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    • Author: HauntFreaks
    • Version: v1.0
    • Views: 4770
    • File size: 13.61 MB
    • Downloads: 686
    • File Author: HauntFreaks
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=4579
    • Updated: October 19, 2017
    • Categories:
  • Gemini 2000 (Taito 1982) b2s -2048 res

    release

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    Viewing 9 posts - 1 through 9 (of 9 total)
    • Author
      Posts
    • #66930
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      Gemini 2000 (Taito 1982) b2s -2048 res

      4 users thanked author for this post.
      #66933
      randr
      Keymaster
      @randr
      ModeratorMember

      Sweet! What about Jurassic Park b2s! ;)

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #66981
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thank you Hauntfreaks. You’re all over the place improving and releasing. Thank you so much for that ! Good looking backglasses are important when you have friends over. At least for me. B-)

      #66991
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Ah you made it :good:  … was already loaded in my photoshop – thanks !
      Only Table Need to be adjusting, Lights, …

      #66993
      STAT
      Participant
      @stefanaustria
      MemberContributor

      And the Lights above are 149, 150 – then 151 and 152.
      Player 1-4 NUMBERS are 139, 140, 141 and 142.

      #67048
      THE MAGICIAN
      Participant
      @themagician

      Stat, can you please make a FS modded version, with the necessary lights adjusments?

      #67059
      STAT
      Participant
      @stefanaustria
      MemberContributor

      I have only a quick FS Table and adjusted some Lightpositions, that’s all, not worth for share/update …
      There is more do to at this Table, some Author(s) with more VPX Knowledge can do this.

      #67070
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I’m kind of “trainig” with exactly this kind of stuff. I suck at it – but, maybe I will be able to make it look a bit better ? No promises. It would be more like what I did before. If I like it – I might want to share it. I’ll come back to the subject if that happens. For me it is kind of not that important what table I take a stab at. It is all about learning at the moment.

      1 user thanked author for this post.
      #67121
      32assassin
      Participant
      @32assassin
      Member

      @Thalamus

      here is a code with DOF calls and a bit of code clean up ( I suggest you export the sound files from one of my tables and replace all the sound files in this table)

      one of the Stand UP targets albo1 needs to be renamed to albo75

      and the stand up targets code was updated to use VPX targets not primitives and walls.

       

      backglass lights should turn off now when in FS (select 7 segment lights and set “Bulb to enable” in the lights properties panel  or you will see black lines when the lights are off.

      https://pastebin.com/LSehLbmw

      I would like to map the wire triggers directly and get rid of the “Map by Collection”  but I don’t know the switch IDs and the Taito Service Manuals are not allot of help.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

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