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    Finally, Pinball FX3 joins the Surround Sound Feedback Club... thanks to the combined power of DOFLinx and PinUp Player.

     

    What's the big deal?

     

    FX3 only plays all of its sounds through your front speakers. This means that all the mechanical sounds for flippers, bumpers, slings, etc will always be heard from your Backbox speakers.

     

    NO MORE!

     

    With these PuP-Packs, you will now get mechanical pinball sounds playing from your surround sound channels (not your front speakers). This means anyone with a cabinet and a SSF setup will get the most benefit of cool 3D positional audio and feedback. Everyone else who has any kind of surround sound setup (cabinet or desktop) will also benefit from the surround sound effects!

     

    Please Read the Description and all of the Install Instructions! Also watch my video below that explains the install setup and how everyone can help update the PuP-Packs for a more complete SSF experience on all tables!

     

    https://www.youtube.com/watch?v=UW9tn7_47k0&t=

     

     

    ===============================================

     

    REQUIREMENTS:

     

    NOTE: Pinup Player SSF will only work with your DEFAULT Sound Card, for those who have more than one in your system.

     

    DOF R3++

     

    http://mjrnet.org/pinscape/dll-updates.html

     

    You MUST have DOF R3++ installed! This is a requirement for the newer version of DOFLinx to function! Install it using mjr's excellent Installer that does everything for you. This is the most up to date version of DOF available.

    NOTE: if you only have SSF on your cabinet and no other hardware, then you will need a copy of directoutputconfig.ini for DOFLinx to use. This is normally generated by DOF Config Tool, but if you don't have any cabinet hardware for DOF then you can't generate that file. I have included my own example file for you to use if you need it. Simply copy the "config" folder from the "directoutputconfig (for SSF only users).zip" file to your DirectOutput folder.

    DOFLinx v6.30 or higher:

     

    http://www.vpforums.org/index.php?app=downloads&showfile=12318

     

    DOFLinx is what triggers any kind of feedback, lighting, or PinUP Player SSF functions for FX3. Once it's setup and configured for FX3, you will configure your DOFLinx "PATH_FX3" in the DOFLinx.ini to point to the "FX3_PUPlayer" folder instead of the "FX3" folder. The "FX3_PUPlayer" folder contains updated versions of the *.FX3 config files. These have been updated by me to include the PinUP Player triggers needed for the FX3 SSF PuP-Packs.

    NOTE: If FX3 gets updated than DOFLinx and SSF won't work until DOFLinx gets updated to work with the new FX3. exe

    PinUP System:

     

    https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/

     

    PinUP System updates:

     

    http://www.nailbuster.com/wikipinup/doku.php?id=release_notes

     

    You need Pinup System installed which includes PinUP Player. This is required for the FX3 SSF PuP-Packs.

     

    ===============================================

     

    PuP-Pack DOWNLOADS:

     

    FX3 SSF PUP-PACKS (DEFAULT TRIGGERS):

     

    This 1st collection of PuP-Packs (DEFAULT TRIGGERS) will allow ALL Pinball FX3 tables to have SSF for the BASIC Pinball functions. This includes Flippers, Slings, Bumpers, Drain, Ball In, Launch, Nudge Left, Nudge Right,  and Nudge Up. Each table will use the same sounds and same 3D positions for the effects. This Pack is required for ALL tables. These will be what you use of you are happy with not changing or adding anything more to the default setup for each table.

     

    NOTE: If you are happy with the Default SSF effects for every table using these PuP-Packs, than you don't need to download any other PuP-Packs! (until DOFLinx gets updated to support more FX3 tables)

     

    ========================================

     

    FOR A MORE COMPLETE SSF EXPERIENCE:

     

    FX3_SSF PUP-PACKS (ALL TRIGGERS). These need to be updated and completed by the community: 

     

    The 2nd collection of PuP-Packs (ALL TRIGGERS) include both the Default SSF Triggers and Sounds, but also includes all the extra TABLE SPECIFIC Triggers. These include all the additional DOFLinx triggers for each table such as Drop Targets, Ramps, Orbits, Kickers, VUKS, etc.  These extra triggers are already added to each tables's PuP-Pack, but they are not updated for their sound file, description, or 3D position! This is where the community will need to help out (by updating these PuP-Packs), as there are currently over 60 tables to update!

     

    Only use the ALL TRIGGERS PuP-Packs if you intend on updating any of them. Only copy and edit one PuP-Pack at a time.

