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    • Author: BorgDog
    • Version: 2.0
    • Views: 11927
    • File size: 121.90 MB
    • Downloads: 3916
    • File Author: BorgDog, Hauntfreaks, 32assassin
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=1266
    • Updated: May 18, 2019
    • Categories:
  • Original Description, see changlog for updates.

    32assassin recently posted his Incredible Hulk over on vpf, and my buddy Haunt and I were both playing with it and really enjoying it, but wanted to do our "stuff" to it.  So first of all thanks to 32 for his version which this started from.

    First we replaced the redrawn playfield with a photo image from ipdb that haunt cleaned up and replaced missing/ bad items.  then we set about doing all those little things, like animated rubbers, drop target shadow lighting, put the proper Gottlieb spinner primitive in and borrowed cyberpez's animated spinner rod idea with gtxjoe's math equations to add that (it's f'in cool!).  Fixed a few lights that were not working in 32's version, added desktop backdrop items for game over, ball in play etc.  tweaked physics, objects, and a whole bunch of other little piddly shit.

    Included is a new db2s that started as a wildman one (thanks!) and haunt cleaned up and tweaked a newer image, and i tweaked the lighting and led colors.  I then took that image and made a new desktop backdrop and inserted into the table to make it the way I like them :)

    Needs VPX.5

    2.0 rebuild-update

    • rebuilt on scan of my playfield
    • added primitive playfield mesh
    • several primitive updates, apron, gate bracket, tent lane guides, post nuts, etc
    • gi shadows blender rendered following @bord tutorial video
    • arch rail sound effect from @scottacus (I think ;)
    • glass hit effect, yes the ball does occasionally hit the glass on the real one to my surprise, not often but it does happen usually from high speed rolling left flipper shot to the drop targets
    • @rothbauerw ball drop sounds to go along with the glass hit stuff that I believe he also worked on, also hear at other times
    • minor updates to db2s
    • themed the way I refurbished my real Hulk, black rails, black rubbers, black post nuts, I left the old version up if you can't stand it and want white rubbers, or feel free to change everything :)
    • added freeplay option near top of script.  this functions the same way you add freeplay to a stock real system 1 by jumpering the add credit with the start button.  you may have to press start twice depending on timing of things. not enabled by default
    • some other things I'm sure.  thanks to @bord for some play testing and feedback

    1.3 update in honor of Stan Lee.  RIP, the world would have been much duller without you.

    • new 8K plastics image
    • new db2s image
    • bords 2" flippers up top
    • other minor changes

    1.2 update

    • new playfield from markrock76 - Thanks!
    • flipper and ball shadows (can turn off in script options near top)
    • positional sound routines
    • change all posts to "liberal" positions
    • bords new flipper primitives
    • bunch of other primitive swaps to nicer versions
    • minor tweaks and fixes

    1.1 fixed DOF bumpers - thanks randr

    1.0 initial release

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 70 total)
    • Author
      Posts
    • #34661
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Original Description, see changlog for updates.

      32assassin recently posted his Incredible Hulk over on vpf, and my buddy Haunt and I were both playing with it and really enjoying it, but wanted to do our "stuff" to it.  So first of all thanks to 32 for his version which this started from.

      First we replaced the redrawn playfield with a photo image from ipdb that haunt cleaned up and replaced missing/ bad items.  then we set about doing all those little things, like animated rubbers, drop target shadow lighting, put the proper Gottlieb spinner primitive in and borrowed cyberpez's animated spinner rod idea with gtxjoe's math equations to add that (it's f'in cool!).  Fixed a few lights that were not working in 32's version, added desktop backdrop items for game over, ball in play etc.  tweaked physics, objects, and a whole bunch of other little piddly shit.

      Included is a new db2s that started as a wildman one (thanks!) and haunt cleaned up and tweaked a newer image, and i tweaked the lighting and led colors.  I then took that image and made a new desktop backdrop and inserted into the table to make it the way I like them :)

      Total of 21 users thanked author for this post. Here are last 20 listed.
      #34665
      randr
      Keymaster
      @randr
      ModeratorMember

      Amazing. Thanks to all involved a great table

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #34666
      ICPjuggla
      Moderator
      @icpjuggla
      MembervipModerator

      Nice, Thank you

      #34667
      Drybonz
      Participant
      @drybonz
      Member

      Nice job, BorgDog, HauntFreaks and 32Assassin.  Thanks for the table.

