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    • Author: WED21
    • Version: 1.5.1
    • Views: 8990
    • File size: 13.14 MB
    • Downloads: 3020
    • File Author: WED21
    • IPDB link:: http://www.ipdb.org/machine.cgi?id=1247
    • Updated: March 25, 2020
    • Categories:
  • Hot Shot by Gottlieb. I completely rebuilt it from my original version. Many thanks to Zany for the Flipper model and texture, JPSalas for the EM Reel images, GTXJoe for the Highscore saving code, mfuegemann for script help (YOU ARE A GENIUS!) and Fast Draw as template, loserman78, GNance, and Mike Farmer for some images and other parts from their VP9 Hot Shot, Flupper for the physics starting point,  Every other author for their amazing work!

    'Version 1.51 Changes by kds70

    'Added DOF and small light changes

    'Inserts now casting lights to ball

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 81 total)
    • Author
      Posts
    • #60692
      WED21
      Participant
      @wed21

      Hot Shot by Gottlieb. I completely rebuilt it from my original version. Many thanks to Zany for the Flipper model and texture, JPSalas for the EM Reel images, GTXJoe for the Highscore saving code, mfuegemann for script help (YOU ARE A GENIUS!) and Fast Draw as template, loserman78, GNance, and Mike Farmer for some images and other parts from their VP9 Hot Shot, Flupper for the physics starting point,  Every other author for their amazing work!

      Total of 32 users thanked author for this post. Here are last 20 listed.
      #60694
      randr
      Keymaster
      @randr
      ModeratorMember

      WOW this looks like a clean build :good:

      thanks

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      1 user thanked author for this post.
      #60697
      ganjafarmer
      Participant
      @ganjafarmer

      Very nice, i like it.

      2 things: ball looks like floating above playfield, idk why.

      And the second more important, tilt the game you will see.

      There is something wrong with GameTilted subroutine.

       

      Anyway cold beer for you.

      #60698
      ganjafarmer
      Participant
      @ganjafarmer

      Commented lines 766 and 767, no more crash on tilt.

      Btw. finally i can tap pass on EM, i love it man, i love it.

      1 user thanked author for this post.
      #60699
      WED21
      Participant
      @wed21

      Very nice, i like it. 2 things: ball looks like floating above playfield, idk why. And the second more important, tilt the game you will see. There is something wrong with GameTilted subroutine. Anyway cold beer for you.

      Hmmmm maybe the shadow isn’t right? Also, I have no idea about the tilt lol! Guess I should tilt them before I send it out! I’ll look into it but scripting is not my strong point…. :scratch:

      #60701
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Yippee! Big shot was on my build list, but this will do.  Well done sir!

      Current Project: Perpetual updates of VPX physics.

      #60703
      Ben Logan2
      Participant
      @benlogan2
      Member

      Looks really natural in terms of lighting. Dig it!

      :)

      #60704
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Looking forward to try this. Thank you WED21.

      #60706
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Super Table :good:

      Had one Ball Stuck, see Image …

      And Credits arent always right at directb2s, check all Credits +/-,
      btw. Controller.B2SSetData 29 is the same for Controller.B2SSetCredits

      Attachments:
      #60708
      Rajo Joey
      Participant
      @joey2001
      Member

      Table looks great. I play Big Shot many times. So this one I will like very much. :-D

      #60709
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Great stuff! We needed more EMs around here and you picked a great one.

      #60710
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I agree. I’ve learned to love EM’.

      I’ve noticed that on left outlane blue DOF light is turned on and stays.

      The same goes for the right outlane, yellow light.

      Like how this plays. Good job WED21.

      • change line 841,842 from DOFOn to DOFPulse maybe.

       

      #60726
      Scotty VH
      Moderator
      @scottt
      ModeratorMember

      I agree with the comment from ganjafarmer that the ball seems to float above the table, and also that this is due to the shadow.  So, I thought I would be resourceful and check to see if I could recommend the fix.  I found the script (I think), which is in this code and formulas:

       If BOT(b).X < Hot_Shot_1973.Width/2 Then
       BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 10
       Else
       BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 10
       End If
       ballShadow(b).Y = BOT(b).Y + 20

      Good grief!  I thought I would never need all that algebra and geometry they made me take in school!  Hopefully someone smarter then me can recommend how to fix this!

      #60727
      rothbauerw
      Moderator
      @rothbauerw
      ModeratorContributorMembervip

      Try reducing the +20 to +10

      Current Project: Perpetual updates of VPX physics.

      #60728
      randr
      Keymaster
      @randr
      ModeratorMember

      Yeah what bill said . That will put shadow more under ball.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #60734
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      this is what i been using….

       If BOT(b).X < Hot_Shot_1973.Width/2 Then
      BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 13
      Else
      BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 13
      End If
      ballShadow(b).Y = BOT(b).Y + 10
      #60735
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      also if you reduce the blur of the shadow it will appear closer to the ball….. closer things less blur, father away more blur

      I think I posted this before….  FF to 1:30

       

      #60736
      WED21
      Participant
      @wed21

      Got everything fixed. Uploading new changes now:

      ‘Version 1.3 Changes:
      ‘Fixed Tilt crash (Thanks Ganjafarmer)
      ‘Fixed ball getting stuck below bumper and Middle Target area.
      ‘May have fixed DOF Light issue (Thanks Thalamus)
      ‘Fixed Ball Shadow (Thanks Ganjafarmer and rothbauerw)
      ‘Put the correct plastic on Top Right section
      ‘Added some missing shadows
      ‘Added Flipper Shadows

      4 users thanked author for this post.
      #60741
      Ben Logan2
      Participant
      @benlogan2
      Member

      Thanks for 1.3, WED!

      #60744
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      http://www.vpforums.org/index.php?app=downloads&showfile=9108

    Viewing 20 posts - 1 through 20 (of 81 total)
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