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    This is a VPX conversion/rework of my VP9 table. It has been updated with rubbers, rolling sounds, etc.

     

    The game uses a ball lifter.  Press Right Magna Save or Start to add a ball to the plunger lane.

    1.1

    -Shadow effects and primitive gate by Bord

    -Removed slingshot effect and sound from upper walls

    -Flippers and targets inactive during attract mode

    -Minor sound tweaks

    This topic contains 8 replies, has 9 voices, and was last updated by  Thalamus 2 months ago.

    Viewing 9 posts - 1 through 9 (of 9 total)
    • Author
      Posts
    • #97113
       DarthMarino 
      Participant

      This is a VPX conversion/rework of my VP9 table. It has been updated with rubbers, rolling sounds, etc.

       

      The game uses a ball lifter.  Press Right Magna Save or Start to add a ball to the plunger lane.

      #97121
       kino412 
      Participant

      Thank you, thank you, thank you. One of the few VP9 tables I had been hanging onto because I enjoy it so much. I’m so glad to see a VPX version. You rock!

      #97122
       Drybonz 
      Participant
      Member

      Awesome… thank you.  Great timing as I was just out mowing in this heat.    :good:

      #97234
       STAT 
      Participant
      MemberContributor

      Great. just try to disable Flippers and moving Target before Gamestart.

      #97287
       bord 
      Participant
      Member

      This game is awesome. Thanks @darthmarino for bringing it to us! I love how smooth you got the swinging target animation.

      Here is a quick DIY hack for anyone that wants to add shadows to their playfield without much work.

      • Download this file.
      • Import ShadowHW.png in the VPX image manager.
      • Create a new flasher that covers the entire playfield and give it these settings:

      Screen Shot 2018-09-04 at 1.37.46 PM

      Your results should look something like this:

      Screen Shot 2018-09-04 at 1.38.08 PM

      Also there are a few elements that you can adjust for accuracy:

      • Only the bottom rubbers should have slingshots. Remove the slingshot marker on walls Sling1, Sling2, Sling3, and Sling4. Set these walls to not visible.
      • Change line 1515 in the script to Sub Slings_hit(idx)
      • Change leftflipper and rightflipper length to 90, base radius 21
      • Change lflogo and rflogo scale to 100,100,100
      • Change lines 508 and 509 to
        • LFLogo.ObjRotZ = LeftFlipper.CurrentAngle+90
        • RFlogo.ObjRotZ = RightFlipper.CurrentAngle+90
      • Align lflogo and leftflipper positions, do the same for rflogo and rightflipper

      Ultimately the game should be given proper dimensions (964×1974) but that requires a little more work.

      Hope some of that is helpful. The game is a lot of fun!

      #97296
       Micronaut 
      Participant
      Member

      good job DartMarino,thanks. :good:
      It is very nice to be able to add creations of pinball machines from the 60s to the collection.

      I have changed the bells for these others:

       

      • This reply was modified 2 months, 1 week ago by  Micronaut.
      Attachments:
      #97324
       kds70 
      Participant
      Member

      Nice table … i´ve started to adjust the lightning too; because i´ve noticed the environment settings didn´t allow light casting to the ball, changed this now and adjusted lamps to cast shadows and ball lightning in “hauntfreaks” style. not finished yet; just testing …

       

       

      Attachments:
      #97756
       coreduo0099 
      Participant

      Thanks for the nice table.  I made a modification that might be worth testing.  I changed the flipper strength to 500 from 1500.  This seems to play better/more consistently with other action on the table.

      #97792
       Thalamus 
      Participant
      ContributorMember

      Thanks for the update !!

    Viewing 9 posts - 1 through 9 (of 9 total)

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