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    • Author: DJRobX
    • Version: 1.1
    • Views: 6251
    • File size: 71.74 MB
    • Downloads: 3418
    • File Author: DJRobX & Dids666
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=4502
    • Updated: February 14, 2020
    • Categories:
  • By DJRobX & Dids666

    Plastics renderings and dynamic drop shadow technique by Bord

    Special thanks to:

    Stern for creating this fun table.   Go put some quarters in a real machine soon! Knorr for his Stern Apron prim. Destruk, TAB, bmiki75 for the previous versions of this table that were used as a reference for this one VPX and VPinmame dev teams NFozzy, Rothbauerw for their excellent physics tutorial and fading lights classes. Ninuzzu, JPSalas and others who have contributed script and other bits that make this work! Nailbuster for his autoQA script G5k, Nailbuster, TerryRed, Flupper, Freezy and all of the other inspirational contributors that keep this hobby interesting RandR, Dazz, and Noah Fentz for hosting our community

    About this Table

    Straight up, the resources we had weren't great.  There's no pretty 4k playfield scan, no crisp plastic scans.   Photoshop and upscalers can only take it so far.  If better resources become available we will update the table!

    Known issues:

    1) The ROM complains a lot about "possibly broken" switches.  The switches that the diagnostic report identifies are very random.

    2) The game may hang onto a ball at the pop entrance under the roulette wheel.   I've caught this a couple times and confirmed that VPinMame thinks Switch 32 is active but the test menu shows it is not.   So this must be either a bug in the game code or a bug in the emulation, probably the latter. Once the game does a ball hunt it will let go of it, so it's not a showstopper.

    3) The roulette wheel is fairly complex for VPX.  In multiball, if it dumps 3+ balls onto it at once, some of that dogpiling activity may slow down some systems.   MaxBallsRoulette will delay autoplunges to try to mitigate this.

    This table is for personal use only, and should not be included with a commercial product.

    This table will be free to mod without permission after Septeember 1,2020.  Before then, please reach out to DJRobX or Dids666 before distributing mods of this table.

    About physics and POVs:  Everyone has a different opinions on these.   Did wanted something that plays a bit slower like Whodunnit so that is the physics profile we went with.   Most of the table is actually set according to the NFozzy/Rothbauerw guidelines, so you can import the physics set from NFozzy's T2 and it will play faster, if you prefer that.    The POV was chosen to maximize the view of the roulette wheel and the ball that appears underneath it.   Feel free to experiment and share .POV files amongst yourselves if you come up with something you like better.

    Vpinmame 3.3 rev 4895 or later is REQUIRED!   This table has a 4-solenoid stepper motor that cannot be read correctly without this code update.

    1.0 Initial release

    1.1 Corrected PF dimensions (noticed by Kiwi) DOF updates by Arngrim Fix tilt switch by Thalamus. Fix right upper sling, sometimes not firing due to incorrect alignment. Fix VPM hiding in FS mode Updated backwall Lights New pop bumpers, with color LED mod!    You can go back to plain white in the script settings if you prefer. Updated, re-rendered flashers Other PF material/lighting tweaks by Bigus1

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 94 total)
    • Author
      Posts
    • #160169
      DJRobX
      Moderator
      @djrobx
      MemberModerator

      By DJRobX & Dids666

      Plastics renderings and dynamic drop shadow technique by Bord

      Special thanks to:

      Stern for creating this fun table.   Go put some quarters in a real machine soon! Knorr for his Stern Apron prim. Destruk, TAB, bmiki75 for the previous versions of this table that were used as a reference for this one VPX and VPinmame dev teams NFozzy, Rothbauerw for their excellent physics tutorial and fading lights classes. Ninuzzu, JPSalas and others who have contributed script and other bits that make this work! Nailbuster for his autoQA script G5k, Nailbuster, TerryRed, Flupper, Freezy and all of the other inspirational contributors that keep this hobby interesting RandR, Dazz, and Noah Fentz for hosting our community

      About this Table

      Straight up, the resources we had weren't great.  There's no pretty 4k playfield scan, no crisp plastic scans.   Photoshop and upscalers can only take it so far.  If better resources become available we will update the table!

      Known issues:

      1) The ROM complains a lot about "possibly broken" switches.  The switches that the diagnostic report identifies are very random.

      2) The game may hang onto a ball at the pop entrance under the roulette wheel.   I've caught this a couple times and confirmed that VPinMame thinks Switch 32 is active but the test menu shows it is not.   So this must be either a bug in the game code or a bug in the emulation, probably the latter. Once the game does a ball hunt it will let go of it, so it's not a showstopper.

      3) The roulette wheel is fairly complex for VPX.  In multiball, if it dumps 3+ balls onto it at once, some of that dogpiling activity may slow down some systems.   MaxBallsRoulette will delay autoplunges to try to mitigate this.

