
      Mark70
      Participant
      @mark70
      Member

      Great table, thank you! Also for the comfortable all in one package.

      #58166
      arconovum
      Participant
      @nicholaschristopher
      MemberContributor

      rothbauerw have been collecting backglass images of this table for a while now hoping someone would be up to the task!  :yes: a big thanks

      #58183
      Ben Logan2
      Participant
      @benlogan2
      Member

      That lighting looks so great! Also love how realistically the ball settles into the kicker hole. Very nice.

      1 user thanked author for this post.
      #58193
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      That lighting looks so great! Also love how realistically the ball settles into the kicker hole. Very nice.

      Ben hit it right on the head…. that kicker hole is so satisfying ,… some tables just put it off so nice….   :good:

      1 user thanked author for this post.
      #58202
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Thanks for noticing the kicker hole!  I didn’t like the way the standard kicker hole was behaving so I raised the playfield and built the kicker hole using collidable primitives and standard VP physics.  Once the ball settles, I enable the kicker to capture the ball.  It’s much more realistic in my opinion and allows to ball to occasionally “jump” the hole.

      There is one other uncommon feature for VPX tables that I implemented on this table that no one has noticed yet.  Or if they have, they haven’t said anything about it.  It has been done before, but not quite like how I did it on this table.

      Current Project: Perpetual updates of VPX physics.

      #58206
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      The saucer physics really turned out great. I would consider this very innovative in terms of making the ball behave just like it would on the real thing. Be prepared to add this to BBBB. ;)

      Table really looks equally great and is playing very nicely. I need to learn the rule set so I can better play it.

      Lastly, congrats on a fantastic VP10 refresh of this early 80’s Bally table.

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      #58238
      arconovum
      Participant
      @nicholaschristopher
      MemberContributor

      @rothbauerw I will post a video tomorrow , but for today only a pic because I need to learn how to play this table, I’m really bad at it.

      EDIT: and no it’s not 6 but 7 SS digit display, globally scaling got broken in 10.3 from 10.2 and until it comes back I cannot fix SS displays.. well I could but I’m not going to scale 300 objects and move them. NOT!

    Viewing 20 posts - 1 through 20 (of 27 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2020 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW