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  • This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script.

    Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build!

    I used Flupper's dome technic and all his resources from example table.

    Thanks to Roth for the help getting the flashers to blink correctly with Flashforms.

    THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version.

    I know there is a few bugs:

    Tilt issue if tilted in plunger lane so don't do it.

    Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know!

    Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that?

     

     

    Don't forget to put the music MP3's directly into the VP music folder.

    Version 1.0c:

     

    New PupDMD and PostDMD functionality by LynnInDenver – change ScoreType at the top of the script to switch between UltraDMD, PupDMD and PostDMD. Note that the latter two require files from TerryRed’s updated Pup-Pack for this table. Make sure your DMD and Music screen are set to the appropriate dimensions of your cabinet monitor setup, PupDMD will display on the DMD screen as set in PinUp, the PostDMD will refer to the Music screen for dimensions and position.

    Disable Playfield Video – if you’re using TerryRed’s Pup-Pack, or even if you’re not, you can disable the playfield video screen right in the script.

    The billboard at the back will remain the Amity Beach billboard instead of showing the video overlaid.

    Version 1.0b:

    TerryRed mods updated for Pup Pak!

    Added Slamtilt to all credits for his mods I used from original FP Rom table.

    Version 1.0a:

    Fixed saving highscore for PIN2DMD and PINDMD3 hardware. HUGE thanks to Kds70 for testing!

    Note: While entering high score it is a bit off center but no big deal

    Version 1.0:

    High score saving should now work with 4 spots for highscores(wow what a pain to do)

    I added 2nd player but modes reset between players not a huge deal at least you can play with a friend. Was a lot of work just to get it working like this so play 2 players for what it is...at least you can now.

    Added some walls to help stuck balls and did some physics changes on rubbers

    Please let me know how highscore is working for you as i plan to add the same scripting to my other builds if it works.

    Leaving old beta up until i know this final 1.0 version is ok

     

    Version 0.99 Beta3

    Thalamus and TerryRed added SFF support thank you guys!

    I added some hidden walls to the plastics to hopefully stop any balls getting stuck

    rolling sound timer added stupid mistake on my part somehow deleting the timer no idea how that happened

    Huge thanks to @kds70 for the "locale" fix which turns out was a UltraDMD formating issue when using the FP scripting. THANK YOU

    NOT final yet sorry but may still have the bug where flippers go dead if a extra ball gets onto playfield.

    Nothing else changed so if none of these things were a problem just wait for a final.

     

    Version 0.99 Beta2

    TerryRed added his DOF magic so if you have DOF grab the new configs from the DOF Tool Page at VPU. THANK YOU Terry for all the time you put into it.

    Roth helped me fix a few bugs like end of game and the pop bumper area where ball was getting hung up. Thank you for the help i know your very busy.

    I improved lock lights appearance with flasher objects

    Ball saver now working correctly

    I added a few missing DMD scenes

    I had jaws mouth scripted backwards! So now is closed at start of game :)

    This is still beta for a few reasons:

    Tilt now works if tilted in play just not working in plunger lane

    no high score saving or entry yet

    SSF not added yet

    More bugs i am sure but this is getting close to a 1.0 final

     

    V0.9 "Beta version"

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 41 through 60 (of 215 total)
    • Author
      Posts
    • #99347
      Queniart
      Participant
      @queniart62
      Member

      rebonjour quelqun a essayer en multiplayer pour moi sa fonctionne pas sa affiche bien les bonnus mais plus  les score player 2 se lance bien pareil pas de score que les bonnus score bizard

      #99348
      Queniart
      Participant
      @queniart62
      Member

      R :wacko: ebonjour quelqun a essayer en multiplayer pour moi sa fonctionne pas sa affiche bien les bonnus mais plus  les score player 2 se lance bien pareil pas de score que les bonnus score bizard

      #99354
      randr
      Keymaster
      @randr
      ModeratorMember

      The fp version modes can’t be completely finished they just reset. I would say the game was designed just for a fun shooter? I will look at the drop targets but have not seen that happen but I’m sure it could!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99357
      randr
      Keymaster
      @randr
      ModeratorMember

      Multi player is not enabled so it’s just a single player game for now

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99504
      ilveropaolone
      Participant
      @paologiardina

      i have this issue: all work fine, but ultra dmd total scor is not right: for example: i launch the ball and it scores 10.000 partial score (i can see it on dmd) but the total scor after the partial disappeared is 10. It is my fault or it is a bug?

