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    • Author: cyberpez
    • Version: 1.0
    • Views: 2706
    • File size: 123.20 MB
    • Downloads: 860
    • File Author: cyberpez
    • IPDB link:: https://www.ipdb.org/machine.cgi?id=3194
    • Updated: October 23, 2020
    • Categories:
  • The 8th wonder of the world... RaaarRrrrrRrrrrrr

    Fun fact I've absolutely fallen in love with this table. Javiar was nice enough to let me help out with his version and I became obsessed. His version used what I like to call the King Sized Ramp. But turns out there was also a VUK version with drop targets (think exactly the same as bttf). So I had originally set out to MOD his version to include that.. While researching the table I was able to find enough good pics to start a playfield redraw.. and that snowballed into what you all get to try today.

    So... there were 9 prototypes of King Kong made. I have seen pictures of 4 or 5 different prototypes, and been in contact with the owner of prototype #9.... I have used my best guess work to put what I have seen into some sort of chronological order, then filled in the blanks.. so aside from proto #9 the different versions may or may not be accurate..

    Stuck ball disclaimer.... I whole heartily believe the reason this table never made it to production is there would have been wayyyy to may stuck or lost balls to ever route the table... almost every tweak to the table between prototypes was to fix areas where a ball might have been stuck. I've done my best to recreate this.. so in proto 1... you will probably get a ball stuck under the plastic by the ball lock.. or around the top left bumper.. Proto 2 they tried to fix this.. ext ext.. Thamulas and I worked pretty hard to eliminate the ones that were my fault, but left in the ones that should technically be there.

    So I set the table up so you can choose your prototype by cycling your manga save buttons... or you can choose it via the script. I also added two versions by my own liking. or you can set it up to be customizable to your own liking. Honestly I could wright a 20 page manual with all the different things but your time is better spend just getting in and playing it. Try the default manga save swapping first then by all means dig into the options.

    For options... there are a lot.. but a lot of it has to do with the different prototypes.. but some can be set like say the ramp "black ramp" colors.. or a custom ball, or colored gi.. or flipper colors.. some things need a "default override" check... VR related things (cab backglass and the sort) Most all options should have descriptions or be fairly self explanatory.. good luck

    Table is a complete scratch build. Playfields, plastics, decals, and the sort re-drawn by me. everything was done as accurately as I could come up with. Best of all it plays pretty decent if you ask me.

    I have a gut feeling there is probably an updated rom than what we have. The sw# for the "Millions Bananas" target is correct, but I don't think it does anything. There is also a gate with a switch on proto 9 at the lower entrance of the "black ramp"... I don't know what its tied to, but its also only on proto 9 to my knowledge.. so enjoy the table for what it is.

    Thanks and credits...

    First off thanks to anyone that has ever had any sort of involvement with this table in the past. People I know about... Dazz, dup3d, gtxjoe, Javier and I'm sure others. Following Dazz/gtxjoe's original wip thread is a whirlwind of excitement!!!!

    Second thanks again to Javier for his vpx version. Had he not done that, I would have not known about this table, nor dug this deep into it!!

    Third thanks to the usual folk that help me along the way. Wrd1972: for all the Wrd sorta stuff he does. physics (via Roth’s implementation of nFozzy's physics) fine tuning object placement. ext ext ext ext. rothbauerw: for being a stand up guy and a code wizard. Flupper: for help with the "black ramp" it looks so much better now than I ever hoped for!! Flasher domes are his too. Some PF inserts borrowed. schreibi34: Metal wall reflections and some PF inserts nFozzy: for his lighting script and physics. Arconovum: FSS code to get backglass working for FSS and VR DJRobX: SSF code Thamulas: for playtesting. the only bugs left are the ones we decided to keep, otherwise blame him :P BrandonLaw: for playtesting early on. Wildman: for his updated backglass, grab the latest if you have not already. Dark: I know there nuts bolts and other random bits here and there. Bord: same - random bits here and there. Sixtoe: for some VR testing and tweaking Benji and iaakki for their insert tutorial and a few borrowed inserts

    Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!

     

    -cp

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    Viewing 8 posts - 21 through 28 (of 28 total)
    • Author
      Posts
    • #206337
      wrd1972
      Participant
      @wrd1972
      MembervipContributor

      Congrats on another terrific table CP. This one is really special because I doubt that very few hear have ever even seen a real one. Shame they never produced it. Really a blast to play. Keep em’ coming!

      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

      #206473
      bietekwiet
      Participant
      @bietekwiet
      Member

      I can tell there is some true pinball love right here!

      What a fantastic journey (I read the table description) from researching the prototypes to making this table.

      And you say you can just use the Magna Save buttons to switch between the prototypes? What magic is that ?

      Thank you again all who collaborated on this!

       

      #206478
      senseless
      Participant
      @senseless
      Member

      Thanks for bringing us this extremely rare version to vpx and VR :)! It plays and looks wonderful in VR and falling in love with this interesting pin :).

      It feels to me like a combi between Congo and BTTF. The long flippers feel really strange in the beginning but you get used to it quite fast.

      #206486
      The Loafer
      Participant
      @theloafer
      Member

      You had me at “RaaarRrrrrRrrrrrr” :).  Excellent read, thanks again for your usual dedication to this table and to our hobby.  Your skill set has grown leaps and bounds from your first release.  Tight for time but with a release like this, we have to make time so will check this out in a few hours.

      #207168
      TUTE_PRIMUS
      Participant
      @tute-primus

      Amazing Work!!!

      I have no words to say ….. just …….. RrrRrrrrRrrrrrr
      Wonderful !! :yahoo:

      #209087
      robotgirl-PINCAB
      Participant
      @robotgirl-pincab

      :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo:

      #217105
      timblo
      Participant
      @timblo

      With this table you can switch between different playfield displays using the Magna Save button. How do I set a certain representation in the script and save it so that another change to the Magna Save is no longer possible … the script is a bit confusing for me thanks for tip

      #217109
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Change PrototypeVersion = 5 to the mod that you like, or create one yourself, which is a bit harder but possible.

    Viewing 8 posts - 21 through 28 (of 28 total)
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