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    Mod Includes:

    [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition .

     

    Re-scripted both saucer/kickers as they were not working for me.

    Original Author VPX:  Wrd1972

    1. Grab and rotate your screen in portrait mode.
    2. Do the same in your windows display setup.
    3. Setup reshade: https://vpinball.com/forums/topic/re-shade-install-guide-for-fss-tables/

    Updated table to wrd1972's v2.2.

    Re-scripted both saucer/kickers as they were not working for me.

     

    This topic contains 8 replies, has 3 voices, and was last updated by  arconovum 3 weeks, 1 day ago.

    Viewing 9 posts - 1 through 9 (of 9 total)
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      Posts
    • #109493
       arconovum 
      Participant
      MemberContributor

      Mod Includes:

      [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition .

       

      Re-scripted both saucer/kickers as they were not working for me.

      Original Author VPX:  Wrd1972

      1 user thanked author for this post.
      #109506
       arconovum 
      Participant
      MemberContributor

      So I had to Re-script both saucer/kickers as they were not working for me, I think here wrd was trying to implement a ‘fail to lock the ball’ scheme when the player batted the ball to hard and it simply bounces over the saucer altogether.

      I did the same thing but in my own way, it is very random and has 4 states: “pass all, fail all, pass check, fail check”  basically the scheme will auto adjust if too many of any one of these four states are fired off. The algorithm tries to averages the passes vs failures.

      • This reply was modified 1 month ago by  arconovum.
      #110415
       Exnihilo Mundus 
      Participant

      Hi Arconovum,

      I’m having a little trouble with the left side area where you hit it to get the extra ball. I’ve hit it up there twice and both times it gets stuck? and never comes out and I have to eventually quit the game.

      Other than that, it plays fine and looks great. Thanks for all the time you put into these.

      #110422
       arconovum 
      Participant
      MemberContributor

      Hi Arconovum,

      I’m having a little trouble with the left side area where you hit it to get the extra ball. I’ve hit it up there twice and both times it gets stuck? and never comes out and I have to eventually quit the game.

      Other than that, it plays fine and looks great. Thanks for all the time you put into these.

      Ok .. I knew timing issues (slower/faster PC’s)might pop up with my rewrite for the saucers, but I do have a idea on how to fix it.

      BUT just to be sure here,  Does it get kicked repeatedly by the saucer and can’t get onto the metal rail ramps above? because that left ramp was a pain to try to fix to get it to work in the first place.

      Anyway let me know which.

       

      #110425
       Exnihilo Mundus 
      Participant

      No, it just sits there, there seems to be no attempt to kick it up. Just to be sure of the spot I’ve enclosed a picture, it is the place numbered 1.

      Also, as it seems I can break anything today, while I was playing to get the screen shot, I hit a ball weakly up into the gift of gab area and it didn’t make it all the way to the hole and got stuck. Number 2 in the picture (you can just make out a bit of the ball where the arrow is pointing.)

      #110451
       arconovum 
      Participant
      MemberContributor

      @Exnihilo Mundus , where did the pics go too?

      btw what version of VP are you using?

      #110522
       Exnihilo Mundus 
      Participant

      I’m using latest beta of VP 10.6. I’m not sure what happened to the pic, I’ll try again.

      OK, it doesn’t allow me to upload a pic, I have to zip it first.

      Attachments:
      #110860
       wrd1972 
      Participant
      Membervip

      So I had to Re-script both saucer/kickers as they were not working for me, I think here wrd was trying to implement a ‘fail to lock the ball’ scheme when the player batted the ball to hard and it simply bounces over the saucer altogether.

      I did the same thing but in my own way, it is very random and has 4 states: “pass all, fail all, pass check, fail check” basically the scheme will auto adjust if too many of any one of these four states are fired off. The algorithm tries to averages the passes vs failures.

      I have not added any “fail to lock” scripting for the saucers. However the saucers are different from previous versions. The PF is now a prim so the ball can drop into the saucers to be kicked up. But for them to work correctly, you MUST use VP10.6 beta. Or they will not work at all.

       

      As far as I know, there is no issue with the saucers on my standard release. But just in case there is, please let me know.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #110861
       arconovum 
      Participant
      MemberContributor

      So I had to Re-script both saucer/kickers as they were not working for me, I think here wrd was trying to implement a ‘fail to lock the ball’ scheme when the player batted the ball to hard and it simply bounces over the saucer altogether.

      I did the same thing but in my own way, it is very random and has 4 states: “pass all, fail all, pass check, fail check” basically the scheme will auto adjust if too many of any one of these four states are fired off. The algorithm tries to averages the passes vs failures.

      I have not added any “fail to lock” scripting for the saucers. However the saucers are different from previous versions. The PF is now a prim so the ball can drop into the saucers to be kicked up. But for them to work correctly, you MUST use VP10.6 beta. Or they will not work at all.

      As far as I know, there is no issue with the saucers on my standard release. But just in case there is, please let me know.

      From the code it seemed , but good to have your feedback on that. yes indeed I’m not on 10.6, so tried to make it work regardless, now I have a little hick-up to fix , and it should be good for whatever version users are on, but not as fancy as in 10.6.

      thx again wrd..

      Nick

       

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