Hardbody (Bally 1987)
Please read before installation:
Rom not included, Place included hardbody.nv file in your vpinmame/nvram folder
Thanks to Matt, Mlager8, for teaming up once again to bring you Hardbody. Original playfield from Tab on VPF, Matt took both and worked his magic to make them look even better, We did a lot of work to get this table not only playing smoothly but looking great. Matt did all the chrome walls and ramps in Maya and they look amazing. Lots of play testing and sound work by Thalamus, thanks again.
To get the ramps to go up you have to complete all 4 sections and hit the inner loop when the white arrow is lit.
This table had flex flippers that are assigned to magnasave buttons. They will automatically trigger if the rollovers are hit also. Once they are hit, they take a few seconds to reset for use again.
Thanks to all contributors:
32assassin: Converting to VPX and initial scripting
Thalamus: All the sounds, SSF, extensive play testing
Randr: Scripting the ramps
Cyberpez: scripting the back target wall reflections
Mlager8: Primitive ramps, Apron, playfield, plastic artwork, rendered walls, translite, etc
Wildman: for updating b2s over at VPU
1.0 Initial Version
1.1 Desktop fix, moved light, new desktop backdrop
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