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    • Author: Siggi
    • Version: 1.0.1
    • Views: 4404
    • File size: 36.58 MB
    • Downloads: 2247
    • File Author: freneticamnisic, 32assassin, mod by Siggi
    • Updated: July 26, 2020
    • Categories:
  • This is a mod of 32assassins Ironmann table.

    He made this rebuilt from freneticamnisic FP table.

    As always i made complet new graphics for this mod only the bumper are still original.

    I changed the primitive standup targets with walls to VPX targets and did other small changes.

    Added new physics from Jurassic Park. (Thanks to dark and friends)

    I want this table to be very fast and wild as the original. It fits the theme.

    (if you don't like it you can reimport the original physics from 32assassins table)

     

    A very special thanks to 32assassin for his permission to upload.  I really appreciate this.

     

    Enjoy and keep on playin' pinball.

     

    Siggi

     

    1.0.1. Fixed War Machine ball stuck. (I hope)

    Thanks to Sixtoe.

    1.0.1. Fixed War Machine ball stuck. (I hope)

    Thanks to Sixtoe.

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 12 posts - 61 through 72 (of 72 total)
    • Author
      Posts
    • #196467
      Snapouille
      Participant
      @snapouille

      Very nice job, @Siggi you’re the best :good:

      #197978
      KetchupJonMustard
      Participant
      @ketchupjonmustard

      But how do you install this mod?

      #197980
      Dodger
      Participant
      @dodger1980

      You simply download this table and use it.

      1 user thanked author for this post.
      #198058
      Siggi
      Participant
      @siggi
      Member

      You simply download this table and use it.

      I couldn’t have said it better then that. :good:

      #200449
      bietekwiet
      Participant
      @bietekwiet
      Member

      ironman

      I borrowed a TransClear setting from another table. It made the ramps pleasantly visible but doesn’t hide the table beneath the ramps. Probably not perfect but I think it gives the user a clearer idea of how the ramp shots play. Personal taste and in no way meant to imply that the table is not already perfect.

      Thanks

      Lane

      Wrap is Gray and .5

      Glossy Layer is Black and 1

      Shininess is .5

      Clearcoat layer is White

      Edge Brightness is 1

      Amount is .45

      Edge Opacity is .49

      Thickness is 1

      This helped a lot, it makes the ramps a bit more visible.

      Would it be possible to have pre rendered or light baked ramps in a future update?

      This table would be perfect with updated ramps.

      Great work on this table, the graphics are far far superior to the original.

       

      Thanks!

      1 user thanked author for this post.
      #200455
      Siggi
      Participant
      @siggi
      Member

      Would it be possible to have pre rendered or light baked ramps in a future update?

      This table would be perfect with updated ramps.

      Great work on this table, the graphics are far far superior to the original.

      Thanks!

      You’re right this table neeeds better ramps and still a fix for the war machine ball stuck.

      I can’t do the ramps brcause i don’t know anything about 3D rendering and all this stuff.

      Someone else will have to do this maybe in an upcoming new version of the original table.

      Tried to fix the stucked ball, looked at JP’s table, but it has the same problem.

      I think is has something to do with the sripting. Maybe a faster timer? I don’t know.

      #202093
      badsepuku
      Participant
      @badsepuku

      Unfortunately, I have (like several other recent tables) an error:

      D3DERR_invalidcall (0x8876086c: invalid call) at
      c:\projects\vp10\renderdevice.cpp:1300

      I’ve made a few research but can’t fix this problem. If someone has an idea, a solution….

      This table seems so amazing !!!

       

      #202094
      outhere
      Moderator
      @outhere
      MemberContributorvipModerator

      Unfortunately, I have (like several other recent tables) an error:
      D3DERR_invalidcall (0x8876086c: invalid call) at
      c:\projects\vp10\renderdevice.cpp:1300
      I’ve made a few research but can’t fix this problem. If someone has an idea, a solution….
      This table seems so amazing !!!

      https://www.vmix.com/knowledgebase/article.aspx/161/why-do-i-get-a-d3derrinvalidcall-invalid-call-error-in-vmix

      1 user thanked author for this post.
      #202103
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Would it be possible to have pre rendered or light baked ramps in a future update?

      This table would be perfect with updated ramps.

      Great work on this table, the graphics are far far superior to the original.

      Thanks!

      You’re right this table neeeds better ramps and still a fix for the war machine ball stuck.

      I can’t do the ramps brcause i don’t know anything about 3D rendering and all this stuff.

      Someone else will have to do this maybe in an upcoming new version of the original table.

      Tried to fix the stucked ball, looked at JP’s table, but it has the same problem.

      I think is has something to do with the sripting. Maybe a faster timer? I don’t know.



      @siggi
      , you still looking for new ramps? I might have something for you. Also have a fix for the stuck ball.

      1 user thanked author for this post.
      #202133
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Untitled-2

      5 users thanked author for this post.
      #202206
      The Loafer
      Participant
      @theloafer
      Member

      Insert infamous George Takei quote…

      #202219
      Siggi
      Participant
      @siggi
      Member

      Thanks bord.



      @bord
      , your ramps are looking much better and a fix for the stuck ball would be nice.

      Let me know what you’ve changed and i will upload it in a new version.

    Viewing 12 posts - 61 through 72 (of 72 total)
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