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    • Author: wrd1972
    • Version: 2.0c
    • Views: 31373
    • File size: 473.41 MB
    • Downloads: 13931
    • File Author: wrd1972
    • IPDB link:: https://www.ipdb.org/search.pl?any=funhouse&search=Search+Database&searchtype=quick#966
    • Updated: May 5, 2019
    • Categories:
  • Welcome to the VP10 version of Funhouse - made by Williams in 1990. A true classic pinball with every single image and detail modeled straight from my real Funhouse machine. After two years plus of development, Rudy is waiting to kick your ass! No stone left un-turned on this recreation folks. If its in the real machine, then you will find it in this table.

    Thanks to Shoopity for allowing me to complete his awesome Funhouse WIP and extra thanks to Cyberpez for the tons of excellent 3D work and Rothbauerw for the complex scripting assistance. These guys worked some serious overtime on this table and I cant thank them enough for their contributions. Well done guys. These guys deserve major props and the table would not be what it is without them.

    Be sure to check out the many options available for the table including the add-on playfield toys and various Rudy visual and sound enhancements. The random Rudy punch sounds are very amusing and will keep you laughing. :)

    ***The very talented FH development team.***

    Original VP10 beta by "Shoopity" and completed by "wrd1972"

    Original content borrowed from "JPsalas"

    VP9 table Additional scripting by "cyberpez", "rothbauerw", "32assassin"

    Plastics prims by "cyberpez"

    Playfield toy, marble ball and faceless Rudy mods by"Cyberpez"

    Creepy Rudy artwork by "Rothbauerw"

    Clear ramps by "dark"

    Wire ramps by "ninuzzu"

    Subway by "ninuzzu"

    Rudy face prims by "vanlion"

    Mystery mirror by "cyberpez"

    PF lighting by "wrd1972"

    Flashers and bulbs by "wrd1972"

    Physics by "wrd1972"

    PF image refresh by "clarkkent"

    DT view scoring reels and background by "32assissin"

    DOF by "arngrim"

    Flasher domes by "flupper"

    PF inserts prims by Schreibi34

     

     

    Requires ROM FH_906H and VP10.6 Beta Minimum.

    Note: The PF reflections have been disabled purposely because this table is resource hungry and can negatively impact performance on lesser powerful machines. Every attempt has been made to optimize the table to run on lesser powerful systems.

    2.0c

    • Added even more shields to prevent stuck balls
    • Revised Rudy texture - again
    • Many visual fixes - thanks Dreifet
    • Ball lock bug fixed - thanks Rothbauerw
    • Added more Rudy mouth hit sound effects
    • Removed static flipper shadow for upper flipper
    • Minor physics changes to slow the ball action down just a bit

    2.0b

    • Added additional shields to prevent stuck balls
    • Revised Rudy texture

    2.0a

    • Fixed missing materials
    • Fixed areas where launched balls might get stuck
    • Other visual enhancements

    2.0 - Total rebuild of most areas of the table. (no longer available)

    • New lighting
    • New physics
    • Countless 3D enhancements
    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 13 posts - 421 through 433 (of 433 total)
    • Author
      Posts
    • #148103
      Jesperpark
      Participant
      @jesperpark
      Member

      Seems to be fine for me using 10.6 final on your table 2.0c at least for Rudy’s mouth moving

      Although a strange thing when I exit the table VP crashes for some reason.  Does not do this on other tables, however this is just my desktop cpu and not my vcab cpu so something might be set wrong somewhere

      Somehow I never have version 2.0c loaded up before, great job!!

      #148104
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      Thanks. By the way, I picked up a real Black Knight recently and I am currently giving it a ground-up restoration. Think you might be able to help me out with another laser etched plexi topper?

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      #157379
      Croppie1Kenobi
      Participant
      @croppie1kenobi

      Overall looks awesome. I can not remove the jagged lines on the rails and metal parts. I’ve tried everything. I’m running a high end PC. Any help?

      #157485
      Croppie1Kenobi
      Participant
      @croppie1kenobi

      fixed. table is awesome

      #158415
      BoltBait
      Participant
      @boltbait

      This table is awesome and plays really well, except for one thing…

      For some reason, the ball will never go below the table.  There are 4 holes in the table for the ball to drop down out of site for a moment, but none of them work at all.

      I’m running a 2 screen cabinet.

      Anyone else seen this and know of a fix?

      #158418
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I have no issues with this table. Or, I should say. I didn’t last time I played it. What version of VP are you on ?

      #158428
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      This table is awesome and plays really well, except for one thing…

      For some reason, the ball will never go below the table. There are 4 holes in the table for the ball to drop down out of site for a moment, but none of them work at all.

      I’m running a 2 screen cabinet.

      Anyone else seen this and know of a fix?

      Sounds like you’re not on the latest version of VPX.

      Current Project: Perpetual updates of VPX physics.

      #158444
      BoltBait
      Participant
      @boltbait

      You’re right. I’m on VPX.4 (for other tables that don’t like .5 and above).  Can I install VPX.6 along side of VPX.4?

      #158446
      bord
      Participant
      @bord
      MembervipContributor

      How many tables don’t like .5 and above? Except for a few troughs that need to be enlarged I can’t think of any compatibility reasons not to use 10.6.

      #158481
      BoltBait
      Participant
      @boltbait

      How many tables don’t like .5 and above? Except for a few troughs that need to be enlarged I can’t think of any compatibility reasons not to use 10.6.

      There are several tables that count the bonus too fast.

      For example, the custom table CarToons.  With 10.5 and beyond, the chimes strike too fast and therefore the “music” doesn’t sound right.

      I have not looked for an updated CarToons table, maybe that’s the answer.

      EDIT: Looking into the CarToons thread on page 4, there was a problem with the early 10.5 beta that caused the issue and it may be fixed. I’ll try 10.6 tonight and see if that’s the case.

      #158570
      BoltBait
      Participant
      @boltbait

      Sounds like you’re not on the latest version of VPX.

      That was exactly the problem. I updated VPX from 4 to 6 and the game plays perfectly.

      …Now, to go fix my CarTOONS table which is playing music WAY too fast…

      #158572
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Why don’t you just create a subfolder for the few tables that has issues, and then setup an old 10.4 or whatever in your frontend ? At least, should be a working temporary fix. There is no problems just unpacking 10.4 – exe into Vpinball folder renaming it to lets say VP104.exe.

      #161500
      bietekwiet
      Participant
      @bietekwiet

      Hi guys,

       

      Love the table but in my case it is stuck in “free only” mode so it can’t play a normal game and always remains at ball 1.

      Is there a solution for this? Perhaps a wrong rom file or is there a simple way to enable normal game mode?

      Thanks in advance.

      • This reply was modified 3 weeks, 2 days ago by bietekwiet.
    Viewing 13 posts - 421 through 433 (of 433 total)
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