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  • This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script.

    Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build!

    I used Flupper's dome technic and all his resources from example table.

    Thanks to Roth for the help getting the flashers to blink correctly with Flashforms.

    THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version.

    I know there is a few bugs:

    Tilt issue if tilted in plunger lane so don't do it.

    Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know!

    Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that?

     

     

    Don't forget to put the music MP3's directly into the VP music folder.

    Version 1.0c:

     

    New PupDMD and PostDMD functionality by LynnInDenver – change ScoreType at the top of the script to switch between UltraDMD, PupDMD and PostDMD. Note that the latter two require files from TerryRed’s updated Pup-Pack for this table. Make sure your DMD and Music screen are set to the appropriate dimensions of your cabinet monitor setup, PupDMD will display on the DMD screen as set in PinUp, the PostDMD will refer to the Music screen for dimensions and position.

    Disable Playfield Video – if you’re using TerryRed’s Pup-Pack, or even if you’re not, you can disable the playfield video screen right in the script.

    The billboard at the back will remain the Amity Beach billboard instead of showing the video overlaid.

    Version 1.0b:

    TerryRed mods updated for Pup Pak!

    Added Slamtilt to all credits for his mods I used from original FP Rom table.

    Version 1.0a:

    Fixed saving highscore for PIN2DMD and PINDMD3 hardware. HUGE thanks to Kds70 for testing!

    Note: While entering high score it is a bit off center but no big deal

    Version 1.0:

    High score saving should now work with 4 spots for highscores(wow what a pain to do)

    I added 2nd player but modes reset between players not a huge deal at least you can play with a friend. Was a lot of work just to get it working like this so play 2 players for what it is...at least you can now.

    Added some walls to help stuck balls and did some physics changes on rubbers

    Please let me know how highscore is working for you as i plan to add the same scripting to my other builds if it works.

    Leaving old beta up until i know this final 1.0 version is ok

     

    Version 0.99 Beta3

    Thalamus and TerryRed added SFF support thank you guys!

    I added some hidden walls to the plastics to hopefully stop any balls getting stuck

    rolling sound timer added stupid mistake on my part somehow deleting the timer no idea how that happened

    Huge thanks to @kds70 for the "locale" fix which turns out was a UltraDMD formating issue when using the FP scripting. THANK YOU

    NOT final yet sorry but may still have the bug where flippers go dead if a extra ball gets onto playfield.

    Nothing else changed so if none of these things were a problem just wait for a final.

     

    Version 0.99 Beta2

    TerryRed added his DOF magic so if you have DOF grab the new configs from the DOF Tool Page at VPU. THANK YOU Terry for all the time you put into it.

    Roth helped me fix a few bugs like end of game and the pop bumper area where ball was getting hung up. Thank you for the help i know your very busy.

    I improved lock lights appearance with flasher objects

    Ball saver now working correctly

    I added a few missing DMD scenes

    I had jaws mouth scripted backwards! So now is closed at start of game :)

    This is still beta for a few reasons:

    Tilt now works if tilted in play just not working in plunger lane

    no high score saving or entry yet

    SSF not added yet

    More bugs i am sure but this is getting close to a 1.0 final

     

    V0.9 "Beta version"

     

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    Viewing 20 posts - 181 through 200 (of 215 total)
    • Author
      Posts
    • #107942
      boslaw
      Participant
      @boslaw

      So I replaced the table file with a fresh download and tried playing again. I can now launch the ball with the enter key, but I still can’t really get the plunger to launch the ball very far. I did confirm that the plunger is set to use a mechanical plunger. This is the only table I have this problem with (80+ installed on my cab).

      I love the table + excellent DOF implementation. It’s certainly playable with the enter key to launch. If someone else comes across this issue and figures out how to fix it, please post your solution for me and others.

      #107943
      randr
      Keymaster
      @randr
      ModeratorMember

      First I’ve heard of the issue so maybe for your setup increase gain of plunger in vp setup? Or increase the strength of the plunger in same area you see check mark for enable mechanical plunger.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #108242
      Anthony
      Participant
      @adold

      Is anyone else having trouble with the ball getting stuck in the clear plastic ramp.  Mine does everytime just as its coming over the Jaws sign on the playfield.  Its like that line stops it..  Also a newb question but I cant seem to get this to coin unless i use the 4 key on my keyboard.  Any way to change this?