     

    The extra triggers are setup to use "numbered sounds" (1.wav,2.wav,3.wav,etc) so that you can "hear" where the trigger on the table is coming from while playing the table.

     

    Simply copy over the PuP-Pack... play the game...listen for the numbers while playing and note where on the table you heard it.

     

    Then simply edit the PuP-Pack for the table (using the PuP-Pack Editor), and update the Trigger (that uses the numbered .WAV file you heard). You will need to update the sound file needed for what kind of action it is (ramp, drop target, ball rolling,etc), the description, and the 3D position. If you find that any of the triggers aren't ideal for SSF feedback (they are only used for flashers,etc), then simply disable them in the PuP-Pack Editor. You can also update the Default Bumpers 3D position as well since each table will have them in a different location. Save your updated PuP-Pack.

     

    Once you have COMPLETED the PuP-Pack, you can upload the "triggers.pup" file (or the entire PuP-Pack if you have new sound files required) to this thread for others to use. I will then add them to a COMPLETED FX3 SSF PuP-Packs Collection!

    ===========================================

     

    The COMPLETED FX3 SSF PUP-PACKS.zip is a collection of the currently completed FX3 SSF PuP-Packs. These include the extra "Table Specific" triggers that have been updated to include 3D position and Sound Files. Simply copy these PuP-Packs to your PuPVideos folder! No updating is required for complete SSF available for those tables.

     

    ===========================================

     

    USAGE: (Read and Follow ALL of the Instructions in the Installations TAB! first)

     

    Once you have everything installed and setup, simply run DOFLinx as Admin, and have it running in the background. Then when FX3 loads a table, shortly after its loaded, DOFLinx will load the table's PuP-Pack.

     

    Enjoy FX3 Surround Sound Feedback!

     

    Remember...the more the Community helps out with updating each table's PuP-Pack, the better the SSF experience will be for everyone!

     

    Please read the REQUIREMENTS in the DESCRIPTION Tab! You must have DOF R3++, DOFLinx 6.30 or higher, and Pinup System installed and Ready to go first!

     

    DOFLinx UPDATED *.FX3 Files:

     

    DOFLinx 6.30 or higher now includes a new set of updated *.FX3 files that have been updated by me to include the required PUP EVENT Trigger commands. These are all located in the "FX3_PUPlayer" folder. You need to edit your DOFLinx.ini "PATH_FX3" to point to this folder.

     

    PINBALL FX3 PHYSICS SOUNDS:

     

    You need to turn OFF the "PHYSICS" sounds in the Pinball FX3 Sounds settings, as these sounds are what we are replacing with the SSF 3D positioned Sounds. Also, you will probably want to lower all the other Sound Settings such as Music, Voiceover, Effects, etc so that your SSF sounds will be more noticeable.

     

    FX3 SSF PUP-PACKS (DEFAULT TRIGGERS):

     

    Unzip the "FX3_SSF PuP-Packs (Default Triggers).zip" to your "PinupSystem PuPVideos"  folder. This will give you the BASIC SSF for ALL FX3 Tables using the same sounds and 3D positions for every table. (Flippers, Slings, Bumpers, Drain, Ball In, Launch, Nudge).

     

    NOTE: If you are happy with the Default SSF effects for every table using these PuP-Packs, than you don't need to download any other PuP-Packs! (until DOFLinx gets updated to support more FX3 tables)

     

     

    FX3_SSF PUP-PACKS (ALL TRIGGERS).

    These PuP-Packs have all the BASIC SSF, but also include all the additional DOFLinx triggers unique for each table such as Drop Targets, Ramps, Orbits, Kickers, VUKS, etc. HOWEVER, these Packs MUST be updated and  COMPLETED by the Community for Sound Files and 3D Positions specific to the action.

     

    Only use the FX3_SSF PUP-PACKS (ALL Triggers) if you intend on updating any of them. Only copy and edit one PuP-Pack at a time.

     

    Unzip the "FX3_SSF PuP-Packs (ALL Triggers).zip" to a Temporary Location. Copy the PuP-Pack you intend on updating to your "PinupSystem PuPVideos"  folder. Then Edit and Complete it using the PuP-Pack Editor.

