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  • Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide!

    Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games.

    SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update.

    This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream

     

     

    REQUIREMENTS

    - PinEvent 1.4 or higher installed

    - Future Pinball

    - you MUST update to BAM 1.5-318 or higher!

    - Pinup Player 1.45 or higher (for optional PuP features)

     

    PinEvent Features for this table:

    - DOF

    - MX Leds

    - PuP-Pack

    - SSF

    - PUPDMD

    - PUP Stream

     

    PUP-PACK OPTIONS:

    Option 0 - DMD - Backglass

    Option 1 - Real DMD - Backglass

    Option 2 - Full DMD - Backglass

    Option 3 - Full DMD on Backglass

    Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass

    Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass

    Option 6 - PUP Stream - Desktop - Full DMD, Backglass

     

     

    TerryRed's "Big Bloody Mike" mod:

    • new animated Michael Myers, on the playfield and in the game room (he will follow you wherever you go during attract mode)
    • new moving "real" spotlight flashers that act as flashlights looking for Michael in the dark (very cool effect)
    • new flashlight ball in The Chase
    • game room wall shows tv signal in Stop It
    • new bloody effects during Stop It (playfield and game room wall)
    • Michael Myers will hide and appear at different events in most modes
    • creepy as F**K in VR!

     

     

    TerryRed features and fixes

    - automatically hide HUD DMD when VR mode is used

    - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS)

    - added option for adjusting brightness for light inserts

    - added option for adjusting brightness for flashers

    - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos)

    - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD

    - added a "Game Completed" that resets all modes (after all ladder modes are completed)

    - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)

    - many many fixes and updates to allow all game modes to work properly and finish

     

     

    INSTALLATION INSTRUCTIONS and MORE INFO:

    - you must read the full installation instructions and requirements!

    - it has simplified info for proper setup for DOF and Pinup Player features

    - I have PuP-Pack options for almost every setup out there

    - goto the first reply on the "SUPPORT Topic" tab linked below

     

     

    "Halloween Ultimate Pro - Big Bloody Mike - PinEvent"

    "Installation and Setup - START HERE"

    https://vpinball.com/forums/topic/halloween-ultimate-pro-pinevent/#post-171839

     

     

    Important notes about this table and PuP-Pack update:

    • I have kept the older PinEvent 1.2 table update (without the new fbx model and spotlight updates) still available for those who can't run the newer "Big Bloody Mike" update for whatever reason (more detailed models, slower hardware, compatibility issues, etc)
    • I removed the "DMD on Backglass" PuP-Pack option and replaced it with a "Full DMD on Backglass" option for those cabinet users with only a single 16x9 backglass. this is to keep it more in line with my other new PinEvent updates
    • I added newer BAT files that tell you what PuP-Pack option you chose (with important details)
    • DO NOT mix up the old and new PuP-Pack folders! Remove the older folder completely and install the new PuP-Pack!

     

     

    Thanks to:

    - SLAMT1LT for so many amazing FP tables!

    - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years

    - Nailbuster for Pinup Player

    - Chris Leathley for Future Pinball

     

    For SLAMT1LT's latest Future Pinball tables, goto his website:

    https://speak1970.wixsite.com/slamspinballemporium

     

     

    INSTALLATION INSTRUCTIONS and MORE INFO:

    - you must read the full installation instructions and requirements!

    - it has simplified info for proper setup for DOF and Pinup Player features

    - I have PuP-Pack options for almost every setup out there

    - goto the first reply on the "SUPPORT Topic" tab linked below

     

    "Halloween Ultimate Pro - Big Bloody Mike - PinEvent"

    "Installation and Setup - START HERE"

    https://vpinball.com/forums/topic/halloween-ultimate-pro-pinevent/#post-171839

     

     

    Important notes about this table and PuP-Pack update:

    • I have kept the older PinEvent 1.2 table update (without the new fbx model and spotlight updates) still available for those who can't run the newer "Big Bloody Mike" update for whatever reason (more detailed models, slower hardware, compatibility issues, etc)
    • I removed the "DMD on Backglass" PuP-Pack option and replaced it with a "Full DMD on Backglass" option for those cabinet users with only a single 16x9 backglass. this is to keep it more in line with my other new PinEvent updates
    • I added newer BAT files that tell you what PuP-Pack option you chose (with important details)
    • DO NOT mix up the old and new PuP-Pack folders! Remove the older folder completely and install the new PuP-Pack!

