This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script.
Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build!
I used Flupper's dome technic and all his resources from example table.
Thanks to Roth for the help getting the flashers to blink correctly with Flashforms.
THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version. I know there is a few bugs: Tilt issue if tilted in plunger lane so don't do it. Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know! Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that?
Don't forget to put the music MP3's directly into the VP music folder.
New PupDMD and PostDMD functionality by LynnInDenver – change ScoreType at the top of the script to switch between UltraDMD, PupDMD and PostDMD. Note that the latter two require files from TerryRed’s updated Pup-Pack for this table. Make sure your DMD and Music screen are set to the appropriate dimensions of your cabinet monitor setup, PupDMD will display on the DMD screen as set in PinUp, the PostDMD will refer to the Music screen for dimensions and position.
Disable Playfield Video – if you’re using TerryRed’s Pup-Pack, or even if you’re not, you can disable the playfield video screen right in the script.
The billboard at the back will remain the Amity Beach billboard instead of showing the video overlaid.
TerryRed mods updated for Pup Pak!
Added Slamtilt to all credits for his mods I used from original FP Rom table.
Fixed saving highscore for PIN2DMD and PINDMD3 hardware. HUGE thanks to Kds70 for testing!
Note: While entering high score it is a bit off center but no big deal
High score saving should now work with 4 spots for highscores(wow what a pain to do)
I added 2nd player but modes reset between players not a huge deal at least you can play with a friend. Was a lot of work just to get it working like this so play 2 players for what it is...at least you can now.
Added some walls to help stuck balls and did some physics changes on rubbers
Please let me know how highscore is working for you as i plan to add the same scripting to my other builds if it works.
Leaving old beta up until i know this final 1.0 version is ok
Version 0.99 Beta3
Thalamus and TerryRed added SFF support thank you guys!
I added some hidden walls to the plastics to hopefully stop any balls getting stuck
rolling sound timer added stupid mistake on my part somehow deleting the timer no idea how that happened
Huge thanks to @kds70 for the "locale" fix which turns out was a UltraDMD formating issue when using the FP scripting. THANK YOU
NOT final yet sorry but may still have the bug where flippers go dead if a extra ball gets onto playfield.
Nothing else changed so if none of these things were a problem just wait for a final.
Version 0.99 Beta2
TerryRed added his DOF magic so if you have DOF grab the new configs from the DOF Tool Page at VPU. THANK YOU Terry for all the time you put into it.
Roth helped me fix a few bugs like end of game and the pop bumper area where ball was getting hung up. Thank you for the help i know your very busy.
I improved lock lights appearance with flasher objects
Ball saver now working correctly
I added a few missing DMD scenes
I had jaws mouth scripted backwards! So now is closed at start of game :)
This is still beta for a few reasons:
Tilt now works if tilted in play just not working in plunger lane
no high score saving or entry yet
SSF not added yet
More bugs i am sure but this is getting close to a 1.0 final
V0.9 "Beta version"