     

    Instructions for editing these PuP-Packs are given in the DESCRIPTION Tab. I also explain this in my video:

     

    https://www.youtube.com/watch?v=UW9tn7_47k0&t=

     

    If you have COMPLETED any of the PuP-Packs, then upload the "triggers.pup" file (or the entire PuP-Pack if you have new sound files required) to this thread for others to use. I will then add them to a COMPLETED FX3 SSF PuP-Packs Collection!

     

    NOTE: If you have any FX3 Video PuP-Packs (like my Aliens PuP-Pack), they will be overwritten! Those PuP-Packs will need to have SSF added them. (I'll include SSF with my Aliens PuP-Pack when I update it)

     

    The COMPLETED FX3 SSF PUP-PACKS.zip is a collection of the currently completed FX3 SSF PuP-Packs. These include the extra "Table Specific" triggers that have been updated to include 3D position and Sound Files. Simply copy these PuP-Packs to your PuPVideos folder. No updating is required for complete SSF available for those tables.

     

    USAGE:

    Once you have everything installed and setup, simply run DOFLinx as Admin, and have it running in the background. Then when FX3 loads a table, shortly after its loaded, DOFLinx will load the table's PuP-Pack.

     

    Enjoy FX3 Surround Sound Feedback!

     

    V1.16.2

    -added missing Star Wars Han Solo and Xmen packs

    V1.16.1

    -added missing Wild Western Rampage and V12 "Default" Packs

    V1.16

    - added Williams Vol 1 and Vol 2 (AFM, Black Rose, PartyZone, Fish Tales, Getaway, Junkyard, Medieval Madness), X-Men, Driods, Han Solo, V12, Wild West Rampage, to "Default" and "All Triggers" PuP-Packs

    -ALL DOFLinx FX3 Table configs supported by DOFLinx 6.52

    - added a directoutputconfig.ini file (needed for DOFLinx) for those who have only SSF in their cabinet, and no DOF hardware for feedback and lighting

    V1.15

    -added sebbe1985's Epic Quest (Looter) Pack to the COMPLETED FX3 SSF PuP-Packs

    V1.1

    -included COMPLETED FX3 SSF PuP-Packs from sebbe1985

    -added Eldorado, Epic Quest, Iron Man, Pasha to "Default" and "All Triggers" PuP-Packs

    -ALL DOFLinx FX3 Table configs supported by DOFLinx 6.40

    V1.0

    -DEFAULT SSF PUP-Packs for ALL Tables

    -TABLE SPECIFIC SSF PuP-Packs (for more SSF sounds per table). Must be updated and completed by the Community. (only tables that have *.FX3 configs in DOFLinx)

    -ALL DOFLinx FX3 Table configs supported by DOFLinx 6.30

     

    COMPLETED FX3 SSF PuP-Packs:

    -ALIENS

    -SON OF ZEUS

    -Family Guy

    -Portal

    -Star Wars Darth Vader

    -The Walking Dead

    -Jurassic Park

    -Jurassic Park Pinball Mayhem

    -Jurassic World

    -Epic Quest (Looter)

    This topic contains 68 replies, has 14 voices, and was last updated by  deaks 2 months, 2 weeks ago.

    Viewing 20 posts - 21 through 40 (of 69 total)
    • Author
      Posts
    • #95993
       TerryRed 
      Moderator
      MemberContributorModerator

      V1.1

      -included COMPLETED FX3 SSF PuP-Packs from sebbe1985

      -added Eldorado, Epic Quest, Iron Man, Pasha to “Default” and “All Triggers” PuP-Packs

      -SSF PuP-Packs for all DOFLinx FX3 Table configs supported by DOFLinx 6.40

       

      Note: My updated *.FX3 files (for PUP SSF) for Eldorado, Epic Quest, Iron Man, and Pasha have been submitted to DDH69 to be included with DOFLinx. Once he adds those into the DOFLinx download, then those tables are good to go for anyone to update the ALL Triggers PuP-Packs to make them COMPLETED.

       

      Yes @sebbe1985 Epic Quest is almost here. Just watch for an update to DOFLinx that notes the PUP SSF config has been included…or if I’m given something from DDH69 in the meantime to share. I’ll keep everyone posted here.

      #96010
       sebbe1985 
      Participant

      Thanks Terry! Looking forward to play Epic Quest with full SSF support!

      #96037
       TerryRed 
      Moderator
      MemberContributorModerator

      Thanks Terry! Looking forward to play Epic Quest with full SSF support!