     

    ' TerryRed's "Big Bloody Mike" mod and PinEvent 1.31 Update

    ' - fixes for Custom Models (Michael Myers and stand) appearing through playfield and cabinet when reflections were enabled ' - had to remove movements of MM rising and lowering into the ground, as well as hiding behind backbox

     

    TerryRed's "Big Bloody Mike" mod and PinEvent 1.3 Update

    ' - STOP IT: added bloody playfield if you fail ' - STOP IT: added pumpkin video from the TV to game room wall... turns bloody if you fail ' - added BAM Custom animated model of Michael Myers to both the playfield and the game room ' - added BAM Custom model of Jack o Lantern and stand to game room ' - in Attract mode, Myers will always be looking at you and will follow you wherever you go (creepy in vr) ' - added spotlight flashers and models to both slingshots ' - Save the Teen: playfield turns dark, and Myers appears randomly, and spotlights try to find him (very cool effect) ' - Save the Teen: if you fail, Myers appears on UPF and in game room, spotlights turn red and he chokes you ' - Save the Teen: if you succeed he appears on UPF and in game room and gets shot (spotlights are white) ' - Boogeyman: when Myers tries to "get you" he appears from behind the pinball cabinet ' - Boogeyman: if you fail he appears on UPF and in game room and chokes you (spotlights turn red) ' - Boogeyman: if you succeed he goes to ground ' - The Chase: when looking for Myers, the playfield goes dark, and the ball turns into a flashlight ' - The Chase: when confronting Myers, he appears in the game room and the UPF at the target you need to hit. Goes to ground when you hit him, or fail

     

    TerryRed PinEvent mod v1.2

    - adjusted physics in the xml and dynamic flippers code to prevent a cradled ball from falling through the flippers

    - updated table to support PinEvent 1.4

    - added overlays and holograms for PuP Stream: BG, FullDMD, Speaker Grill, Frames, HUD and Apron

    - added PinEvent PuP Stream support for: BG, FullDMD, Hud BG, Hud DMD, Apron Left, Apron Right

    - made the game room's colour white to make it more visiable in VR mode

    - integrated smoke's ball rolling code into PinEvent_Control.vbs (no need for the ZBRrollingballsoundslib.vbs)

     

    1.02 TerryRed PinEvent mod v1.1

    - updated table and PuP-Pack to be compatible with PinEvent 1.3

    - automatically hide HUD DMD when VR mode is used

    - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS)

     

    1.02 TerryRed PinEvent mod / fixes 1.0

     

    - added option for adjusting brightness for light inserts

    - added option for adjusting brightness for flashers

    - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos)

    - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD

    - fixes for Bogey Man (lightmode light not clearing, timer and countdown for escape,etc)

    - fixed pumpkin lights not turning off after "Stop It - Score Drain"

    - added sound for "Score Drain" stopping automatically

    - fixed The Chase timer failing the mode after it was completed

    - added other fixes to allow all modes to be completed

    - completely updated StartNextMode sub so completed modes aren't repeated,etc

    - added a "Game Completed" that resets all modes (after all ladder modes are completed)

    - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)

     

    ULTIMATE Pro 1.02

     

    - fixed Stop It not clearing all flags after tilt

    - fixed spelling of Michael everywhere in the game

    - fixed windows smashed during Bogey Man not updating on DMD

    - fixed music sometimes stopping

    - added TV toy for Stop It pumpkin animation, stills and movie clips

    - rule change: Skill Shot - 3 hits to Michael scores Super Skill; 4 hits reload gun

    - rule change: The Chase - completing Michael or Loomis now adds 10 seconds to timer

    - rule change: Why Won't He Die - 10 hits to Michael now lights this insert

    - improved some timers

    - reduced frequency of some quotes

    - improved lighting, added shadow maps

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    • Author
      Posts
    • #171836
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide!

      Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games.

      SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update.

      This table now has PinEvent support for DOF / MX Leds / PuP-Pack / SSF / PUPDMD / PUP Stream

       

       

      REQUIREMENTS

      - PinEvent 1.4 or higher installed

      - Future Pinball

      - you MUST update to BAM 1.5-318 or higher!

      - Pinup Player 1.45 or higher (for optional PuP features)

       

      PinEvent Features for this table:

      - DOF

      - MX Leds

      - PuP-Pack

      - SSF

      - PUPDMD

      - PUP Stream

       

      PUP-PACK OPTIONS:

      Option 0 - DMD - Backglass

      Option 1 - Real DMD - Backglass

      Option 2 - Full DMD - Backglass

      Option 3 - Full DMD on Backglass

      Option 4 - Backbox AIO - Square - Speaker Panel, Full DMD, Backglass

      Option 5 - Backbox AIO - 4x3 and 5x4 - Speaker Panel, Full DMD, Backglass

      Option 6 - PUP Stream - Desktop - Full DMD, Backglass

       

       

      TerryRed's "Big Bloody Mike" mod:

      • new animated Michael Myers, on the playfield and in the game room (he will follow you wherever you go during attract mode)
      • new moving "real" spotlight flashers that act as flashlights looking for Michael in the dark (very cool effect)
      • new flashlight ball in The Chase
      • game room wall shows tv signal in Stop It
      • new bloody effects during Stop It (playfield and game room wall)
      • Michael Myers will hide and appear at different events in most modes
      • creepy as F**K in VR!

       

       

      TerryRed features and fixes

      - automatically hide HUD DMD when VR mode is used

      - adjusted Post Processing and Inserts Lighting (can be changed in TABLE OPTIONS)

      - added option for adjusting brightness for light inserts

      - added option for adjusting brightness for flashers

      - added full PinEvent support (DOF, MX Leds, PuP SSF, PuP DMD, PuP Videos)

      - added PUPDMD options for 4:1 LCD DMD, Real DMD, 16:9 FullDMD

      - added a "Game Completed" that resets all modes (after all ladder modes are completed)

      - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)

      - many many fixes and updates to allow all game modes to work properly and finish

       

       

      INSTALLATION INSTRUCTIONS and MORE INFO:

      - you must read the full installation instructions and requirements!

      - it has simplified info for proper setup for DOF and Pinup Player features

      - I have PuP-Pack options for almost every setup out there

      - goto the first reply on the "SUPPORT Topic" tab linked below

       

       

      "Halloween Ultimate Pro - Big Bloody Mike - PinEvent"

      "Installation and Setup - START HERE"

      https://vpinball.com/forums/topic/halloween-ultimate-pro-pinevent/#post-171839

       

       

      Important notes about this table and PuP-Pack update:

      • I have kept the older PinEvent 1.2 table update (without the new fbx model and spotlight updates) still available for those who can't run the newer "Big Bloody Mike" update for whatever reason (more detailed models, slower hardware, compatibility issues, etc)
      • I removed the "DMD on Backglass" PuP-Pack option and replaced it with a "Full DMD on Backglass" option for those cabinet users with only a single 16x9 backglass. this is to keep it more in line with my other new PinEvent updates
      • I added newer BAT files that tell you what PuP-Pack option you chose (with important details)
      • DO NOT mix up the old and new PuP-Pack folders! Remove the older folder completely and install the new PuP-Pack!

       

       

      Thanks to:

      - SLAMT1LT for so many amazing FP tables!

      - ravarcade for the amazing updates to BAM and FP he has brought us over the last few years

      - Nailbuster for Pinup Player

      - Chris Leathley for Future Pinball

       

      For SLAMT1LT's latest Future Pinball tables, goto his website:

      https://speak1970.wixsite.com/slamspinballemporium

       

       

      #171839
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      “Halloween (Ultimate Pro) – Big Bloody Mike – PinEvent”

      “Installation and Setup – START HERE”

       

       

      Here’s a gameplay demo showing off the creepy new feature of my “Big Bloody Mike” mod.