      #34668
      HauntFreaks
      Moderator
      @hauntfreaks
      vipContributorMember

      other stuff was Borg added was vented bumper caps with corresponding finger lights
      the PF is using primitive routed holes, so droptargets don’t just magically disappear into the PF image
      also for primitive bulbs, hit targets and leaf switches
      but i think the major improvement is that its proportionally correct… once we dropped the new real PF image in
      it was apparent nothing was in the right place, the redraw came from FP where there a bit more laxed on that type of thing…lol
      so now the it plays so much better has the right flow…. blah blah blah

      oh and here is my 270 FS settings

      4 users thanked author for this post.
      #34669
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Thanks all! This looks great. I never did like the quality of that redrawn playfield. Lots of detail missing.

      #34675
      Mark70
      Participant
      @mark70
      Member

      Looks very nice, I am looking forward to try it on my cab.
      Thanks to all involved for sharing.

      #34676
      robertms
      Participant
      @mophead
      Member

      You guys are the tweaking twerking team of the century! It just goes to show these collaborations are the best way to extract every last bit of VPX greatness. Love that spinner animation, way cool! And the non-Houdini droptargets are just icing on the cake. Many thanks to all involved:good:

      1 user thanked author for this post.
      #34677
      randr
      Keymaster
      @randr
      ModeratorMember

      Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #34679
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

      That I don’t know anything about unfortunately, let us know if something needs to change on our end.

      #34711
      N3roflint
      Participant
      @n3roflint
      Member

      Very nice guys thanks to eveyrone involved. New playfield and proportions make a big difference in gameplay.

      .

      #34723
      randr
      Keymaster
      @randr
      ModeratorMember

      For people with DOF to fix pop bumpers replace the following on bumper1 and 2 hit subs..

      Sub Bumper1_Hit
      vpmTimer.PulseSw 50
      DOF 101, 2
      playsound SoundFX(“fx_bumper1”,DOFContactors)
      B1L1.State = 1:B1L2. State = 1
      me.timerenabled=1
      End Sub

      Sub Bumper2_Hit
      vpmTimer.PulseSw 50
      DOF 102, 2
      playsound SoundFX(“fx_bumper1”,DOFContactors)
      B2L1.State = 1:B2L2. State = 1
      me.timerenabled=1
      End Sub

       

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      2 users thanked author for this post.
      #34728
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      thanks randr!  version 1.1 uploaded with that included.

      #34729
      randr
      Keymaster
      @randr
      ModeratorMember

      Least I can do! Need dof or drives me nuts :good:

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #34730
      Nemo
      Participant
      @nemo
      Member

      Great table guys, but having some problems with it, my flippers react very strange, when you flip they stay on most of the time, currently using 10.2 with latest scripts and vbs’s. Not sure what’s going on……

      #34732
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      This was built and tested with 10.1, I have not tried it with 10.2 as that is still beta and I wanted to release with a “final” vp version so everyone could use.

      Try it in 10.1 and let us know how it goes.

      #34733
      Jesperpark
      Participant
      @jesperpark
      Member

      Thanks for the table, and thanks to everybody who had a hand in it one way or another.  1 quick game turned into about 7 – 10 games, very addictive.

      #34737
      robertms
      Participant
      @mophead
      Member

      1 quick game turned into about 7 – 10 games, very addictive.

      7-10 games Jesper? Lightweight. Try 100+. The reason why this game is so addictive is how accurate it is to the real thing, probably one of the best VPX recreations to date. Start with artwork and color accuracy, awesome droptargets and spinner animations, realistic lighting, shading, fading, precise object positioning etc etc. It’s a feast for all the pinballing senses, even the backglass is a masterpiece! So far I’ve managed a score of 700K+ (kicked a few surrounding objects in the process). Not sure if it’s a great score but I keep coming back for more and that’s a sign of a GREAT game.

      #34747
      Jesperpark
      Participant
      @jesperpark
      Member

      Kicking things is fine for this game only… Hulk Smash

      #34748
      Clyde Drexler
      Participant
      @clydedrexler

      Hi, The table looks great, but anyone of you has low FPS with this table.

      I have no problems with the others VPX tables but with this I got 50-55 FPS no matter what I change.

      Thanks a lot

    Viewing 20 posts - 1 through 20 (of 70 total)
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