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  • Borgdog collected and standardized this collection of primitive kickarms featuring a Bally arm, a Gottlieb one, and the plastic tip one from the default table. These are all sized, rotated and origined together so they are easily substituted with each other. All scale in at 100,100,100; put Z at about -30 (adjust to taste); use ObjRotZ to orient facing how you want in the table, then RotX with positive numbers to animate with the script below.

    Sub RightSlingShot_Slingshot PlaySoundAtVol SoundFXDOF(”right_slingshot”,105,DOFPulse,DOFContactors), slingR, 1 DOF 106,DOFPulse addscore 10 RSling.Visible = 0 RSling1.Visible = 1 slingR.rotx = 20 RStep = 1 RightSlingShot.TimerEnabled = 1 End Sub

    Sub RightSlingShot_Timer Select Case RStep Case 3:RSLing1.Visible = 0:RSLing2.Visible = 1:slingR.rotx = 10 Case 4: slingR.rotx = 0:RSLing2.Visible = 0:RSLing.Visible = 1:RightSlingShot.TimerEnabled = 0 End Select RStep = RStep + 1 End Sub

    1.0 This post was originally just a Bally metal kickarm but then...

    2.0

    Borgdog aligned, scaled and assembled this pack of pre-existing kickarms in order to get them all functioning the same way. Sweet!

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    Viewing 4 posts - 1 through 4 (of 4 total)
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    • #78831 Report
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Borgdog collected and standardized this collection of primitive kickarms featuring a Bally arm, a Gottlieb one, and the plastic tip one from the default table. These are all sized, rotated and origined together so they are easily substituted with each other. All scale in at 100,100,100; put Z at about -30 (adjust to taste); use ObjRotZ to orient facing how you want in the table, then RotX with positive numbers to animate with the script below.

      Sub RightSlingShot_Slingshot PlaySoundAtVol SoundFXDOF(”right_slingshot”,105,DOFPulse,DOFContactors), slingR, 1 DOF 106,DOFPulse addscore 10 RSling.Visible = 0 RSling1.Visible = 1 slingR.rotx = 20 RStep = 1 RightSlingShot.TimerEnabled = 1 End Sub

      Sub RightSlingShot_Timer Select Case RStep Case 3:RSLing1.Visible = 0:RSLing2.Visible = 1:slingR.rotx = 10 Case 4: slingR.rotx = 0:RSLing2.Visible = 0:RSLing.Visible = 1:RightSlingShot.TimerEnabled = 0 End Select RStep = RStep + 1 End Sub

      3 users thanked author for this post.
      #78877 Report
      randr
      Keymaster
      @randr
      ModeratorMember

      metal bracket art :good:

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      #79425 Report
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Update: @borgdog standardized the Bally kickarm with his Gottlieb and the standard plastic one so that they all scale and function the same way and are interchangeable in a script. See download for more details.

      2 users thanked author for this post.
      #79426 Report
      BorgDog
      Participant
      @borgdog
      MemberContributorvip

      Nice preview pic! :good:

    Viewing 4 posts - 1 through 4 (of 4 total)
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