      (You get to see me at my dorkiest!)

       

       

      Here’s a gameplay demo showing the PuP-Pack and Full DMD option.

       

      Here’s a demo of some of the DOF in the PinEvent showcase video

       

       


       

       

      “Halloween (Ultimate Pro) – Big Bloody Mike – PinEvent”

       

      V1.02 – Big Bloody Mike – PinEvent 1.31

      Oct 31 – 2020

      Table by SLAMT1LT

      “Big Bloody Mike” mod by TerryRed

      Table fixes, PinEvent mod and PUPPACK by TerryRed

       

       

      REQUIREMENTS:

      • Future Pinball
      • BAM 1.5-318 or higher!
      • PinEvent 1.4 or higher
      • Pinup Player 1.45 or higher (for optional PuP features)

       

      DESKTOP USERS (not using DOF or PUP):

      • anyone who only wants to play the table (and NOT use any DOF or PUP features) just needs to install the PinEvent files.
      • after that, my PinEvent table mods will operate and play like a normal Future Pinball table.

       

      For DOF and PUP users:

      PLEASE, take the time to read through ALL of the instructions and options

       

       

      FUTURE PINBALL and BAM SETUP GUIDE:

      Before you go ANY farther, goto my guide to ensure you have Future Pinball and BAM setup correctly!

      https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/

       

      BAM update

      You MUST install the latest update to BAM (1.5-318 when this was posted) for this table to work!

      https://www.ravarcade.pl/download

       

      PinEvent Install download:

      • PinEvent is required by everyone to use the table
      • it’s also needed for all DOF and PUP features

      https://vpinball.com/VPBdownloads/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/

       

      PinEvent Install Instructions and Setup:

      • it’s VERY important to have PinEvent, PuP and all PuP displays correctly setup FIRST!
      • This install guide will answer all your questions! Please, read and follow all of it!

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       

      Install Pinup Player:

      http://www.nailbuster.com/wikipinup/doku.php?id=install_guide

      …then update to Pinup Player 1.4.5 or higher (its REQUIRED for PinEvent PuP-Packs):

      https://www.nailbuster.com/wikipinup/doku.php?id=release_notes

       

      DOF (Direct Output Framework)

      • if you are using DOF in a cabinet for feedback and lighting, you MUST be updated to the latest version of DOF R3++
      • you will need to update your DOF config files from the DOF Config Tool website (to retrieve the PinEvent table’s DOF config)

      DOF R3++

      http://mjrnet.org/pinscape/dll-updates.html

      DOF CONFIG TOOL

      http://configtool.vpuniverse.com/login.php

       

      DOFLinx is NOT to be enabled while using PinEvent tables!

      • you can’t have DOFLinx detect FP and running while a PinEvent table is running
      • this is because you don’t want both PinEvent and DOFLinx triggering DOF at the same time!
      • consult the PinEvent install guide for more info

       


       

       

      INSTALL the TABLE FILES and PUP-PACK

       

      The table zip file includes:

      • Halloween (Ultimate Pro 1.02) – Big Bloody Mike – PinEvent 1.31.fpt
      • Halloween (Ultimate Pro 1.02) – Big Bloody Mike – PinEvent 1.31.cfg

      Table file:

      • Halloween (Ultimate Pro 1.02) – Big Bloody Mike – PinEvent 1.31.fpt
      • goes in your “FuturePinball\Tables” folder

      BAM CFG file:

      • Halloween (Ultimate Pro 1.02) – Big Bloody Mike – PinEvent 1.31.cfg
      • this is a BAM cfg file for the table that will have a nice cabinet POV and backglass setup
      • goes in your “BAM\cfg” folder and must be named the same as the table file

      PUP-PACK

      • remove any older version of the PuP-Pack (DO NOT mix old and new versions!)
      • extract the FP_PE_HALLOWEEN_ULT_PRO PuP-Pack from the zip file and copy it to the “PUPVideos” folder

       


       

       

      PUP-PACK OPTIONS

      There are multiple options you can choose from for the PuP-Pack for various different cabinet or desktop setups. There is no need to copy and paste different media folders or pup files. Everything is now in one PuP-Pack folder.

