• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (19)
    « »
  • Download Info

    Thumb
    • Author: Scottacus
    • Version: 1.1
    • Views: 5391
    • File size: 49.87 MB
    • Downloads: 1930
    • File Author: Scottacus
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=935
    • Updated: July 21, 2018
    • Categories:
  • Thanks to Bord for his excellent Blender magic that really makes these tables look photo-realistic.  Some of the renders took over 24 hours of processor time to complete so be sure to thank him for his work on this table.

    Also thanks to Slydog43 who actually owns a 4MBC and scanned his plastics for us.  He also play tested the table to make 4MBC play as close to the real thing as possible.   Lastly thanks to KDS70 for testing the table out, I always feel like most all of the bugs are found once he's put a table through the paces.

    Four Million BC features a "Volcano" saucer that can trap a ball and release it with the right side mushroom bumper as well as a three stage "Tar Pit" that can be advanced with the center mushroom.  The top of the playfield features a "Bird Ramp" (really a reptile ramp) that lights the three Thumper Bumpers as well as scores 1000 points per roll over if the topmost rollover is hit and the ball doesn't touch a 10 point scoring rubber.

    The game also has "Zipper Flippers" and the lower roll over buttons activate either the left outlane kicker or open the shooter lane gate.

    The table has my usual "Options Menu" that can be accessed when the game is in standby mode by holding down the left flipper button.  Please be aware that the "Chimes On" and "Chimes Off" selection refers to real DOF controlled chime units.  If you don't have one of these please select "Chimes Off" for the recorded chime sounds.

    Lastly, this table incorporates some new sound handling routines for under playfield speakers.  The various "Active Ball" controlled sounds have been tweaked to make them as realistic as possible in terms of pan/fade location as well as volume.  There is also a new PlayFieldSound routine is used to pass objects as the location for large object sounds like bumpers and gates.

    Bord's new B2S is included for ease of installation.  There is a new DOF online config for this table as of 6/16/18.

    "Four Million BC, the table that proves that burlap is the world's oldest fabric."

    V1.1 fixes a problem with Visual Pinball that makes sounds louder in the middle than when panned left or right.  This is because VP sets volumes like this

    Pan    Left Speaker  Right Speaker

    Left             1                        0

    Mid             1                        1

    Right          0                        1

    This new system corrects so that the volume is constant across the pan from left to right.

    I've also added in an option menu item that lets you select Surround 7.1, Stereo Left/Right or Stereo Front/Rear settings for under playfield sounds.  The Stereo settings allow for a second sound card or USB sound device to drive a second set of speakers under the playfield.  This way you can have the speakers in either configuration and the sounds will pan between them right to left or top to bottom.

    --------------------------------------------------------------------------------------------------------

    Added a ramp to prevent balls from cutting through the metal ramp cover

    New code to prevent starting a game with the options menu open

    Fixed the desktop reel and image

    Added code for turning off bumper overlays on game over

    Ball Shadow fixed

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 44 total)
    • Author
      Posts
    • #90279
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Looks good and plays good, but like many VPX versions of tables, I still love the vintage sound of the previous VP9 version:bye:

      Lucky for you this is a tweaker’s hobby. Shouldn’t take you more than 5 minutes to swap the old sounds in.

      #90293
      Draifet
      Participant
      @draifet
      Member

      I’m hooked to this one, playing almost every day since the release.

      1 user thanked author for this post.
      #90294
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      I’m curious about what kind of high scores are you guys getting on this table?  My guess is that the guys with cabs have an advantage because of the Bird Ramp skill shot?

      #90313
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      No – we don’t if we have a true tilt bobs

      #93012
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      V1.1 fixes a problem with Visual Pinball that makes sounds louder in the middle than when panned left or right.  This is because VP sets volumes like this

      Pan    Left Speaker  Right Speaker

      Left             1                        0

      Mid             1                        1

      Right          0                        1

      This new system corrects so that the volume is constant across the pan from left to right.

