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    First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!

    As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me.

     

    Big thank you to and credits to:

    - 32assasin, Flupper1, Krugger99, nFozzy for the original table.

    - DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)

    - Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)

    - jpsalas (flashers reflections)

    - everybody who helped me with VP

     

    Changelog:

    - new physics

    - apron and bumpers (Sliderpoint's primitives and modified textures)

    - traffic lights, black ramp, playfield shadows (Bord)

    - flipper bats (Flupper1)

    - flashers (Flupper1's modified)

    - flashers reflections on the walls

    - GI lighting

    - inserts lighting

    - materials

    - envirnoment

    - fastflips

    - ball

    - ball shadow (ninuzzu)

    - some metal walls now are metal wires (like on real table)

    - many resized, replaced and modified elements (walls, rubbers, plastics...)

    - small items have been added and changed/moved (screws, rubbers, textures...)

    - a lot of changes in the table sounds

    - some little changes I dont remember

     

    Have a nice day.

     

     

    1.1.1

    - corected apron, siderails, lockbar (3rdaxis)

    - some visual, positioning changes (thanks Draifet)

    - little physic fixes

    1.1

    - ball jumping over apron fix

    - physic tweaks

    - new apron made by 3rdaxis

    - new side rails and lockbar (desktop mode) made by 3rdaxis

    This topic contains 26 replies, has 15 voices, and was last updated by  Bambi Plattfuss 21 hours, 23 minutes ago.

    Viewing 20 posts - 1 through 20 (of 27 total)
    • Author
      Posts
    • #102807
       chokeee 
      Participant

      First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!

      As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me.

       

      Big thank you to and credits to:

      - 32assasin, Flupper1, Krugger99, nFozzy for the original table.

      - DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)

      - Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)

      - jpsalas (flashers reflections)

      - everybody who helped me with VP

       

      Changelog:

      - new physics

      - apron and bumpers (Sliderpoint's primitives and modified textures)

      - traffic lights, black ramp, playfield shadows (Bord)

      - flipper bats (Flupper1)

      - flashers (Flupper1's modified)

      - flashers reflections on the walls

      - GI lighting

      - inserts lighting

      - materials

      - envirnoment

      - fastflips

      - ball

      - ball shadow (ninuzzu)

      - some metal walls now are metal wires (like on real table)

      - many resized, replaced and modified elements (walls, rubbers, plastics...)

      - small items have been added and changed/moved (screws, rubbers, textures...)

      - a lot of changes in the table sounds

      - some little changes I dont remember

       

      Have a nice day.

       

       

      #102811
       bord 
      Participant
      Member

      Looks incredible, man. You put a lot of hard work into this thing and it shows. Great job!

      #102813
       takut 
      Participant
      MemberContributor

      Looks great. Thanks for sharing this MOD  :good:

      #102815
       Ben Logan2 
      Participant
      Member

      Been waiting for this one since I saw Bambi’s video weeks ago. Looks incredible. Especially the big flashing inserts in playfield center! Physics look super.

      High Speed is certainly a favorite of mine, too. We just sold ours last summer. Had problems with the board — even started smoking on us! Yours is sure to be free from the need of hours of soldering, Chokeee. Thanks to you and team!

      #102816
       kds70 
      Participant
      Member

      One of the best tables ever seen … looks and plays so amazing real – thanks all :yahoo:

      • This reply was modified 1 week, 5 days ago by  kds70.
      #102818
       drickman156 
      Participant

      Wow, what a fantastic surprise today. Thanks to all the contributors for your hard work, it looks amazing!

      #102822
       Draifet 
      Participant
      Member

      It plays very, very good. Thanks!

      #102823
       Slydog43 
      Participant
      Member

      This looks and plays soooo nicely.  Thanks for the mod.

      #102825
       vogliadicane 
      Participant
      Member

      This is such a good mod, I love everything you did here, and it is a LOT! :good:

      #102836
       Bob Albright 
      Participant
      Member

      Nice mod. Thank you

      #102841
       KiwiBri 
      Participant

      thank you!!

       

      #102859
       drickman156 
      Participant

      Really got a chance to play tonight, and it is fantastic. Thanks again! I did however run in to a few issues back to back that may have been in the original table also.

      1. Somehow the I had a quick drain down the middle that managed to jump the apron so it did not register and I had to hit “B” to add a ball in play before it reset. Probably a fluke, but wanted to mention.
      2. When shooting straight up the middle (to the left of the bumpers) the ball bounced off the back wall and managed to get stuck IN the plastic to the left. (See photo)
      3. After Locking a ball on the left by making the “Getaway” shot, I launched the ball and it went up the ramp and down the right wire ramp then threw a script error forcing me to close. (See photo)

       

      Attachments:
      #102881
       chokeee 
      Participant

      quote quote=102859]Really got a chance to play tonight, and it is fantastic. Thanks again! I did however run in to a few issues back to back that may have been in the original table also.

      Somehow the I had a quick drain down the middle that managed to jump the apron so it did not register and I had to hit “B” to add a ball in play before it reset. Probably a fluke, but wanted to mention.
      When shooting straight up the middle (to the left of the bumpers) the ball bounced off the back wall and managed to get stuck IN the plastic to the left. (See photo)
      After Locking a ball on the left by making the “Getaway” shot, I launched the ball and it went up the ramp and down the right wire ramp then threw a script error forcing me to close. (See photo)

      [/quote]

      1. I experienced it some time ago, I was supposed to correct it but I forgot about it because it didnt happen again . An invisible wall should fix it.

      2. Never noticed it. Did u changed something in the physic? Ball mass, pf friction, upper flipper strenght?

      3. Script error is caused by a lot of balls. This results in pressing “B” which causes the addition of another ball. This is because of the first situation.

      #102896
       kds70 
      Participant
      Member

      Somehow the I had a quick drain down the middle that managed to jump the apron so it did not register and I had to hit “B” to add a ball in play before it reset. Probably a fluke, but wanted to mention.

      Noticed this too … every 7 to 10 games this happens to me. Most times if a very fast ball runs into the drain. It seems that the ball jumps over the steel reels at the bottom of the flipper bats into the apron; maybe the ball is chilling around somewhere there under the apron :mail:

      ball didn´t register then that it run into drain.

      • This reply was modified 1 week, 4 days ago by  kds70.
      #102908
       Thalamus 
      Participant
      ContributorMember

      Delete anything that is only there obscuring the view and play until it happens again. Takes away guessing part of it.

      #102914
       drickman156 
      Participant

      <p style=”padding-left: 30px;”>Thanks for the response chokeee. I did not change anything so 2 is likely just a rare fluke. And good catch on 3.  Played a couple more games without issues. Great table.</p>

      #102963
       Mark70 
      Participant
      Member

      Great! Beside the mentioned visual changes, I also like the additional mechanical sounds e.g. like metal-hit.

      #102974
       chokeee 
      Participant

      Update with fixes will coming soon.

      2 users thanked author for this post.
      #102976
       STAT 
      Participant
      MemberContributor

      Really great, had a few Games now … :good:
      Any Plans for Stern-24 maybe, as i mentoined anywhere ? …

      • This reply was modified 1 week, 2 days ago by  STAT.
      #102978
       chokeee 
      Participant

      Sorry STAT, I never played that table (even virtual), so I dont feel it ;) Im playing with Big Guns table now ;)

    Viewing 20 posts - 1 through 20 (of 27 total)

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