       

      To choose your PuP-Pack Option:

      • go into the PuP-Pack folder, and double-click on the BAT file for the Option you want
      • this will copy the correct *.pup files (from the PuP-Pack_Options folder) to the main PuP-Pack folder
      • your Pup-Pack is ready to go. Super easy!

      pup-pack option selected

       

      It’s important to choose a PuP-Pack that is correct for your cabinet setup, and that it matches your PUPDMD settings!

      • your PuPDMDDriverType in PinEvent_Settings.vbs MUST match the PUPDMD you are using in the PuP-Pack
      • or if you are using “PinEvent – CUSTOM SETTINGS” in the table script… then that PuPDMDDriverType MUST match the PUPDMD you are using in the PuP-Pack

       

      DO NOT MODIFY THE PUP-PACK’s Screen Mode Settings!

      • the PuP-Pack’s Screen Mode settings (ForceOn, ForcePop, ForceBack, ForcePopBack,etc) are NOT to be changed!
      • they are set the way they are for a good reason in order for all layers of the PuP-Pack to work correctly!
      • the only time you can make a change is to disable an undesired PuP Screen feature (set to OFF), or to enable a Topper (ForceOn)

       

       


       

       

      Here are the PuP-Pack options you can choose from:

       

      Option 0 – DMD, Backglass

      • PuPDMDDriverType = 0 (DMD 4:1)
      • uses PuP “DMD” screen’s size and position, which MUST be a 4:1 ratio resolution!

      DMD

       

      Option 1 – Real DMD, Backglass

      • PuPDMDDriverType = 1 (Real DMD)
      • uses PuP “DMD” screen’s size and position, which MUST be a resolution of 512×128

      Real DMD

       

      Option 2 – Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “FullDMD” screen’s size and position, which MUST be a 16:9 ratio resolution!

      FullDMD

       

      Option 3 – Full DMD on Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Backglass” screen’s size and position, which MUST be a 16:9 ratio resolution!

      FullDMD on BG

       

      Option 4 – Backbox AIO – Square – Speaker Panel, Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for size and position (must be a 1:1 ratio)

      BackBox AIO - Square

       

      Option 5 – Backbox AIO – 4×3 and 5×4 – Speaker Panel, Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for for size and position, which must be a ratio of 4:3 (1024 x 768) or 5:4 (1280 x 1024)

      BackBox AIO - 4x3 and 5x4

       

      Option 6 – PUP Stream – Desktop – Full DMD, Backglass

      • PuPDMDDriverType = 2 (Full DMD 16:9)
      • uses PuP “Game Select” for reference (must be a ratio of 16:9), which is displayed on a dummy plug monitor (or equivalent)
      • FP is run in fullscreen and the PuP Stream options display the PuP-Pack and FullDMD on the HUD and table

      PuP Stream - Desktop

       

       

       


       

       

      FUTURE PINBALL BACKGLASS (PROBLEMS)

      • some PuP-Pack layers may not appear on top of the FP Backglass when the table starts
      • this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows

      Disable the FP Backglass and Arcade Mode (for PinEvent tables only)

      • for more info on this solution, goto the PinEvent guide and read the section labelled FUTURE PINBALL BACKGLASS

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       

       


       

       

      Desktop (Single Screen – Fullscreen) and PUP-PACKS (PUP Stream)

      • the best method is to use the PUP Stream option to stream the PuP-Pack and PUPDMD windows into FP directly
      • you need to be able to display the PUP Game Select window on a dummy plug-monitor, or spare input of your monitor / TV connected to your video card
      • this gives you options to see the PuP windows on the Desktop view HUD, Apron cards, playfield mini screen, and on the FP Backbox
      • for more information on PUP Stream, read the PinEvent Install Guide

      Here’s a demo of PUP Stream in action:

       