      Here you go…the new *.FX3 files for those tables can be found here on the 2nd post. Make sure you update to DOFLinx 6.40 first, and then copy over those *.FX3 files to your FX3_PUPlayer folder.

      https://www.vpforums.org/index.php?showtopic=40773#entry412137

      #96064
       grendelrt 
      Participant

      Are the ball rolling sounds missing? I have been playing Hercules and in the PUP folder I see Ball Rolling audio files, but I do not hear it during play? Bumpers, flippers, etc all are working awesome =)

      #96065
       TerryRed 
      Moderator
      MemberContributorModerator

      Are the ball rolling sounds missing? I have been playing Hercules and in the PUP folder I see Ball Rolling audio files, but I do not hear it during play? Bumpers, flippers, etc all are working awesome =)

      1st. You install the DEFAULT PuP-Packs first. These do not have anything extra….just flipper,sling,bumpers,drain,nudge.

      Then you can install the COMPLETED PuP-Packs (for what tables are completed) and overwrite the files you installed from the DEFAULT PuP-Packs.

       

      This isn’t like VPX…so you won’t get Ball Rolling for each table,etc… Some of the Completed packs will have it, some won’t. We can only work from whatever triggers are available for the table from DOFLinx.

      Hercules has Ball Rolling in the Completed Pack. You may need to lower your other FX3 sounds to hear it,etc..

       

      #96066
       grendelrt 
      Participant

      Yeah I installed the default first, then the complete packs. I tried lowering all the volume, didn’t realize it was tied to the ramps and alleys, I can hear it now. I was thinking it was more like VPX, but it makes sense since its based on the triggers in the area. Thanks!

      #96084
       sebbe1985 
      Participant

      Attached is the complete SSF pack for Epic Quest (Looter)

      Attachments:
      1 user thanked author for this post.
      #96087
       TerryRed 
      Moderator
      MemberContributorModerator

      Attached is the complete SSF pack for Epic Quest (Looter)

      Thanks!

      Now added to the COMPLETED SSF PuP-Packs!

      1 user thanked author for this post.
      #102889
       TerryRed 
      Moderator
      MemberContributorModerator

      NOTE: if you only have SSF on your cabinet and no other hardware, then you will need a copy of directoutputconfig.ini for DOFLinx to use. This is normally generated by DOF Config Tool, but if you don’t have any cabinet hardware for DOF then you can’t generate that file. I have included my own example file for you to use if you need it. Simply copy the “config” folder from the “directoutputconfig (for SSF only users).zip” file to your DirectOutput folder.

      #105995
       TerryRed 
      Moderator
      MemberContributorModerator

      V1.16

      – added Williams Vol 1 and Vol 2 (AFM, Black Rose, PartyZone, Fish Tales, Getaway, Junkyard, Medieval Madness), X-Men, Driods, Han Solo, V12 Wild West Rampage, to “Default” and “All Triggers” PuP-Packs

      -ALL DOFLinx FX3 Table configs supported by DOFLinx 6.52

      – added a directoutputconfig.ini file (needed for DOFLinx) for those who have only SSF in their cabinet, and no DOF hardware for feedback and lighting

       

      Please note: that I just uploaded my updated FX3 cfg files to DDH69 for him to add to DOFLinx. So look out for a newer version (current version is 6.52) to be released shortly that includes those files needed for the newer tables and cfg files. It’s possible they may still work with the default SSF PuP-Pack anyway…but if they don’t…and other tables work fine…then look out for the next version to come out soon.

      #105997
       TerryRed 
      Moderator
      MemberContributorModerator

      How to Add “fake” key/button triggered SSF Flippers to ALL programs via DOFLinx and Pinup Player:

       

      This REQUIRES DOFLinx 6.52 or higher, Pinup Player, and the “FX3_PuP_SSF” PuP-Pack!

       

      Here is a solution to give you simple “key/button” controlled SSF Flippers with DOFLinx and PuP. All this will do is allow for your keys or buttons to trigger the left and right SSF flippers in the “FX3_PUP_SSF” PuP-Pack.

       

      Why would I want this?

      When DOFLinx has no DOF support for a program, or it cannot create a link to FP or FX3, then this will give you SSF Flippers each time you press your flipper button / key.

       

      How it works:

      (First we will add this “fake” SSF flipper function to DOFLinx.ini)

      When you run FX3 or FP (or anything else you configured as wakeup programs for DOFLinx), and DOFLinx cannot establish a LINK (which only works for DOFLinx supported FP tables, or DOFLinx.exe that works with updated FX3.exe)….