      #99515
      Queniart
      Participant
      @queniart62
      Member

      Bonsoir ilveropaolone si c un ecran pc comme dmd virtual change la resolution pour moi sa a marche ou aussi mais ton pc en langue anglais

      #99539
      MrB
      Participant
      @brock101

      Hi.

      I downloaded the files and there seems to be no Jaws.UltraDMD folder.

      table works but i have no scoring :)

      am i missing a download or something

      #99543
      randr
      Keymaster
      @randr
      ModeratorMember

      Scoring should work. No folder needed for ultradmd on this. I think someone mentioned language setting to English fixes?

      i also fixed 2 bugs tonight! So getting closer to a final

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99621
      ilveropaolone
      Participant
      @paologiardina

      no! its not depend from resolution or layout keyboard, it scores 10.000 partial and, then 10 total! i have try to change resolution of dmd and to change layout keybord with no success! I dont think it is my fault becuse all table with ultradmd work fine! Please help me!

      #99637
      randr
      Keymaster
      @randr
      ModeratorMember

      Relax about the score. You said it wasn’t working or displaying but if the score is incorrect please remember this is a beta. Thanks

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99639
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Did you guys that have odd score change your locale ?

      https://vpinball.com/forums/topic/jaws-future-pinball-to-visual-pinball-buildbeta/page/2/#post-99231

      You can clearly see that for me it was important to change.

      #99653
      ilveropaolone
      Participant
      @paologiardina

      i solved it! tanks to Thalamus! i hope that the final release allow to select any keybord layuout or settings. in any case great table! good job! it is possible to do samething for Evil Dead? or better 3 Angels of FP?

      #99656
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      I don’t expect there will be a easy work around for this any time soon. A new compile and code changes seems to me to be a requirement. And the author isn’t very active in our community anymore. I guess I could at least make him aware.

      #99658
      The Loafer
      Participant
      @theloafer
      Member

      i solved it! tanks to Thalamus! i hope that the final release allow to select any keybord layuout or settings. in any case great table! good job! it is possible to do samething for Evil Dead? or better 3 Angels of FP?

      there is already a 3 angels wip thread.  it will come but will take some time as there is 100,000 lines of code to port over!!!

      #99760
      ilveropaolone
      Participant
      @paologiardina

      please solve this bug! the ball is blocked somewhere and after shake, the table has error with crash!

      Attachments:
      #99762
      Onevox
      Participant
      @rooster
      Member

      If this was previously mentioned, apologies. There is a small visible trigger wire just to the right of the hole for the upper right loop rollover.

      Onevox

       

      #99763
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      please solve this bug! the ball is blocked somewhere and after shake, the table has error with crash!

      It would actually be very helpful to tell you at what line the error is from and preferably what it states. I can’t see where the ball goes and it hasn’t happened here so there isn’t much to go from.

      #99770
      ilveropaolone
      Participant
      @paologiardina

      the ball goes to ramp jaw, then near to the bumpers and it is blocked even the table is shaked. after many shakes it say an error on the line 560 pullback (Variable not defined). sorry. i have think that video was better than description. sorry. naturally i know that it is a beta, but i hope and i think that with feedback of the users the final version will be nearly perfect!

      #99772
      randr
      Keymaster
      @randr
      ModeratorMember

      It’s a beta. Lots of bugs have already been fixed but not ready to release yet…  thanks for the reports on the issues thought it helps!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #99787
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      I’m holding up part of the process as I’m currently adding in DOF to the table. Taking a little longer than expected as I’m decoding the mix of both FP script and VPX script and also my own stuff that was in there too. :)

       

    Viewing 20 posts - 41 through 60 (of 215 total)
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