• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • Don't forget to "THANK" or "LIKE" the Author's 1st post in support topic.

  • (43)
    « »
  • Download Info

    Thumb
  • This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script.

    Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build!

    I used Flupper's dome technic and all his resources from example table.

    Thanks to Roth for the help getting the flashers to blink correctly with Flashforms.

    THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version.

    I know there is a few bugs:

    Tilt issue if tilted in plunger lane so don't do it.

    Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know!

    Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that?

     

     

    Don't forget to put the music MP3's directly into the VP music folder.

    Version 1.0c:

     

    New PupDMD and PostDMD functionality by LynnInDenver – change ScoreType at the top of the script to switch between UltraDMD, PupDMD and PostDMD. Note that the latter two require files from TerryRed’s updated Pup-Pack for this table. Make sure your DMD and Music screen are set to the appropriate dimensions of your cabinet monitor setup, PupDMD will display on the DMD screen as set in PinUp, the PostDMD will refer to the Music screen for dimensions and position.

    Disable Playfield Video – if you’re using TerryRed’s Pup-Pack, or even if you’re not, you can disable the playfield video screen right in the script.

    The billboard at the back will remain the Amity Beach billboard instead of showing the video overlaid.

    Version 1.0b:

    TerryRed mods updated for Pup Pak!

    Added Slamtilt to all credits for his mods I used from original FP Rom table.

    Version 1.0a:

    Fixed saving highscore for PIN2DMD and PINDMD3 hardware. HUGE thanks to Kds70 for testing!

    Note: While entering high score it is a bit off center but no big deal

    Version 1.0:

    High score saving should now work with 4 spots for highscores(wow what a pain to do)

    I added 2nd player but modes reset between players not a huge deal at least you can play with a friend. Was a lot of work just to get it working like this so play 2 players for what it is...at least you can now.

    Added some walls to help stuck balls and did some physics changes on rubbers

    Please let me know how highscore is working for you as i plan to add the same scripting to my other builds if it works.

    Leaving old beta up until i know this final 1.0 version is ok

     

    Version 0.99 Beta3

    Thalamus and TerryRed added SFF support thank you guys!

    I added some hidden walls to the plastics to hopefully stop any balls getting stuck

    rolling sound timer added stupid mistake on my part somehow deleting the timer no idea how that happened

    Huge thanks to @kds70 for the "locale" fix which turns out was a UltraDMD formating issue when using the FP scripting. THANK YOU

    NOT final yet sorry but may still have the bug where flippers go dead if a extra ball gets onto playfield.

    Nothing else changed so if none of these things were a problem just wait for a final.

     

    Version 0.99 Beta2

    TerryRed added his DOF magic so if you have DOF grab the new configs from the DOF Tool Page at VPU. THANK YOU Terry for all the time you put into it.

    Roth helped me fix a few bugs like end of game and the pop bumper area where ball was getting hung up. Thank you for the help i know your very busy.

    I improved lock lights appearance with flasher objects

    Ball saver now working correctly

    I added a few missing DMD scenes

    I had jaws mouth scripted backwards! So now is closed at start of game :)

    This is still beta for a few reasons:

    Tilt now works if tilted in play just not working in plunger lane

    no high score saving or entry yet

    SSF not added yet

    More bugs i am sure but this is getting close to a 1.0 final

     

    V0.9 "Beta version"

     

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 161 through 180 (of 215 total)
    • Author
      Posts
    • #105408
      kds70
      Participant
      @kds70
      Member

      Thaaaaaaaank you for this beauty table / update. Made some fast games and it seems to work correctly / entering highscores is possible.

      More testing tomorrow :rose:

      Greedings, Kai

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      1 user thanked author for this post.
      #105410
      freelunch
      Participant
      @freelunch
      Member

      high score functions are working for me, thanks @randr

      1 user thanked author for this post.
      #105479
      Bob Albright
      Participant
      @bobalbright
      Member

      now that it has high score,I will play this table. Thank you. Good table I might add. Wasn’t expecting much since it was a FP table—-pleasantly surprised!

      "And in the end, the love you take is equal to the love you make"

      #105510
      TerryRed
      Moderator
      @terryred
      MemberContributorModerator

      now that it has high score,I will play this table. Thank you. Good table I might add. Wasn’t expecting much since it was a FP table—-pleasantly surprised!

      …and you are sadly not alone with that mindset. (not me though, lol) There are MANY FP tables that are amazing…most of them being Original tables. For these original tables…the biggest complaint is mainly the physics from FP for “most” people (some just want to hate FP no matter what).

      #105530
      kds70
      Participant
      @kds70
      Member

      Issue here while entering highscore with a pin2dmd – you are unable to see the letters you want to enter; display is getting black. Maybe the same highscore entering failure as in the MotU table …

      My first testings – as i wrote above – were at another system without pin2dmd (dmd via dmddevice.dll freezys on a lcd) and this was possible to enter / see letters which i enter to highscore.

      I remember this kind of “display getting black” from another ultra dmd table. Maybe this happens when a short time this display is getting no “informations” or something else; don´t know this exactly.

