• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (43)
    « »
  • Download Info

    Thumb
  • This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script.

    Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build!

    I used Flupper's dome technic and all his resources from example table.

    Thanks to Roth for the help getting the flashers to blink correctly with Flashforms.

    THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version.

    I know there is a few bugs:

    Tilt issue if tilted in plunger lane so don't do it.

    Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know!

    Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that?

     

     

    Don't forget to put the music MP3's directly into the VP music folder.

    Version 1.0c:

     

    New PupDMD and PostDMD functionality by LynnInDenver – change ScoreType at the top of the script to switch between UltraDMD, PupDMD and PostDMD. Note that the latter two require files from TerryRed’s updated Pup-Pack for this table. Make sure your DMD and Music screen are set to the appropriate dimensions of your cabinet monitor setup, PupDMD will display on the DMD screen as set in PinUp, the PostDMD will refer to the Music screen for dimensions and position.

    Disable Playfield Video – if you’re using TerryRed’s Pup-Pack, or even if you’re not, you can disable the playfield video screen right in the script.

    The billboard at the back will remain the Amity Beach billboard instead of showing the video overlaid.

    Version 1.0b:

    TerryRed mods updated for Pup Pak!

    Added Slamtilt to all credits for his mods I used from original FP Rom table.

    Version 1.0a:

    Fixed saving highscore for PIN2DMD and PINDMD3 hardware. HUGE thanks to Kds70 for testing!

    Note: While entering high score it is a bit off center but no big deal

    Version 1.0:

    High score saving should now work with 4 spots for highscores(wow what a pain to do)

    I added 2nd player but modes reset between players not a huge deal at least you can play with a friend. Was a lot of work just to get it working like this so play 2 players for what it is...at least you can now.

    Added some walls to help stuck balls and did some physics changes on rubbers

    Please let me know how highscore is working for you as i plan to add the same scripting to my other builds if it works.

    Leaving old beta up until i know this final 1.0 version is ok

     

    Version 0.99 Beta3

    Thalamus and TerryRed added SFF support thank you guys!

    I added some hidden walls to the plastics to hopefully stop any balls getting stuck

    rolling sound timer added stupid mistake on my part somehow deleting the timer no idea how that happened

    Huge thanks to @kds70 for the "locale" fix which turns out was a UltraDMD formating issue when using the FP scripting. THANK YOU

    NOT final yet sorry but may still have the bug where flippers go dead if a extra ball gets onto playfield.

    Nothing else changed so if none of these things were a problem just wait for a final.

     

    Version 0.99 Beta2

    TerryRed added his DOF magic so if you have DOF grab the new configs from the DOF Tool Page at VPU. THANK YOU Terry for all the time you put into it.

    Roth helped me fix a few bugs like end of game and the pop bumper area where ball was getting hung up. Thank you for the help i know your very busy.

    I improved lock lights appearance with flasher objects

    Ball saver now working correctly

    I added a few missing DMD scenes

    I had jaws mouth scripted backwards! So now is closed at start of game :)

    This is still beta for a few reasons:

    Tilt now works if tilted in play just not working in plunger lane

    no high score saving or entry yet

    SSF not added yet

    More bugs i am sure but this is getting close to a 1.0 final

     

    V0.9 "Beta version"

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 21 through 40 (of 215 total)
    • Author
      Posts
    • #99127
      randr
      Keymaster
      @randr
      ModeratorMember

      You must be getting a bass.dll error? Or just no music?

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99131
      latin625
      Participant
      @latin625

      Great conversion!  I get an error that my “pindmd3 is not found when launching from PinballX”, but it works on all other ultraDMD tables.  Outside of Pinball X, it seems to work fine.  Strange?  Any ideads?
      [SOLVED] – Never had UltraDMD installed in the first place.  Ughhhh.  :wacko: :wacko:   :wacko:

      If your UltraDMD is grey, it is not installed on your cab! :yes:   :heart:

      1 user thanked author for this post.
      #99132
      randr
      Keymaster
      @randr
      ModeratorMember

      That is strange! I have a pindmd2(plasma vishay) and works fine but not sure about the pindmd3 problem and pbx. Maybe someone else will have an idea

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99139
      The Loafer
      Participant
      @theloafer
      Member

      Great release thanks Randr

      #99140
      randr
      Keymaster
      @randr
      ModeratorMember

      It’s a beta so hope to make it much better with fixes, b2s and dof

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99153
      roccodimarco
      Participant
      @roccodimarco
      Member

      I have a very quick dmd uploaded, just waiting on approval.  Nothing great, just something to hold people over.

      1 user thanked author for this post.
      #99190
      Bob Albright
      Participant
      @bobalbright
      Member

      Getting Bass .dll error

      "And in the end, the love you take is equal to the love you make"

      #99191
      randr
      Keymaster
      @randr
      ModeratorMember

      Mp3 files need to be in music folder

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99216
      Bob Albright
      Participant
      @bobalbright
      Member

      The  mp3s are in the music folder

      "And in the end, the love you take is equal to the love you make"

      #99217
      delta6014
      Participant
      @delta6014

      I too can not get the music to play. I put all the mp3 files in the “music” folder which is in my “visual pinball” folder.