      This is on a 3 screen cabinet

      Thanks in advance

      #108247
      Anthony
      Participant
      @adold

      I apologize the 4key credit issue im having is with masters of the universe

       

       

      #108249
      randr
      Keymaster
      @randr
      ModeratorMember

      Strange “5” puts the credits in for me. You have newest version of table?

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #108259
      boslaw
      Participant
      @boslaw

      So I replaced the table file with a fresh download and tried playing again. I can now launch the ball with the enter key, but I still can’t really get the plunger to launch the ball very far. I did confirm that the plunger is set to use a mechanical plunger. This is the only table I have this problem with (80+ installed on my cab).

      UPDATE – When the ball is in play on the table, I can pull my mechanical plunger all the way back and the on-screen plunger matches the distance. However, when the ball is in the trough and ready to be launched, it’s as if the plunger gets restricted. No matter how far I pull the plunger, it doesn’t really move much on screen, and as a consequence, it can’t get enough power to launch the ball. Only the enter key works as plunger for me.

       

      #108262
      Anthony
      Participant
      @adold

      I will check to see if i have the newest version..  Jaws actually coins to 5 key i think masters of the universe was the one that was coining with the 4 key.  I will try to redownload and see if ramp issue goes away.

       

      Thanks

      #113888
      ripleyyy
      Participant
      @ripleyyy

      very nice, fun & simple layout… but (to me) table is way too easy… i let the 1st ball drain after 15 or 20 minutes of play… anyway, good job on this one ;)

      #113898
      randr
      Keymaster
      @randr
      ModeratorMember

      Yeah it’s not a very deep rule set that’s for sure! Fun table though

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #116778
      Kach069
      Participant
      @kach069

      Didn’t that girl scream in this game when it was FP?  I can’t get that sound to go anymore and I believe it was when you shot it in the left multi ball lock.

      #116908
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      Didn’t that girl scream in this game when it was FP? I can’t get that sound to go anymore and I believe it was when you shot it in the left multi ball lock.

      There’s been multiple version of this table in FP. Rom’s originals, and SLAM’s Ultimate update… and now the new FP Ultimate Pro version. It’s hard to keep track of what version you are referring to.

      #124972
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      My new VPX JAWS PuP-Pack is now available:

      https://vpinball.com/VPBdownloads/jaws-vpx-pup-pack/

       

      …and a video demo of it can be seen here:

       

      Be sure to use the new 1.0b version of the VPX table as I added the new DOF triggers needed for the pup-pack to it. This is required for the PuP-Pack to work properly.

      2 users thanked author for this post.
      #125102
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Thanks for the update @randr and a nice pup-pack @terryred – one of the few tables I have installed running a pack. :good:

      Even updated popper while I was on it – now to figure out what t-bar I need.

      #125116
      Shannon
      Participant
      @shannon1
      Member

      Downloading it now. Thank you :good:

      #125226
      Teahaus
      Participant
      @teahaus
      Member

      Great stuff!!  A super-fun table……….my whole family loves it.  One of my favourite movies and because it’s not so hard, everyone has a chance.  You still have to make shots……….good to practice flipper skills!  Thanks again to everyone involved in this creation.

      #125744
      mgkush
      Participant
      @mgkush

      thanks for this amazing table…I got the BG working great and the Table…for some reason the dmd is not working

      I have pin2dmd I reset the table few times and I look in scripts but I cant make it work…any idea what I can be doing wrong?

      thanks!

      #125745
      randr
      Keymaster
      @randr
      ModeratorMember

      Do other ultradmd tables work for you? Like heman table? Or 3 angels? If not then you need to reinstall ultradmd

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #132325
      snakerake
      Participant
      @snakerake

      Hey Guys – I love this table – but I can’t get any of the game sound effects to work.  mechanical sounds work, music works, but none of the bells, voice clips, etc.

       

      Anyone else run into this?  I just upgraded to VPX 10.6 beta before installing this table.  Pup pack works fine. I’m Running Windows 7.

      #135430
      joselito40
      Participant
      @joselito40

      Thanks !!!

      this is amazing !

      #137833
      killa7977
      Participant
      @killa7977

      Hi gentlemen… I’m having this script error, can someone help me out? Vpx Is updated to latest beta, and i have no problem with other 60+ tables..

      What It could be?

      Thanks in advance

      Can’t upload the pic, this Is the error:

      Line 4731 set ultradmd etc

      The error Is related to Active X that cannot create the object

       

    Viewing 20 posts - 181 through 200 (of 215 total)
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