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    • Author: Tom
    • Version: 1.3
    • Views: 5319
    • File size: 329.36 MB
    • Downloads: 2481
    • File Author: Tom, Mlager8
    • Updated: April 22, 2020
    • Categories:
  • Hardbody (Bally 1987)

    Please read before installation/ and also read the changelog tab to see the difference between versions:

    Rom not included, if you don't have it google two words....pinball....and the second word is the best alternative grunge rock band of my generation.

    Place included hardbody.nv file in your vpinmame/nvram folder

    Thanks to Matt, Mlager8, for teaming up once again to bring you Hardbody.  Original playfield from Tab on VPF, Matt took both and worked his magic to make them look even better, We did a lot of work to get this table not only playing smoothly but looking great.  Matt did all the chrome walls and ramps in Maya and they look amazing.  Lots of play testing and sound work by Thalamus, thanks again.

    To get the ramps to go up you have to complete all 4 sections and hit the inner loop when the white arrow is lit.

    This table had flex flippers that are assigned to magnasave buttons.  They will automatically trigger if the rollovers are hit also.  Once they are hit, they take a few seconds to reset for use again.

    Thanks to all contributors:

    32assassin: Converting to VPX and initial scripting

    Thalamus:  All the sounds, SSF, extensive play testing

    Randr:  Scripting the ramps

    Cyberpez:  scripting the back target wall reflections

    Mlager8:  Primitive ramps, Apron, playfield, plastic artwork, rendered walls, translite, etc

    Wildman:  for updating b2s over at VPU

     

    1.0 Initial Version

    1.1  Desktop fix, moved light, new desktop backdrop

    1.3  Major physics change after getting my real one done and playing it

    -  Plunger-  it takes a full plunge to get it in play every time

    -  Flippers- Bally put way too strong of flippers on these games.  Alot of plastics and targets get broken so i ramped them up.

    -  Station 3 tragets- when you hit these, about 90% of the time the ball goes airborne and sometimes it hits the top glass. I had to add a small invisible ramp in front of the targets to get the jumping effect.   Also there have been times on the real one where the ball has hit the target and then jumped over on the left plastic and rolled back down.   If you want the ball to jump really high like this then click on Ramp021, select the second from the top point and change the height offset to like 2.5 or maybe even 2.6.

    -Playfield friction-  The playfield is very fast from the factory, i just waxed mine so its probably even faster.  If you like a slower play then stick with version 1.1

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 52 total)
    • Author
      Posts
    • #151553 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      Hardbody (Bally 1987)

      Please read before installation/ and also read the changelog tab to see the difference between versions:

      Rom not included, if you don't have it google two words....pinball....and the second word is the best alternative grunge rock band of my generation.

      Place included hardbody.nv file in your vpinmame/nvram folder

      Thanks to Matt, Mlager8, for teaming up once again to bring you Hardbody.  Original playfield from Tab on VPF, Matt took both and worked his magic to make them look even better, We did a lot of work to get this table not only playing smoothly but looking great.  Matt did all the chrome walls and ramps in Maya and they look amazing.  Lots of play testing and sound work by Thalamus, thanks again.

      To get the ramps to go up you have to complete all 4 sections and hit the inner loop when the white arrow is lit.

      This table had flex flippers that are assigned to magnasave buttons.  They will automatically trigger if the rollovers are hit also.  Once they are hit, they take a few seconds to reset for use again.

      Thanks to all contributors:

      32assassin: Converting to VPX and initial scripting

      Thalamus:  All the sounds, SSF, extensive play testing

      Randr:  Scripting the ramps

      Cyberpez:  scripting the back target wall reflections

      Mlager8:  Primitive ramps, Apron, playfield, plastic artwork, rendered walls, translite, etc

      Wildman:  for updating b2s over at VPU

       

      Total of 58 users thanked author for this post. Here are last 20 listed.
      #151556 Report
      rgarriott
      Participant
      @rgarriott
      Member

      Tom, you’re killing it dude. Looks great.

      1 user thanked author for this post.
      Tom
      #151559 Report
      Mike DA Spike
      Participant
      @mikedaspike
      Member

      Thanks Tom and all who has contributie on this. Can’t wait to get home and put this on my cab !

      #151560 Report
      havemusic
      Participant
      @havemusic

      Looks good. Cant wait to try it.

      #151565 Report
      Al Mundy
      Participant
      @almundy

      Great job Tom! I bought a Hardbody new back in 1987 and you’ve rendered it to perfection. Thanks so much!

      Pinball Is My Life

      #151566 Report
      dieman
      Participant
      @dieman

      Thank You for another very nice game.

      #151569 Report
      JR
      Participant
      @jfr1
      Member

      Looking forward to spending time with this tonight.  Thanks for all the work that went into this Tom! …and team!!  I’m very curious to see what Ward Pemberton was up to here.  He has a short list of table designs credited to him but Fathom?  Mousin’ Around?  Guy knew how to design a table.  I have a feeling there’s some fun game-play in this table.  …and I’m off tomorrow so I’m off to discover it.  Will be up late.

      Thanks again!!

      #151572 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      Btw, we don’t have a wheel image yet!

      #151573 Report
      JR
      Participant
      @jfr1
      Member

      Hold on…I’m not playing it until there’s a wheel.

      #151575 Report
      sheltemke
      Participant
      @sheltemke
      Member

      Oh man ….what a beautiful morning to get up for this masterpiece! I just have 5 minute before i went to work to try but man….you did it again… Thank you so so much ! ;-)

      #151578 Report
      flstclasic
      Participant
      @flstclasic
      Member

      Thanks to all involved. Very nice!

      #151579 Report
      Zedixair
      Participant
      @zedixair
      Member

      Oh man ….what a beautiful morning to get up for this masterpiece! I just have 5 minute before i went to work to try but man….you did it again… Thank you so so much ! ;-)

      Btw, we don’t have a wheel image yet!

      Well, I did this one a long time ago for the previous version of the table…

      Feel free to use it if you want.

      Hard body wheel

       

      #151605 Report
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Very nice Tom :good:

      Friends will be happy with the nice new Table – and the Girl’s Voices B-)

      Very cool with the Flex Flippers too, reminds me also on “Dungeons and Dragons” – great Table, but no VPX :scratch:

      #151606 Report
      emuoyaji
      Participant
      @emuoyaji

      Hello.
      Thank you for the wonderful table.
      In desktop mode, a yellow light appears at the top of the left side rail.
      Is this correct?
      I want to hide it, but I don’t know where this light is.
      light

      1 user thanked author for this post.
      Tom
      #151607 Report
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks a lot Matt and Tom for a great re-creation. This one you can be very proud of. :good:

      I’m extra stoked in that I’m going to play the real machine in about 2 weeks time and you guys have given me the tool and head start over everyone that isn’t local to where the tournament is held. :rose:

      #151610 Report
      Blompottan
      Participant
      @blomman

      Finally, beach 2020 here I come! :yes:

      Thanks for all hard work looks awesome.

      #151612 Report
      Pinbolt
      Participant
      @pinbolt
      Member

      Looks beautiful, thank you Tom.

      #151618 Report
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Great job Tom & team. So glad we have people like you working on these.

      #151620 Report
      sheltemke
      Participant
      @sheltemke
      Member

      Great job Tom & team. So glad we have people like you working on these.

      Totally agree…and “like you” ;-)

      #151643 Report
      Tom
      Participant
      @armyaviation
      MemberContributor

      Version 1.1 is only a desktop update.  New backdrop, moved the yellow light that controls ramp, adjusted the desktop items thanks @emuoyaji

    Viewing 20 posts - 1 through 20 (of 52 total)
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