This is my very first ever created table. After playing some original tables, I decided that I want (like) to make a table of my own.
So, I searched for a theme, and it didn’t take a long to dedicate a table to one of my favorite 80’s artist……. Kim Wilde (Pink Floyd table……. Mmmmm……maybe that’s next)
So here it is. My donation to the VPX community ?
Playfield design : Ed Vink (SuperEd)
3d models (except speakers) : Ed Vink (Just playing with Blender)
Rules & programming code : Ed Vink
Thanx to all programmers for some "must have" routines :-)
Players : 4 Multiball,Special Modes,DOF Support,High Scores, SSF and more
Have fun playing.
P.S. DON'T FORGET TO DOWNLOAD THE MUSIC SOUND TRACKS. SEE INSTALLATION TOPIC
This build is only for a cabinet with a backglass B2S server. It should run on a desktop, but then you don’t have score etc.
If somebody wants to mod this to a desktop version, be my guest, as long as you leave the credits and keep me posted that a mod is being made.
Installation however is simple, just copy the VPX and the directb2s to your tables directory and download the latest DOF config for Kim Wilde table support.
This table released has NO audio tracks in it. If you want to have nice music, please download the music tracks/loops at this location:
Just unzip the contents and put it in the music folder of VPX.
Then, open the table, search in the script for :
bMusicOn = False
and replace it with
bMusicOn = True
Then you should have a complete musical background ?
' Build 1.0.0
' Initial Release
' Build 1.0.1
' Better check on B2S for systems without B2S Server
' changed embedded controller.vbs to linked controller.VBS
' Added glowing balls for multiball and 5x playfield
' Changed behaviour of the KIDS light, audio was looped
' Added some extra GI at the left and right area
' Fixed issue that the WILDE lights stayed on after collecting Magic Bonus
' Build 1.0.2
' Fixes on MultiBall seqence. It was not an error but lack of timers
' Changed DOF 105 and added DOF 106. This makes a different for autoplunger (strobe) or not. (Thx Arngrim)
' Changed DOF 127 (beacon) to DOFPuls, and not DOFOn (Thx Arngrim)
' Removed 8 bumper back, seems that it is not supported in the future.
' DOF Config added MX Unercab ligting.
' Removed the double DOF's at the bumpers (Thx Arngrim)
' Removed strobe at every ball launch
' Build 1.0.3b
' KickBack activater is now adding, so when earned 2x, it will be activated 2x
' Added DiscoMode using right lane every 120sec
' Added and volume up the mine motor.
' Changed the code for the KIDS bunker
' Build 1.0.3.c
' Removed the audio tracks from the .vpx and put them in the music folder. Size of the .vpx was > 500mb
' Added "GARDEN" sequence
' Build 1.0.3.d
' Added mechanical tilt (bob)
' Changed code so tilt is actually tilt (disable bumpers etc)
' Changed the 'disabled table' code so everything is disabled
' Changed script so that not more then 1 special mode at the same time is possible (So no multiball in MultiBall)
' Moved 2 pins a little. Ball got stuck under right bumper and above right-right lane.
' Changed the height of the pins from 29 -> 26
' Added Beacon and RGB undercab during disco (Why not :-))
' Changed the size of the Disco Ball and set it some lower so its under the top light.
' Changed some minor code snippets.
' Changed/added some sound samples.
' Added Jacpot lights when multiball is started using Magic Gate.
' Added some extra lighteffects when a mode is ready (set focus on where to Hit)
- This topic has 23 replies, 15 voices, and was last updated 2 months, 3 weeks ago by .
- You must be logged in to reply to this topic.