      Desktop (Single Screen – Windowed) and PUP-PACKS

      • PUPDMD and PuP-Packs can be used with a single screen setup
      • you can use some, but not all of the Pup-Pack options
      • FP must be running in a Forced Borderless Windowed Mode to allow the PUP Windows to appear on top of the FP window
      • this may cause some stutter or performance issues due to running FP in a Windowed mode
      • depending on the PuP-Pack, you may need to use a “PUP-Packs on Top” pupinit.bat file to push the FP window below the PUP windows
      • if needed, just copy the pupinit.bat from the “PuP-Pack_Options\PuP-Packs on TOP\Desktop – Single Screen” to the main pup-pack folder
      • when the table and pup-pack starts, the pupinit.bat will run and try to sort out the layering of the FP and PUP windows (wait about 5 secs after table start)

      More info on how to setup FP in Borderless Windowed mode and “PUP-Packs on Top” can be found here:

      https://vpinball.com/VPBdownloads/pup-packs-on-top-use-pup-packs-on-a-single-screen-desktop-view-fp-vpx-fx3-etc/

       

       



       

       

      SUMMARY

       

      Installing and Using a PinEvent table and PuP-Pack

      If you have PinEvent and PuP correctly installed, setup and working, then adding a new PinEvent table should be as simple as:

      • install table files
      • install Pup-Pack files (if using any PUP features)
      • run the “Option xx – xxxx.bat” in the PuP-Pack folder that matches your cabinet / layout and your PUPDMD settings
      • make sure your front end isn’t running others unneeded apps or displaying media in the display areas of the PuP-Pack
      • update your DOF config files from DOF Config Tool (if using DOF features)
      • run the table
      • adjust the FP Sound and FP Music levels in game (if needed) to be able to hear / match the SSF sound levels (if using SSF)
      • done

      Be sure that you completely close the table and Future Pinball after exiting a game every time before trying to load and play another table!

       

      PROBLEMS?

      If the table, PuP-Pack, PUPDMD, or DOF still isn’t working, check the FAQ of the PinEvent Install guide.

      Debugger

      DEBUG MODE

      Also, you can try running the table in DEBUG mode (launch with F9).

      I have included messages that indicate:

      • what is detected as installed (DOF, PUP)
      • what mode FP is run in (desktop, Cabinet, VR)
      • what PinEvent profile is being used
      • if PinEvent Custom Settings from the table script are being used
      • what you have set for the “default” PuPDMDDriverType
      • what PuPDMDDriverType is actually being used
      • what is enabled and being used (DOF, PUP, SSF, PUPDMD, etc)
      • what DOF / SSF / PUP triggers are being used in real time
      • and more!

      It can be very helpful to narrow down what is happening behind the scenes!

       

      CHECKLIST

      This is a more thorough checklist of what you should do for EVERY new PinEvent table and Pup-Pack install:

      • ALWAYS follow instructions on the download PAGE!
      • copy the FP PinEvent table to your Tables folder and any other files it uses to their respective folders
      • copy the PuP-Pack to the PUPVideos folder
      • in the PuP-Pack folder, run the”Option xx – xxxx.bat” for the PuP-Pack option you want based on your PUPDMD needs
      • only if required, disable the PuP-Pack screens for features you are NOT using (Topper, Backglass, DMD, SSF)
      • be sure the PUPDMD used in the PuP-Pack is correct for your cabinet / setup and it matches your PUPDMD settings!
      • if you require a custom PinEvent or PUPDMD setting for the table, edit the PinEvent Custom Settings in the table script to match your needs
      • there may be user “table” options at the top of the table script you might want to check out
      • be sure there is no front-end media set to display on the screens / areas of the PuP-Pack when launching the table
      • be sure the front-end isn’t launching FutureDMD or pupdmdcontrol.exe (if using PUPDMD features)
      • be sure DOFLinx is disabled / paused while launching  and playing PinEvent tables
      • when running the FP table, adjust the FP Sound and Music if needed (using HOME/END and PAGEUP/PAGEDOWN) to allow the PUP SSF to be heard better

       



       

       

      FAQ:

       

      PinEvent_FP FAQ

       

      If you have problems or questions about PinEvent tables or related issues, the FIRST place you should goto is the extremely helpful PinEvent Install Guide and the nicely organized PinEvent FAQ at the bottom of the guide.

