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  • table that I had for years and got lost in the shuffle

    Big thank you to

    Popotte for letting me use his Plastic resources

    Bord for his Bumper Cap primitives

    1.0.1

    L19,L25,L51 fix

    Diverter, Diverter Light fix

    added XXL center stand up target

    Currently, there are 0 users and 0 guests visiting this topic.
    Viewing 20 posts - 1 through 20 (of 50 total)
    • Author
      Posts
    • #216686
      32assassin
      Participant
      @32assassin
      Member

      table that I had for years and got lost in the shuffle

      Big thank you to

      Popotte for letting me use his Plastic resources

      Bord for his Bumper Cap primitives

      Total of 62 users thanked author for this post. Here are last 20 listed.
      #216691
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Lost in the shuffle ??? You mind me helping looking thou the wip’s ? :heart:

      I have a vague feeling that I know that machine from somewhere, but, I can’t remember if that is a VP experience or real. Anyway, I’m looking forward to play it tomorrow. :rose:

      #216698
      SmooveJY
      Participant
      @smoovejy

      I have this table (real pinball table), by the way, if you want or need pictures of anything for it.

      #216701
      Pinbolt
      Participant
      @pinbolt
      Member

      Looks fantastic, thanks.

      #216721
      Schreibi34
      Participant
      @schreibi34
      Member

      Great stuff! Thanks!

      #216734
      STAT
      Participant
      @stefanaustria
      MemberContributor

      Thanks 32assassin, merry Xmas, and thanks for all your Works :good:

      #216738
      bjschneider93
      Participant
      @bjschneider93
      Member

      Thank you and Merry Xmas

      #216739
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @32assassin : Seems you forgot to code the whole row of targets behind the drops. Easy fix, is sw28 to 32. I really like this game. So, thanks again.

      Oh, and swap around sw18 and sw20.

      2 users thanked author for this post.
      #216742
      0Cool
      Participant
      @0cool
      Member

      Thanks 32assassin, merry Xmas! Looks great, these superb physics makes playing it a real joy. Great job! And also thanks to Thalamus for the suggestion. You rock as well!!

      1 user thanked author for this post.
      #216744
      bord
      Moderator
      @bord
      MembervipContributorModerator

      Nice Xmas gift. Thank you!

      #216748
      Rajo Joey
      Participant
      @joey2001
      Member

      Thanks for this nice gift for christmas. đź‘Ť

      #216749
      Al Mundy
      Participant
      @almundy

      I had Kings of Steel 35 years ago in my pinball collection and missed it ever since I made the mistake of selling it. Now I can enjoy it again. Thanks so much for the Christmas present!

      Pinball Is My Life

      #216774
      32assassin
      Participant
      @32assassin
      Member

      I have this table (real pinball table), by the way, if you want or need pictures of anything for it.

      I cut a wheel from a low quality source, tried to do an upscale but it looked like crap

      https://www.vpforums.org/index.php?app=downloads&showfile=8839

      a print quality backglass scan would get you a HQ wheel and print quality dB2s file

       

      @32assassin : Seems you forgot to code the whole row of targets behind the drops. Easy fix, is sw28 to 32. I really like this game. So, thanks again.

      Oh, and swap around sw18 and sw20.

      table has been updated with the missing sw28-sw32 code

      I downloaded the service manual and sw18 and sw20 seem to be in the right place.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #216782
      TNT2
      Participant
      @tnt2
      Member

      This table brings back a lot of memories. One of the pins I used to play in the arcades.

      #216785
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      Ok, if the switches are in the right place, I find it odd that the light for 18 lights up when you hit 20. Maybe it is the lights that is wrong them. I don’t think they constructed the machine this way, that I’m pretty sure of.

      #216858
      J4miePlayer
      Participant
      @j4mieplayer

      Thanks, another great table :-)

      Found a couple of oddities though

      Nudge is assigned to the wrong switch, should be 15 I think as nudging currently gives me a score which is cheating ;-)

      The outlane gate and switch doesn’t seem to do anything

      Something odd is going on with the drop target resets, when they reset I’m getting an extra target raised that does not match the lights e.g. when Q is lit also 1 J gets raised

      Good job though, I will have more of a look when I can, maybe compare it to the VP9 version… and Merry Christmas

      #216893
      32assassin
      Participant
      @32assassin
      Member

      Thanks, another great table :-)

      Found a couple of oddities though

      Nudge is assigned to the wrong switch, should be 15 I think as nudging currently gives me a score which is cheating ;-)

      The outlane gate and switch doesn’t seem to do anything

      Something odd is going on with the drop target resets, when they reset I’m getting an extra target raised that does not match the lights e.g. when Q is lit also 1 J gets raised

      Good job though, I will have more of a look when I can, maybe compare it to the VP9 version… and Merry Christmas

      the table is running on the Bally.vbs

      line 114

      vpmNudge.TiltSwitch = 7

      Visual Pinball\Scripts\Bally.vbs

      line 26

      Const swTilt = 7

       

      but I see what you mean,  ID 7  can’t be mapped to the slinghsot  and also be the tilt switch

       

      Not sure what you mean by outlane gate

      the left gate is not mapped to a switch

      the right flipper diverter is rom controlled

      like the drop targets they are all solenoid controlled

       

      I would tell you to download the service manual and look through and see if I made a mistake somewhere.

      but in many cases the service manual IDs  do not match the PINMAME IDs.   I used one of the older tables

      for Solenoid ID mapping because the service manual IDs will not work.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #216899
      J4miePlayer
      Participant
      @j4mieplayer

      Thanks @32Assassin for looking, I have the manual downloaded and am going through it but as you said the mapping to pinMame is not very good. I’ll have a play and let you know if I figure out that the switches / Sols are doing.

      For the right flipper diverter I think it might just be inverted, i.e. closed when it should be open, the VP9 version starts with it in the vertical position and a quick youTube of the real table confirms https://www.youtube.com/watch?v=jlnknIgMSVo

      For the drop targets, I have been trying to figure out what is going on for a bit and no luck so far as it is all hidden in the ROM but I’ll not give up ;-)

      #216908
      J4miePlayer
      Participant
      @j4mieplayer

      Ok… making progress with the drop targets

      looks like the solenoids to drop the unwanted targets (8-13) are firing directly after or during the reset bank (sol14) so the first target it tries to drop is not yet up. Is this because I am not running on the fastest machine or can I add a timer to delay the start of the dropping of targets?

      Edit: I changed the “Raise Delay” of all the targets from 100ms to 1ms and it now works

      Sorry for being a pain, being an old software engineer doesn’t help learning VPX that much ;-)

       

       

      #216911
      Thalamus
      Moderator
      @thalamus
      ContributorMemberModerator

      @j4mieplayer : I believe you’re correct about the tiltsw needing to be 15, but, I’m not sure if there is anything wrong with the drops. You have to remember that the in-/outlane spots one target of either white or yellow. So, I believe that is also why it always pops up either a single white or yellow target with the others. I believe also that you only need to get down those lit ones. I’m grasping at straws now, haven’t even looked at the manual.

    Viewing 20 posts - 1 through 20 (of 50 total)
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