      This table is for personal use only, and should not be included with a commercial product.

      This table will be free to mod without permission after Septeember 1,2020.  Before then, please reach out to DJRobX or Dids666 before distributing mods of this table.

      About physics and POVs:  Everyone has a different opinions on these.   Did wanted something that plays a bit slower like Whodunnit so that is the physics profile we went with.   Most of the table is actually set according to the NFozzy/Rothbauerw guidelines, so you can import the physics set from NFozzy's T2 and it will play faster, if you prefer that.    The POV was chosen to maximize the view of the roulette wheel and the ball that appears underneath it.   Feel free to experiment and share .POV files amongst yourselves if you come up with something you like better.

      #160174
      JR
      Participant
      @jfr1
      Member

      Awesome! Dang.. I am having a hard time keeping up lately. Thanks guys! Off to load!!

      #160175
      DeathInc
      Participant
      @deathincclan
      Member

      Thank you brother.  It looks awesome.

      #160179
      Dark
      Moderator
      @dark
      vipMemberContributor

      Looks great, appreciate the passion that obviously went into this.

      3dcreation

      #160181
      Ben Logan2
      Participant
      @benlogan2
      Member

      Cha-Ching! Thanks, DJRobX.

      #160182
      naeromagus
      Participant
      @naeromagus
      Member

      This is Beautiful, I’m so glad to see that this is released . Thanks so much to all of you!! (Your all wizards )  for  your continued support, releasing, hosting, and the ever evolving platform known as VP .  I am so happy to be allowed to join your generous community.  Now to play some PINBALL. :good:

      #160212
      randr
      Keymaster
      @randr
      ModeratorMember

      Jeezus this looks nice! Thanks guys for yet another great table for the cabinet! Thank you!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #160225
      Shannon
      Participant
      @shannon1
      Member

      Looks fantastic!

      #160228
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Turned out great, @djrobx and @dids666. Love how it looks/plays but also love how it pushed emulation to be better (pinmame update) and took some very clever problem solving to get it all to physically work. So glad you are both part of the hobby.

      3 users thanked author for this post.
      #160229
      TXT11
      Participant
      @txt11
      Member

      This is a beautiful day indeed.  What a lucky bunch we are to have such a great remake…… :bye: :good: :yahoo: B-) :yes:

      1 user thanked author for this post.
      #160231
      Dids666
      Participant
      @dids666
      1. This table did require a couple of months of late nights but all worth it if you guys are enjoying it. Rob has done an amazing job on the code and created some really great solutions to problems the common man like myself would not understand! Also always been a lover of Bords plastics so getting him to do that for this one was a treat!! Enjoy!
      2 users thanked author for this post.
      #160233
      TNT2
      Participant
      @tnt2
      Member

      Plays great!

      I am really impressed with how the roulette wheel turned out.

      #160238
      JR
      Participant
      @jfr1
      Member

      The roulette wheel is mesmerizing.  Whole table is.  Love the game-play physics, glad you went with Dids preference on this – – and that it can easily be changed for those that have better game than me.  And a new pinmame splash screen!  Thanks again so much guys.

      #160242
      makmak
      Participant
      @makmak
      Member

      Looks and sounds this one could become one of my favs and will take much of the coming weekend ;-). Thanks so much for sharing your hard work, cant wait to try tonight! Congratulations to the whole team!

      #160244
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Seldom, if ever have I seen a better thank you written on the release info. Of course, I bow my head in gratitude to all the guys mentioned. However without @djrobx, @dids666 and @bord we would still only have a “semi” working VP9. It has been awful weather outside days on end, My body aches from lifting snow soaked by rain. Looks like todays snow will be, just snow. Crossing my fingers and looking forward to see what you guys have created. Thanks you so much guys ! :rose:

      #160249
      JR
      Participant
      @jfr1
      Member

      Take it easy there @thalamus . I’ve learned sometimes it’s just best to get snowbound.

      #160251
      DJRobX
      Moderator
      @djrobx
      MemberModerator

       

      The roulette wheel is mesmerizing. Whole table is. Love the game-play physics, glad you went with Dids preference on this – – and that it can easily be changed for those that have better game than me. And a new pinmame splash screen! Thanks again so much guys.

      Not to take anything away from the nice new vpinmame splash screen, if you turn on cabinet mode, it goes away.  ;)

      #160252
      dazzadasha
      Participant
      @dazzadasha
      Member

      Champion. thanks man and all involved. love this table.

      #160254
      sheltemke
      Participant
      @sheltemke
      Member

      What a wonderful day this is….

      Thank you so much DjRobx, Dids666. Another masterpiece what i will play for ages that’s sure :yes:

      #160255
      Pinbolt
      Participant
      @pinbolt
      Member

      Thank you and all the involved for this beautiful table.

    Viewing 20 posts - 1 through 20 (of 94 total)
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