      Then DOFLinx will timeout and fallback to it’s native “key to output” type of function (which will now include the key/button to SSF Flippers). This will stay active while the “wakeup” program is running. Once that program closes, DOFLinx goes back to sleep.

      Keep in mind this “fake key/button controlled SSF flipper” action will also be used even if FP or FX3 supported tables create a LINK…so you will get fake flippers even if you don’t need it in those cases (since the table controls the triggering of SSF).

       

      How to make it work:

      Add this to the bottom of your DOFLinx.ini file. (make sure you have a couple of blanks lines) 

       

      DELAY_BETWEEN_KEY_PRESS=50

      FF_PUP_INIT=FX3_PUP_SSF

      KEY_TO_PUP_EVENT=A0,E101,1,E103,1,X1LS,E101,1,E103,1,A1,E102,1,E104,1,X1RS,E102,1,E104,1

       

      (This can always be disabled later by commenting out the lines in DOFLinx.ini with #)

      You WILL need to change the hex key code or gamepad code (on the KEY_TO_PUPEVENT line) to what you use to control your flippers. This above entry example is configured to use Left Shift (A0), Right Shift(A1), XBOX Left Shoulder button, XBOX Right Shoulder button for the PuP-Pack’s SSF Flippers.

       

      The command format and parameters

      KEY_TO_PUP_EVENT=Key/Button,(Down)DOF Trigger,(Down)Action,(Up)DOF Trigger,(Up)Action

      For KEY_TO_PUP_EVENT, the Action Value must always be 1

       

      Here are some example key/button hex codes you can use for reference. The keyboard hex code for keys is from:

      https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

       

      *****XBOX GAMEPAD CODES: *****

      # PLAYER 1 – GAMEPAD

      # CODE | CONTROL
      # ————————-
      # X1DU | Dpad Up
      # X1DD | Dpad Down
      # X1DL | Dpad Left
      # X1DR | Dpad Right
      # X1ST | Start
      # X1BK | Back
      # X1LT | Left Thumb
      # X1RT | Right Thumb
      # X1LS | Left Shoulder
      # X1RS | Right Shoulder
      # X1A | A button
      # X1B | B button
      # X1X | X button
      # X1Y | Y button

      # PLAYER 2 – GAMEPAD

      # CODE | CONTROL
      # ————————-
      # X2DU | Dpad Up
      # X2DD | Dpad Down
      # X2DL | Dpad Left
      # X2DR | Dpad Right
      # X2ST | Start
      # X2BK | Back
      # X2LT | Left Thumb
      # X2RT | Right Thumb
      # X2LS | Left Shoulder
      # X2RS | Right Shoulder
      # X2A | A button
      # X2B | B button
      # X2X | X button
      # X2Y | Y button

      #### KEYBOARD KEY CODES (MAME Default): ####

      # PLAYER 1

      # CODE | KEY | FUNCTION
      # ————————————–
      # 31 | 1 | P1 Start
      # 35 | 5 | P1 Insert Coin
      # A2 | Left Ctrl | P1 Button 1
      # 12 | Alt | P1 Button 2
      # 20 | Space | P1 Button 3
      # A0 | Left Shift | P1 Button 4
      # 5A | Z | P1 Button 5
      # 58 | X | P1 Button 6
      # 26 | Arrow Up | P1 Up
      # 28 | Arrow Down | P1 Down
      # 25 | Arrow Left | P1 Left
      # 26 | Arrow Right | P1 Right

      # PLAYER 2

      # CODE | KEY | FUNCTION
      # ————————————–
      # 32 | 2 | P2 Start
      # 36 | 6 | P2 Insert Coin
      # 41 | A | P2 Button 1
      # 53 | S | P2 Button 2
      # 51 | Q | P2 Button 3
      # 57 | W | P2 Button 4
      # 52 | R | P2 Up
      # 46 | F | P2 Down
      # 44 | D | P2 Left
      # 47 | G | P2 Right

       

      #106005
       TerryRed 
      Moderator
      MemberContributorModerator

      DOFLinx key/button controlled SSF Flippers using a SUP file instead of editing DOFLinx.ini:

       

      …as a follow up to adding key/button controlled SSF Flippers…the other method you could also use, is to NOT have the SSF Flipper commands in DOFLinx.ini, but instead you can have your front-end of choice launch a DOFLinx SUP file (supplementary) that has the SSF commands instead.