      Need the Jaws music for the atmosphere. Love the game. Thanks Randr

      #99219
      randr
      Keymaster
      @randr
      ModeratorMember

      If mp3 files are in music folder then I can only assume your bass.dll is outdated? When you update to 10.5 it includes a bass.dll file that I believe is newer or at least newer then 10.0 version. Make sure you have correct bass.dll and mp3 files are in root of the vpmusic folder not in a sub directory.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99231
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      So. I figured out my UltraDMD issue. Before I explain. Look at these scores. No wonder I have problems beating you US guys in Pinball ;-)

      This is a plunge, followed with a trap to right flipper. Nothing else.

      english_localenorwegian_locale

      The problem is. You need to change your computers “locale” from in my case “Norwegian” to I guess any English one. Now the game don’t crash. I have some experience with this problem from wrd1972 beta testing and Star wars De. I could then solve it by adding “setlocale (1033)” into the table script. But, this is UltraDMD so I have no idea how to fix it except changing the locale.

      norw_settingsus_settings

       

      4 users thanked author for this post.
      #99234
      randr
      Keymaster
      @randr
      ModeratorMember

      Wow! I never would have thought that would be an issue. Great info

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99305
      Batsugame
      Participant
      @batsugame

      I added a little to the backglass I was working on, as well as one little flashing light on the Orca. LOL. It has some images I was working with to add more animations but I am not knowledgeable enough yet to get it all going. Anyone who wants to work from it is welcome to (once the mods approve it). For now, here’s the latest image:

       

      Attachments:
      1 user thanked author for this post.
      #99307
      Batsugame
      Participant
      @batsugame

      Gameplay-wise, I still don’t get a proper “Game Over” screen after the final ball. It just stays at Lives 1 until I start a new game. And I don’t see the Ball Save function working. But this baby has already seen a good amount of play time here.  :heart:

      #99309
      randr
      Keymaster
      @randr
      ModeratorMember

      I will get the bugs fixed up in next release. This is still a beta. Ball save should be working but will look at that too

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99310
      Batsugame
      Participant
      @batsugame

      I will get the bugs fixed up in next release. This is still a beta.

      Oh I know. I just thought it might help to have a record down of things people saw. Sorry your steam got killed on this one; you’ve done a really great job!

      #99314
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I don’t know. I guess it is poor game design or maybe a bug ? If you play barrel mb. I often end up with one drop target being dropped but still blinking indicating it needs to be shot – which of course is impossible. All of a sudden it is kind of pointless playing with two balls having nothing to shoot on.

      Can it be that I shoot the first target too early ?

      #99316
      The Loafer
      Participant
      @theloafer
      Member

      There are bugs, Randr has stated this right in the first post that it’s beta.

       

      • I’ve had the ball save working at times so not sure why it doesnt’ work other times
      • As Randr said, he’s aware of tilt issue with the ball in the plunger lane (in case anyone brings it up ;) )
      • Game over: known bug, I’ve chastised Randr over this one, he’ll need to man up and fix this ASAP! ;)
      • The drop target thing: it’s a bug. I don’t think all the modes really finish right now (they don’t light to show the mode is completed).  I forgot to bring this one up to him, Randr will surely chastise me over this one :(
      • For sure there are a few other issues. For example tonight I think I got two multiballs going at the same time and when a couple drained, I ended up having dead flippers and even when those other balls drained, the flippers never came back.

      There hasn’t been a lot of FP to VP conversions like this before so it’s an interesting project that can both show what can be done and also hopefully have some people can come up with ideas to help out with the code.  Randr seems totally dedicated to fixing this though but this is a great start yes?

      I’d offer to help but my coding experience goes back to dbase III+ and a one-day tutorial on clipper which I’ve spent the past 24 years trying real hard to forget (and I think I succeeded!).  Any other takers?  I think this game has potential beyond just a few modes.  For example, because of the nice videos added to the game, I think when we first start the game we should be presented with a choice:  arcade, which is typically what we have but finished) and “story” which is similar to the Aliens table on Pinball FX3, where you go through the Alien table modes but in a story fashion.  In this game, the time it takes to finish all the modes in sequence could end up being your high score (so the shorter the better).  Could be a cool high score competition thing.

       

      Anyway, just a thought, impressed with what we have so far but for sure, there’s work ahead for Randr and any entrepreneurial programmers (and I know the vids are nice on the billboard but I’d still love to see a pinup version!) ;)

      #99332
      Queniart
      Participant
      @queniart62
      Member

      Bonjour a tous g trouver mon problem tout bêtement en glissent laffichage dmd sur ma table les chiffre etait correct donc problem resolution ecran pc dmd 1024×768 fonctionne pas donc tester en 1176×664 et tout et rentrer dans l ordre merci au personne qui mon aider a chercher mon problem bien que pour moi c pas facile quand au connais pas l anglais c sur que moi aussi j aimerais apprendre a participe a faire des tables  :good:

    Viewing 20 posts - 21 through 40 (of 215 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2020 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW