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    Gold Strike (Gottlieb 1975)

    Build/Coding by Loserman76 Artwork by GNance

    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots

    Shadow config settings:

    Look for these 2 lines near the beginning of the scripting:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    I've also included a wheel image in the ZIP for your convenience

    initial release

    1.0a - commented out line in tilt code for reel that wasn't used on this table

    This topic contains 5 replies, has 5 voices, and was last updated by  bord 4 months ago.

    Viewing 6 posts - 1 through 6 (of 6 total)
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    • #79102
       Loserman76 
      Participant

      Gold Strike (Gottlieb 1975)

      Build/Coding by Loserman76 Artwork by GNance

      '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information


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      #79316
       Joey2001 
      Participant
      Member

      Thanks for the new wave of tables. :yahoo:

      In Gold Strike the following error occurs, when I nudge three times and tilt the table.

       


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      #79319
       xenonph 
      Participant
      MemberContributor

      I may be mistaken, but it looks like lights were used instead of a reel.

      If you comment out Line 1630 , table seems to work fine.

      ‘        BallsToPlayReel.SetValue(BallInPlay)


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      #79320
       Loserman76 
      Participant

      yup – quick fix posted shortly.


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      #86055
       latin625 
      Participant

      GoldStrike_1975 game name?  no rom available?

      #86057
       bord 
      Participant
      Member

      All games were electromechanical in 1975. No ROMs needed.

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