       

      Why would I want this instead of adding the commands to DOFLinx.ini?

      This may be preferred if you only want the SSF Flippers for a specific program…or under specific conditions depending on the specific game,etc.

      A DOFLinx SUP file can contain almost any configuration additions or changes to DOFLinx that you want. It can be a very handy and powerful tool.

       

      I have attached a SUP file for you guys to use! (extract it from the zip archive)

      Our SUP file is called “PuP_SSF_Flippers_SUP.ini”. It has all of the commands in the above post that is needed. You must make any of the changes needed (for whatever key/buttons you use) in that file.

      You need to have your SUP file in a folder, preferably where DOFLinx is installed. So lets have it in “DirectOutput\SSF_Flippers”

       

      Now that you have your SUP file edited for your cabinet’s key/button setup, and it’s in a convenient folder…we need our front end to tell DOFLinx to use the SUP file BEFORE the Emulator / Table is launched. This is done by sending a message to DOFLinx with the doflinxmsg.exe program.

       

      For Pinup Popper, this is as simple as adding the command to our Launch script for your Emulator. We just make sure we change to our DOFLinx location, and then run the command. Add this example to the beginning of the Emulator’s Launch script (before your other entries. Change the folder location to where you put your files):

       

      c:

      cd c:\directoutput

      start /min "" "doflinxmsg.exe" "sup_ini=SSF_Flippers\PuP_SSF_Flippers_SUP"

       

      ….and that’s it. So every time your Emulator launches, it first will Message DOFLinx the SUP file with the SSF Flipper commands. When the Emulator starts, DOFLinx “wakes up” and will use your SUP files’s commands. Easy!

       

      The difference with using a SUP file, as opposed to adding commands in DOFLinx.ini, is that when you exit your Emulator…. DOFLinx will no longer use the commands from that SUP file…unless you launch that emulator and SUP file again. This allows you to have direct control over when the SSF Flippers will be used.

       

      Now ANY program can have SSF flippers!

      Attachments:
      #106043
       TerryRed 
      Moderator
      MemberContributorModerator

      DOFLinx 6.53 now available…includes my updated FX3 cfg files for PUP SSF!

       

      https://www.vpforums.org/index.php?app=downloads&showfile=12318

      #106236
       stampedem 
      Participant

      So to clarify, unless we intend to go into each of the ALL TRIGGERS pup_packs and edit one by one, then don’t install those packs, just use the default packs only? At this moment I don’t have the time to go into each pup_pack and tweak, perhaps when I get other things done in life.  I dropped the ALL TRIGGERS packs in already, and now that I read a bit more closely I think I may have to go in and remove them if what i wrote above is the case, if you don’t mind clarifying for me.  Thank you!

      EDIT: I apologize.  I’ve read even closer now.  The COMPLETED packs have already been worked on by the community.  The ALL FILES still need the work to get them to the point that they could be included in the completed folder.  So yeah, I understand now.  Otherwise, I need to just stick with the default packs until I have more availability to work on the unfinished one. Thanks.

      #106239
       TerryRed 
      Moderator
      MemberContributorModerator

      Yes…. from scratch:

      Install the Default Triggers Pack First. All tables will work with the basics.

      Install the Completed..which has the tables with the extra triggers and table-specific positioning and sounds.

      ALL Triggers need to have the extra triggers completed before being used for normal gameplay.

      #106251
       Shadow 
      Participant

      I’ve just tried and wow, it brings PBFX3 to a new level :)

      Thanks for your hard work and contributions Terry  :good:

      #114187
       stampedem 
      Participant

      I’m not finding Western and V12 packs in the default download? The 1.16 pack? You mentioned on December 7 that these were added, but at least teh downloads available now don’t have them?

      #114238
       TerryRed 
      Moderator
      MemberContributorModerator

      I’m not finding Western and V12 packs in the default download? The 1.16 pack? You mentioned on December 7 that these were added, but at least teh downloads available now don’t have them?

      DOH! Your right…they were missing!

      I added the missing Western and V12 “Default” packs to version 1.16.1

       

      Thanks for catching that!

      #114239
       randr 
      Keymaster
      ModeratorMember

      @terryred thanks for the update!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      *******************************************************

      #114253
       stampedem 
      Participant

      I missed something too.  Not sure that X-Men or Han Solo are in there either, but the December 7 update of Droids is, so that’s good.

    Viewing 20 posts - 21 through 40 (of 69 total)

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