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #105534
      randr
      Keymaster
      @randr
      ModeratorMember

      D06CA754-2EAE-45FD-9E8D-9506C3B9A738

      Works fine here. Will need more people to report results I guess but is perfect on my cab with real vishay dmd

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #105580
      robertms
      Participant
      @mophead
      Member

      D06CA754-2EAE-45FD-9E8D-9506C3B9A738

      Works fine here. Will need more people to report results I guess but is perfect on my cab with real vishay dmd

      Works perfect on my cab with real DMD as well.

      #105584
      The Loafer
      Participant
      @theloafer
      Member

      Same here:  Pindmd2 with real DMD (Vishay).  I suspect there are some conflicting dll perhaps in the pc’s of those having issues?

       

      Alternatively, maybe it’s a hardware DMD thing?  I noticed at every letter navigation, the DMD “blinks” super quick, maybe there’s a voltage issue and the non Vishay (if that is the case) are not producing enough power for some reason (really reaching here! LOL).  With the Vishay, I have a real pinball power supply running it.  With the other DMD’s used, it was what, 12 volts or something like that?

       

      Can people with the problems list the DMD’s they are using and how they are powering them?  If anyone with issues has a Vishay / real pinball power supply, then maybe it’s the dll thingy

      #105589
      freelunch
      Participant
      @freelunch
      Member

      now that it has high score,I will play this table. Thank you. Good table I might add. Wasn’t expecting much since it was a FP table—-pleasantly surprised!

      …and you are sadly not alone with that mindset. (not me though, lol) There are MANY FP tables that are amazing…most of them being Original tables. For these original tables…the biggest complaint is mainly the physics from FP for “most” people (some just want to hate FP no matter what).

      A lot of love has gone into many Future Pinball originals. I’ve become too spoiled with VP10 and don’t enjoy FP physics as much as I used to, but I’m quite happy @randr is porting these old gems over.

      #105590
      kds70
      Participant
      @kds70
      Member

      Works fine here. Will need more people to report results I guess but is perfect on my cab with real vishay dmd

      i´ll try it with another dmddevice.dll later (luckys). i don´t think it´s a “power thing”.

      have a nice day all :bye:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #105633
      affie42
      Participant
      @affie42

      Thanks for your great table!

      with regard to the music files: since they all have to go into a shared folder (“music”) it would help if all of the MP3 files would have a common prefix (e.g. “jaws_”). this way they can always be identified to belong to this table and cannot collide (or get overwritten) by other MP3 files also not bearing a game name/prefix.

      Thanks!

      #105641
      vogliadicane
      Participant
      @vogliadicane
      Member

      ^^very good idea… or a seperate folder. Ganja did that for his time fantasy. Very handy.

      #105646
      freelunch
      Participant
      @freelunch
      Member

      Ya I’ve been waiting for a new table to use the same music file name as someone else because the author didn’t have someone else’s table and didn’t know the file name was taken. It hasn’t been a problem for me yet since there are only a few VP tables with music files (not including music embedded in ROMs). If I remember correctly, stored high scores from non-ROM tables can also potentially have this filename overlap problem.

      #105659
      randr
      Keymaster
      @randr
      ModeratorMember

      1.0a uploaded to fix high score saving for people with pin2dmd or pindmd3 hardware.

      HUGE thank you to member Kds70 for testing on his hardware!

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      2 users thanked author for this post.
      #105707
      Meek424424
      Participant
      @meek424424

      Love this one! It looks amazing, plays great, and is so much fun! Thanks for all you do for this community!!!

      #107815
      boslaw
      Participant
      @boslaw

      I have a weird problem with this table. Haven’t seen it mentioned in the thread. When I load the table, I can’t get the plunger to work. I’m using a zebs plunger v1, VPX 10.6 beta. I have no problems with my plunger on any other table. The plunger in jaws pulls back very slightly but not nearly enough to strike the ball. Any ideas on how I can fix or what could be causing this problem?

       

      Thanks

      #107821
      randr
      Keymaster
      @randr
      ModeratorMember

      Not sure why thats happening. i assume it launches the ball with launch button?

      Double check plunger settings while in editor and make sure Enabled Mechanical Plunger is checked when you select the plunger object. Also you maybe need to slightly move plunger object a tiny bit up or down?

       

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #107851
      boslaw
      Participant
      @boslaw

      Thanks RandR. Unfortunately, the ball can’t launch with my launch button either. It just sits there about 1/2″ out of reach of the top of the plunger. I tried adjusting plunger strength but that didn’t solve it. Could it have anything to do with my adjustment of inclination, FOV, etc?

      #107852
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Yes. It can. Download the table again. Try it without changing anything first. Then adjust and DON’T touch the z-scale !

      #107853
      boslaw
      Participant
      @boslaw

      Thanks, I’ll give that a try!

    Viewing 20 posts - 161 through 180 (of 215 total)
    • You must be logged in to reply to this topic.
  • Please login to download.

  • ©2020 VPinBall.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account

    The Vpinball app

    FREE
    VIEW