Hardbody (Bally 1987) 1.3 major physics change

29 Ratings
Screenshot

Hardbody (Bally 1987)

Please read before installation/ and also read the changelog tab to see the difference between versions:

Rom not included, if you don’t have it google two words….pinball….and the second word is the best alternative grunge rock band of my generation.

Place included hardbody.nv file in your vpinmame/nvram folder

Thanks to Matt, Mlager8, for teaming up once again to bring you Hardbody.  Original playfield from Tab on VPF, Matt took both and worked his magic to make them look even better, We did a lot of work to get this table not only playing smoothly but looking great.  Matt did all the chrome walls and ramps in Maya and they look amazing.  Lots of play testing and sound work by Thalamus, thanks again.

To get the ramps to go up you have to complete all 4 sections and hit the inner loop when the white arrow is lit.

This table had flex flippers that are assigned to magnasave buttons.  They will automatically trigger if the rollovers are hit also.  Once they are hit, they take a few seconds to reset for use again.

Thanks to all contributors:

32assassin: Converting to VPX and initial scripting

Thalamus:  All the sounds, SSF, extensive play testing

Randr:  Scripting the ramps

Cyberpez:  scripting the back target wall reflections

Mlager8:  Primitive ramps, Apron, playfield, plastic artwork, rendered walls, translite, etc

Wildman:  for updating b2s over at VPU

 

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