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    Mod Includes:

    [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield.

    Original Author VPX: Bord

    1. Grab and rotate your screen in portrait mode.
    2. Do the same in your windows display setup.
    3. Setup reshade: https://vpinball.com/forums/topic/re-shade-install-guide-for-fss-tables/

    This topic contains 6 replies, has 4 voices, and was last updated by  arconovum 3 weeks, 2 days ago.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 7 posts - 1 through 7 (of 7 total)
    • Author
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    • #107846
       arconovum 
      Participant
      MemberContributor

      Mod Includes:

      [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield.

      Original Author VPX: Bord

      2 users thanked author for this post.
      #107848
       bord 
      Participant
      MembervipContributor

      Hot.

      #107850
       arconovum 
      Participant
      MemberContributor

      Hot.

      Hot to trot.. if you want to get funny!

      #107861
       STAT 
      Participant
      MemberContributor

      Really n-i-c-e :good:

      BG i would do it more like an old Wall, like this …

      #107866
       arconovum 
      Participant
      MemberContributor

      o

      I do have an old stone wall, I have about 6 backgrounds but I really like the small red brick wall.. it lights up really nice.. and looks really good at night.  if you want to see it congo has the old stone wall.. without the moss.

      #145946
       ph349397 
      Participant

      As with all these FSS tables, this is beautiful stuff.

      I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.

      I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.

      black_knight_shade

      I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.

      black_knight_script_edit_01

      #146014
       arconovum 
      Participant
      MemberContributor

      As with all these FSS tables, this is beautiful stuff.

      I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.

      I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.

      black_knight_shade

      I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.

      black_knight_script_edit_01

      replace:

      Const Forward = 170

      to

      Const Forward = 100

      by disabling cUSEBGLASSREFL to zero you are also removing the rear depth table shadow, the texture was not meant to fade to nothing its meant as a shadow being cast by the backbox, The seams straight edge-ness should have been made more random..

       

      to re-enable cUSEBGLASSREFL  replace with new texture:

      Menu/Table/Image Manager… “_defglasstransition”

      with

      https://drive.google.com/open?id=1s1AFSKuzSvJx8uuvu2sRWMKLG5iubjAJ

       

       

      1 user thanked author for this post.
    Viewing 7 posts - 1 through 7 (of 7 total)

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