      You will find answers to most problems or other questions there.

      https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545

       

      You should also have used my Future Pinball, BAM, DOF, PUP, VR and front-end Mega-Guide to properly setup Future Pinball and BAM the right way to avoid any problems related to Future Pinball and BAM’s setup in the first place. It’s very helpful and will save you lots of headaches!

      https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/

       

       

      • This reply was modified 5 months, 3 weeks ago by TerryRed.
      • This reply was modified 3 weeks, 5 days ago by TerryRed.
      8 users thanked author for this post.
      #171849
      newtopinball78
      Participant
      @newtopinball78
      Member

      Thanks Terry enjoying both releases today

      #171856
      trs80tech
      Participant
      @trs80tech

      Top quality pinball entertainment. You TerryRed & SLAMT1LT, Ravarcade, Nailbuster have given Future Pinball the very best it has to offer.

      #171890
      sydaroa
      Participant
      @sydaroa

      A lot of thanks!

      Look incredible on my cab!!

      IMG_20200411_160231

      2 Wheels for your frontends

       

      Halloween02Halloween01

       

      1 user thanked author for this post.
      #171992
      Mlager8
      Participant
      @mlager8
      Member

      Having an issue getting this to run, I’ve read all through the documentation for pinevent but cant seem to find any apparent error I’ve made.

      When I load the table I get this error:

      pinball meditation error

      Script error: line 350

      Event variable is undefined: “pinmechevent”

      I’ve opened all the pinevent scripts and the table script, but line 350 in any of the scripts don’t seem to pertain to “pinmechevent”

      I have the latest bam installed, icom is showing in the plug-ins and everything is running as admin. I think it has to be something with pinevent as the retroflair is also having an error albeit a different one. All other tables work without error.

       

      #171994
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Having an issue getting this to run, I’ve read all through the documentation for pinevent but cant seem to find any apparent error I’ve made.

      When I load the table I get this error:

      pinball meditation error

      Script error: line 350

      Event variable is undefined: “pinmechevent”

      I’ve opened all the pinevent scripts and the table script, but line 350 in any of the scripts don’t seem to pertain to “pinmechevent”

      I have the latest bam installed, icom is showing in the plug-ins and everything is running as admin. I think it has to be something with pinevent as the retroflair is also having an error albeit a different one. All other tables work without error.

      Line 350 can mean line 350 of the table script combined with the vbs scripts.

       

      You don’t have the PinEvent vbs files installed at all or in the right location.

       

      pinmechevent is used throughout the table for all of PinEvent’s DOF / SSF commands

       

      The PinEvent vbs files must be installed in FuturePinball\Scripts… just like the install instructions shows (there is a pic).

      1 user thanked author for this post.
      #171995
      Mlager8
      Participant
      @mlager8
      Member

      The pinevent scripts are in the correct script folder inside the future pinball folder. I don’t however have a ssf or dof system.

      I set profile 2 in pinevent settings to NOT use pupSSF or DOF, and I set the profile in the table script to 2. Not sure if there’s something else that would be forcing SSF and DOF on?

      #171996
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      The pinevent scripts are in the correct script folder inside the future pinball folder. I don’t however have a ssf or dof system.

      I set profile 2 in pinevent settings to NOT use pupSSF or DOF, and I set the profile in the table script to 2. Not sure if there’s something else that would be forcing SSF and DOF on?

      That’s not how it works…

       

      pinmechevent is always used in PinEvent for managing DOF / SSF and FP playsound commands. So even if DOF / SSF is not installed or used (and those commands are no longer triggered)… pinmechevent is still used to trigger FP mechanical sounds.

       

      Completely close FP (after each exit).

      Run FPLoader.exe as Administrator and see if that helps.

      You also may need to reduce your User Account Control security level to allow COM Extensions to work correctly.

      Your PinEvent vbs files are either not being loaded (blocked) or the COM Extensions isnt allowed to work fully (security settings in windows, admin,etc)

      1 user thanked author for this post.
      #171997
      Mlager8
      Participant
      @mlager8
      Member

      OK thanks Terry, I will give it a shot and see if I cant get this running. Very excited for jaws and it’s the only reason I’m in such a frenzy to get this working!

      #172001
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Nice job on the games Terry things look and play pretty nice
      An excellent job on the directions worked just like you said it would
      If you’re having problems getting this running correctly you probably missed something in the directions go back and check
      PinEvent:  https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/
      Games:  https://vpinball.com/VPBdownloads/categories/future-pinball-pinevent-tables/

      #172024
      Pinballfan2018
      Participant
      @pinballfan2018

      Sweetness!! Everyone has to get this!! This is very close to a Stern 3 screen experience.. Well done Terry

      Currently working TNA PUPDMD

      #172113
      elvinu
      Participant
      @elvinu
      Member

      OMG, I got it to work on my first try!!!  All the sweat getting RetroFlair to work surely paid off here.

      I can’t believe I’m thinking the following (especially since I know I’m looking forward to Jaws), but I was thinking . . .

      Maybe don’t release Jaws so soon so we can enjoy these two great tables.

      I get the feeling that once Jaws drops (no pun intended), I’ll ignore these two.

      BTW, not only thanks for the work and super detailed instructions, but also thanks for the video.  If I didn’t watch that, I wouldn’t know what I had to do to trigger the “TEEN” videos over the back glass.

      In other words, without that video, I would’ve thought I did something wrong in the install.

      Great work!!!

      Do you think you’ll go back and convert your non Pinevent FP tables (like Tron) to Pinevent?  Or is that too much work?

       

      #172458
      charlieshakur
      Participant
      @charlieshakur
      Member

      WOW amazing third monitor is needed hard :)

      #172506
      Friffy1
      Participant
      @friffy1
      Member

      This table is a hell of a lot of fun!

      Having an issue though….  If I go with Option 2, I see everything except text.  But if I go with Option 1, I see everything including text.

      Ideas?

      #172550
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      This table is a hell of a lot of fun!

      Having an issue though…. If I go with Option 2, I see everything except text. But if I go with Option 1, I see everything including text.

      Ideas?

      In the instructions and the FAQ:

       

      It’s important to choose a PuP-Pack that is correct for your cabinet setup, and that it matches your PUPDMD settings!

      • your PuPDMDDriverType in PinEvent_Settings.vbs MUST match the PUPDMD you are using in the PuP-Pack
      • or if you are using “PinEvent – CUSTOM SETTINGS” in the table script… then that PuPDMDDriverType MUST match the PUPDMD you are using in the PuP-Pack

      If you choose Option 2, then you need PuPDMDDriverType=2

       

      #172551
      Friffy1
      Participant
      @friffy1
      Member

      If you choose Option 2, then you need PuPDMDDriverType=2

      Yes I did select 2.  Should be said I’ve had no issues doing the same with Jaws or Retro.
      If I switch everything back to 1 (rerun the batch for 1 and set the type to 1) everything works in the normal DMD space.  Only not getting text when using Option 2 settings.

      #172552
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      If you choose Option 2, then you need PuPDMDDriverType=2

      Yes I did select 2. Should be said I’ve had no issues doing the same with Jaws or Retro.

      If I switch everything back to 1 (rerun the batch for 1 and set the type to 1) everything works in the normal DMD space. Only not getting test when using Option 2 settings.

      Do you have “PinEvent Custom Settings” enabled in the table script? If so then that needs PuPDMDDriverType=2

       

      If you are seeing the Full DMD window appearing, but no text… then the only thing that would cause that is the wrong PuPDMDDriverType.

       

      Halloween works the exact same way as Jaws or RetroFlair.

      #172838
      Friffy1
      Participant
      @friffy1
      Member

      PinEvent Custom Settings

      Yeah….  I’d checked it a couple of times, but I missed the fact that I had “= ftrue”.  Looks like I didn’t delete all of “false”!  :-)

      Works great when ya spell things properly! :-)

      #174658
      Badazzwi
      Participant
      @badazzwi
      Member

      Trying to adjust the day night balance in the bam menu. I adjust it to my liking but it doesn’t save. Every time I reload the game it’s right back where it started. Using the provided bam cfg for the game. FP and bam are all new to me.

      Hi my name is Barry and I'm a virtual pinball addict.

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