      I’ve also added in an option menu item that lets you select Surround 7.1, Stereo Left/Right or Stereo Front/Rear settings for under playfield sounds.  The Stereo settings allow for a second sound card or USB sound device to drive a second set of speakers under the playfield.  This way you can have the speakers in either configuration and the sounds will pan between them right to left or top to bottom.

       

      3 users thanked author for this post.
      #93144
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Thanks for the Update Scottacus, really nice Table :good:

      #93372
      Slydog43
      Participant
      @slydog43
      Member

      My bumper skirts are not being drawn.

       

      #93373
      bord
      Moderator
      @bord
      MembervipContributorModerator

      My bumper skirts are not being drawn.

      Current 10.5 beta?

      #93374
      Slydog43
      Participant
      @slydog43
      Member

      yes, on at least 2 of my machines,  looks like this (Love this site compared to another which is such a pain to include pics)

      Untitled

      #93376
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      You’re right Slydog43, the skirts are missing in this new version, I’ll see what I can do to get them back because the settings all look correct for the bumpers.

      #93378
      bord
      Moderator
      @bord
      MembervipContributorModerator

      I’ve seen this before. IIRC, turning off visible bumper elements and then turning them back on fixed it. Don’t have the game in front of me right now to test but that would be the simple thing to try.

      #93402
      Slydog43
      Participant
      @slydog43
      Member

      I had no luck turning on/off various parts of the bumper, so I move them off to the side, created new bumpers with same mats, etc. , then added them to the collection.  I then removed the old ones and made sure the collection had 3 bumpers in the right order (for the index stuff to work).  Working great now.

      Found some strange behavior when fixing the missing skirts.  I can rename a bumper to bumper1 and have 2 bumpers named the same (no no).

       

      Another note about the table, the bumpers should be rotated 90 degrees according to my real table.

       

      Love this table, plays so great.  Working on fixing a few other things

      #93505
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      I don’t understand why the skirts aren’t showing because none of that section of code was changed and none of the table elements were altered between this version and the one before it.  Slydog43, can you PM me a copy of your newly edited table?

      #93534
      Slydog43
      Participant
      @slydog43
      Member

      Done

       

      #151479
      visualpinballfan
      Participant
      @johndo

      just tried this table, as soon as i hit the right flipper, i get a loud drone noise and all other table sounds seem to be getting muted.  any ideas??

      #151492
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      Both flippers have a “buzz” sound associated with them because they are AC flippers and as they age that acquire this sound.  Perhaps that is making the “drone” noise.

      Does it happen every time you play the table? Does it happen with the left flipper?

      #151493
      visualpinballfan
      Participant
      @johndo

      I did notice in the script the buzz sound,  and thought that too, when i start the table, and start a game, everything is ok, i can press the left flipper and hear the buzz sound, as designed.   but as soon as i hit the right flipper, a totally different drone sound starts that is constant, and i cant stop it regardless of what i do, play the table, press all the flippers, ect.  the drone is very loud.

       

      I did have the vp9 version on before i tried updated to the vpx version… maybe conflict with that somehow?? dont see how but its a idea maybe.

      #151496
      Scottacus
      Participant
      @scottacus
      MembervipContributor

      There is another sound that is made when a ball is stuck in the volcano on the left side of the table that could be what you are hearing.  It would require a ball to be in the kicker for that to start up.  I’d uninstall the table and download a fresh version and see if that fixes it.

      I just played the table this morning and when I get a chance I’m going to update it with the new score reel reset logic from some of my newer EM’s.  I really like how this one plays thanks to those who helped us out with the physics.

      1 user thanked author for this post.
      #161378
      Hawyer
      Participant
      @hawyer

      Neat flippers

      #161398
      Dark
      Moderator
      @dark
      vipMemberContributor

      @bord what rendering took over 24 hours?

      3dcreation

    Viewing 20 posts - 21 through 40 (of 44 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2021 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW